Karakuri Ocha-maro
 

BIO:

During the Heian period, a famous onmyoji learned about existence of the demon world and foresaw the dangers. He created an army of wooden puppets to combat them after his death. During times of peace, these puppets performed Shinto dances for the gods, and their performance usually took place at doll stage in Tenkaku Theater (Tenkaku-za). A century ago, when Mizuki and her demons awoke, the puppet army together with dozens of Buddhist monks went to Mt. Osore to seal her. They were successful but lost most of their puppets and men as the price. The surviving monks and puppet parts returned to Tenkaku Theater.

Only one puppet, Ocha-Maro, was left undamaged and awoke before Samurai Shodown VI. It learns that all of his friends are dead, Mizuki broke the seal, and demon activity was on the rise. Ocha-Maro departs to fulfill his duty as a warrior who fights demons.
 
ochamaru-samurai-shodown-6-tenka-artwork.jpg (145079 bytes)
 

ORIGIN:
Samurai Shodown 6

 

OTHER APPEARANCES:
Card Fighters Clash DS

 
   
 

Page Updated:  Nov. 23rd, 2014

Ocha-maro is a crazy design... Original, weird, kinda spooky, and undeniably clever as a fighting game character. Likeable? Well... that's another story. lol. Personally I don't find Ocha-maro to be very likeable when compared to some of my favorites from Samurai Shodown, but I respect the character's originality.

Some of Ocha-maro's moves are cool and interesting... although, Ocha-maro isn't really a character that brings the ouch factor, which is important in my book. Ocha-maro is one of the more interesting "new" Samurai Shodown designs to appear in SS6, but not nearly among the series' best.

Fighting  Style  /  Moveset
Personality  /  Charisma
Outfit(s)  /  Appearance
Effectiveness  in  series
Overall Score


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Ocha-Maro Animations