Hailing from Canada,
Abigail first appeared
in Final Fight (1989) as the boss of Metro City's Bay Area. He finally
made his fighting game debut 28 years later in Street Fighter V in 2017. Like Hugo,
Abigail is an extremely large fighter who takes some inspirations from
pro-wrestling, although Abigail's fighting style is based more around striking
and is simply known as "Brute
Force". Abigail is 8'0" and weighs 584 lbs (while
Hugo is 7'10" and 440 lbs). In Final Fight, Abigail was known for
turning red and charging at opponents with a body strike.
When Mike Haggar's
daughter Jessica was kidnapped by the gang, Cody
and Guy took a shortcut
through the Bay Area on their way to Belger's penthouse. It was there they
encountered Abigail, who told them to cool down, stating that Jessica is
having a "good time" with Belger.
At this, Cody rushed to save Jessica from Belger's hands, leaving Guy behind
to deal with Abigail. After a difficult fight, Guy managed to defeat Abigail.
Updated: Apr. 9th, 2019
One of my
favorite canonical elements of Street Fighter is its shared universe with
1989's Final Fight. Most FF icons who made their way to SF became instant
fan-favorites. In Abigail's case, it took
him 28 years to make his fighting game debut. It's no secret he was a
"sprite clone" of Andore/Hugo, which is part the reason it took him
so long. Abigail's SFV iteration reminds me of Abubo.
(Ironically, their names are next to each other on TFG Characters
now.) Capcom's "artistically exaggerated" muscular proportions in past games
were always sensible, but SFV Abigail is a
monstrosity. They definitely went over the top,
"Pixar" sort of way. LOL.
Abigail was never that deep of a character in Final
Fight, so Capcom took plenty of creative freedom with his SFV
design. Overall, he has a very entertaining onscreen presence. His
size is ridiculous; a character of this size (even 2D) would've added so much "slowdown" to an older
fighting game, so Capcom did an impressive
job making him even work in SFV! Abigail has tons of support animations
and taunts, and his key special moves & animations from Final
Fight actually made their way into his SFV moveset (major fan service for
us old school Capcom fans). Some parts of his SFV design could've been
better, but overall he's a very significant addition to the game.
Style / Moveset