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TFG Feedback - Q3/Q4 2014


Thank You For The Samurai Shodown 2 Review . . . 

I just want to say first, thank you for the TFG website as a whole. I've been a follower for two years now. Most of the the fighting games that I do play now on a consistent basis is largely credited to your reviews for these games and your personal insight for them as well. But if there's one review that I'm truly grateful coming across, that is your review for Samurai Shodown 2.

Back in 2001 I've played the game once or twice at a local laundromat when I was ten years old, but didn't really grasp the scope of the game then (mostly due to my main interest for 3d fighting games......and 3d games in general at the time). Fast forward to December 2013, I've purchased the Samurai Shodown Anthology for the PS2 (nice collection of the series by the way) mainly just to play Samurai Shodown 2 and I have been enjoying it every since. 
 
It's one of those games that with every playtime it's a better experience (for me that is). The music, artwork, characters, etc is just astounding (well you already know lol). I can't speak for everyone but to me it has that emotional and epic draw to it that I can't say for many fighting games (or games in general). 

Sometimes I wish that I was a little older to experience the era at its peak lol but seriously I bet for you it was a great time to be a fighting game fan in the 90s with games like SS2 released, a total contrast towards the focus of dlcs, constant balancing changes (SF4 rings a bell of course), and tier lists that most gamers nowadays tend to just care about. To sum it up Samurai Shodown 2 is my personal favorite old school 2d fighting game of all time, and it's all thanks to you.  Keep up the good work for the site. Peace.

-Marquis Scott (Jacksonville, Florida)
 

Frank replies:  Hi Marquis. Thanks for letting me know how long you've been following the site... and it's nice to know you've enjoyed reading my fighting game reviews. Ahhh, one of my all time favorite fighting games.... Samurai Shodown 2. Actually, when I saw the title in your email subject line, I was immediately excited to read on. Indeed, Samurai Shodown 2 is magnificent on all levels... one of the few and proud fighting games to receive a "10" on TFG. The game just has so much heart... so much attention to detail, brilliant art direction, character designs, music, voiceovers... everything is just "feng shui" and completely original.

I have a close personal connection with SS2, for several reasons. One of which is that I was introduced to SS2 in early 1995 (I was 12), on the same day a brand new mall opened up in my hometown (located approximately 7 minutes from my house). I was there at the mall on the grand opening, and ecstatic when I found that shiny, new mall arcade... smelling like an arcade should smell. One of the brand new arcade machines was Samurai Shodown 2. Now, it wasn't a typical NeoGeo cabinet (with 3 or 4 different games), it was exclusively a SS2 cabinet (the exact one pictured here)! That gorgeous cabinet was off the beaten path, back in a corner of the arcade (which I liked, because people walking by kinda annoyed me sometimes). Of course in early 1995, SS2 was a "brand new" game and I had never played it before (but was a fan of the first installment), so I was pretty thrilled to find out SNK made a sequel. I must've played that SS2 machine for 5 or 6 hours on that first day... I'm pretty sure my parents left me at the arcade after walking around the mall and then picked me up later near closing time. I'm not even sure if I walked around the mall or not that day... I probably only took a break to eat at the nearby food court (literally a few steps away from the arcade), then hopped right back on SS2. The other big fighting games at my arcade in 1995 were Virtua Fighter 2 and Killer Instinct (both of which were relatively new games as well).
 
                
 
I definitely put my fair share of quarters into both VF2 and KI around that time... but SS2 was my game. I have fond memories of starting off my run through SS2's arcade mode, and inevitably being interrupted by challengers throughout the day. (I practically spent the entire day at the arcade sometimes). I don't mean to brag, but literally no one at that arcade could touch me on the SS2 machine. I was a 12 year old monster... a silent killer... armed with a deadly, pixilated katana of death and destruction. I used Genjuro most of the time... on other occasions: Galford, Earthquake or Ukyo. I distinctly remember picking up on the fact that other kids, teens / young adults WANTED to play SS2 by themselves... but there was no way I was letting them take the machine from me!!! Heh heh. I mean, most of them couldn't even do super moves (which I used frequently), so it was pretty easy to keep my streak going (and exploding their weapons was always beyond satisfying). I definitely remember a few of them getting angry, usually silently (only a few ever talked crap). I also recall this one guy early on choosing nearly every character, one by one to fight against me, just so he could see all the characters. I kinda felt bad beating him every time, because like most fighting games, SS2 was 50 cents a go! He definitely blew at least $6.00 in under 20 minutes (could'a just got some DLC instead). After racking up a win streak, I usually forgot where I was in arcade mode... but it was always epic (to me) when I was once again alone at the SS2 machine, after killing off all of the "competition" (literally killing their characters in the game of course). However... as you may know, SS2's computer AI is one hell of a challenge. I remember occasionally some of my opponents would stay for a while and watch me fight against the computer, eventually witnessing me getting my ass kicked by the AI! (Always a funny, awkward moment). The AI difficulty setting in SS2 is tough by default, but I'm pretty sure that particular machine's difficulty was turned up a few notches (to earn those extra profits since the game was new)! I rarely ever had enough time (and quarters) to get all the way to Mizuki and beat the game... I knew when to quit. (I still needed money for lunch, y'know). lol. But still to this day, I love playing through SS2's arcade mode... and that AI is still a challenge. 

Well, thanks for coming with me on my nostalgia trip. That was fun. It was most definitely a beautiful time to be a fighting game fan in the 90's... but honestly, it's still great to be a fighting game player here in 2014, if you know where to look. Thanks a lot for the mail and thanks for visiting man! 

 
TFG Webmaster


Saturday Night Slam Masters / Super Muscle Bomber  . . . 

Before I begin, I'd like to say I love your site.  I never really find a lot of players at the arcades in my town when I'm there, so I don't get much feedback from my fellow players.  I'm not very strong, so the insights from more seasoned and advanced players are invaluable.  But there are some games I have either read about or played that I don't see on here.  Seeing as how they don't violate the "No Robot" rule, I would like to suggest one of them, if I may. 

I would like you to review the following game on site, because it's awesome and could seriously use more press. 

Super Muscle Bomber: The Body Explosion, the official Sequel to Slam Masters by Capcom.  You've referenced this series on Birdie's Profile, but only one of the characters.  I believe I understand why.  Initially this was a Wrestling Game, and that is off limits as it is outside the fighting genre.  

       

I read on http://www.fightersgeneration.com/feedback/sep-oct07.html that a fighting game on this site must have something unique to itself to be featured on this site.  Well this fighting game is 75% fighter and 25% wrestler.

The following seem (from what I've seen) to be your criteria to determine something a "Fighting game" and I see them all in this game.   

  • How you win involves knocking out your opponent in direct or ranged combat. 

  • How you play is moving in often 4 directions (or more in 3-D games) utilizing a sequence of punch and kick buttons to establish or maintain/reclaim control of the fight.  In many games (But not all!) the directions and buttons will be used in sequence to initiate moves unique to the character called combos.   

  • The game must not be about fighting robots.  

Here is how I see them met in this game.   

  • You win by simply knocking out your opponent, no pins, no leaving the ring.  

  • HP, LP, HK, LK and Up to jump in order to execute combos, or evade and deliver damage.  

  • There isn't ever a robot in sight.   

The material between matches has many parallels with SF2, which you said in the Street Fighter review "redefined the idea of Fighting Game."

       

The wrestling mechanics that return are angry modes, the grabs, the ropes (or Chains in a Blood Wrestling Alliance Stage) and character specific autographs.  Though I'm being concise.  A much more thorough list of the distinctions between each Slam Masters Title can be found here: http://www.hardcoregaming101.net/slammasters/slammasters.htm.  What I miss personally are the turnbuckle jumps and the various weaponized items. 

Since we're past my argument for why this qualifies and what's different from its wrestling genre past installments, we should talk about the one aspect of this title that has everyone's attention.  "Macho" Mike Haggar, Mayor of Metro City.  This came out in '93, 6 years before Final Fight Revenge, which Mike Haggar's Fighters Generation page says is his fighting game debut.  Final Fight Revenge sucked, according to 1) your own site and 2) everything else I've been able to find about it.  I would like something a little more flattering for the liberator of metro city to be listed as his debut to this genre.  The way Fighting Game debuts are listed on character profile pages gives their first game a lot of prominence.  Listing this game as his debut would give his presented history a little more dignity and give more press to his friends. 

Please see http://www.arcadequartermaster.com/  for more details and characters if you're interested.  I think it's a fun ride.  My favorite character is Oni, for the ranges of his combos and the power he has for close-quarters defense.  I wonder which you'd like? 

-David F. (Kent, Ohio, U.S.A.)
 

Frank replies:  You make a good case, good sir... you make a damn good case. I'm almost ready to add a Slam Masters profile on TFG right this minute! In case you didn't know, you aren't the first (or second) to suggest that I create a profile for Saturday Night Slam Masters. This issue has come up in the past, especially since it deals with Mayor Haggar.

I'm a bit more open-minded than I used to be when considering which games should and shouldn't be featuring on this website. Outside of the "No Robot fighting games" rule (which you so eloquently recited), I've also been adamant about not including any wrestling games either... 2D or 3D. My past reasoning for not including any wrestling games is that if I added "one", than I'd need to add them all. Of course I'll never add any WWE wrestling games with real life wrestlers to TFG, but a game with original character designs does stand a chance. In the case of Muscle Bomber, it definitely does play more like a fighting game than a wrestling game, another thing it has going for it. And finally, the fact that Mike Hagger is in there... well, that's almost reason enough to have it on the site at this point. And you're right, Sir Haggar really should have a more flattering fighting game origin than Final Fight Revenge

So.... I'm convinced. It's finally time to add Saturday Night Slam Masters to TFG. It's official and I will get working on it soon.... It'll be up before 2015. Get hype.
  
 
[UPDATE]  Here it is: Saturday Night Slam Masters / Muscle Bomber - TFG Profile! And of course I'll be updating the profile in the future... possibly a review eventually.

 
TFG Webmaster


One of your loyal and longtime fans . . . 

Hi there Mr. Yagami, you don't know me as we have never spoken before, but anyway my name is Mustapha and I just wanted to tell you how much I love the Fighters Generation, and always have, ever since I came across it so many years ago as a kid. I remember sometime during 2000 to 2001 I think it was, when I was at school I used to spend my lunchtimes going on the computers and looking for pictures of Mortal Kombat, mainly Sub Zero images, and I came across Fighters Generation with its massive database of different characters, and from that day onward I fell in love with TFG and was on it regularly, even during IT class when I was not supposed to be, lol, and I showed my friends who also started using the website. Anyway, about 14 years have passed now since I first came across this website, and I have seen it develop and evolve, and you even have this YouTube channel with awesome videos like that 'Steve Fox Epic Dodges and Sidesteps' which is one of my favourites, especially as Steve is one of my favourite characters to play. I love your Tekken videos, like those cool Tekken Revolution replays with the cool music you use in them, and like you, I share a love for the games dynamic 3D system which is why it is my favourite series at the moment. Your videos and website are very entertaining and appreciated. I wish you the best in future, for yourself and for TFG, and as one of your loyal and longtime fans, you have my support and I look forward to many more videos and site updates. Thank you on behalf of myself, and I am sure many others, for making one of the greatest websites on the internet. :)

-Mustapha Mandarin (England)
 

Frank replies:  Hey Mustapha. Let me just say... that's a badass name you have. Wow.... so you've been visiting ever since 2000-2001? That's just awesome. Thanks for contacting me, because I love hearing from long-time viewers that remember the good old days and experienced the evolution of TFG, right along with fighting games.

Back when I started the site, I actually never imagined I'd be posting my own fighting game videos. The thought never even crossed my mind... especially since that technology was hardly even possible back then (or it just seemed like way too much work). However, ever since I posted my first match video (whenever that was), I knew there would be a real future for video content TFG. I love creating videos and hope to make even better quality ones in the near future. I'm glad you've enjoyed my Tekken vids in particular. Thanks so much man!!!

 
TFG Webmaster


200 Hours in Tekken 6 . . . 

Hey FYagami, I just wanted to drop this note and say I first saw one of your videos last year. 鉄拳 Tekken - Steve Fox Epic Dodges & Sidesteps Compilation I think. I distinctly remember wishing that I could play Steve Fox that well and it was the spark that pushed me to get better with Steve and at playing Tekken.

I've been playing T6 on and off for the past year, but I can safely say the 200 or so hours I've put in the game was because I saw a cool video online made by you 3 years ago that inspired me to get better at this game.

Keep it up! XD

-Victor Mutta
 

Frank replies:  That's amazing man! ...All I feel is pure satisfaction when I hear that, because that's exactly the reason I began uploading Tekken videos in the first place - to get more players interested in the game, and help people realize how interesting & deep of a game Tekken really is. Congrats on your 200 hours in Tekken 6, because all that time you put in will stay with you when you advance to the sequels. Tekken has always been good like that. ;) And I'll definitely keep making videos btw. Thanks man.
 
TFG Webmaster


Fighters Destiny, Fighters Destiny 2 and Dual Heroes . . . 

Just wondering if you have any info on the games, Fighters Destiny, Fighter Destiny 2 and Dual Heroes, which were available for the N64?

I've seen a few videos around, apparently Dual Heroes wasn't that good, but the art-style was nice, Fighters Destiny on the other hand, had an innovative points system.


-Matty (Perth, Australia)
 

Frank replies:  Ahhh... those infamous N64 fighters. :) I actually rented Fighters Destiny back in the day, and almost had some fun with it... I think. I remember not liking the points system, but it was an interesting idea at least.


 
I have considered adding those titles to TFG's database, but the last time I checked online there wasn't enough "quality" visual content for those games to warrant putting up TFG profiles. However, that was quite a few years ago and I'm sure there's more available online now (maybe). So perhaps someday I'll be able to put up profiles for some of those games at least. Thanks for the question Matty.

 
TFG Webmaster