A Sega Saturn exclusive, Fighters
Megamix features 32 characters spanning across a variety of Sega games. The
roster includes all of the default fighters from both Virtua
Fighter & Fighting Vipers, and also packs around 10 unlockable characters
from various other Sega franchises! The classic VF and FV characters were given
some new moves, and the VF characters even have some of their moves from
the recently released Virtua
Fighter 3. A new sidestep maneuver is also implemented into Sega's trademark
gameplay engine, making the game a
bit more dynamic than the likes of VF2 or Fighting Vipers.
That bottom row brings the
has the recipe for a solid console 3D fighting game, boasting one of the
largest and most colorful character rosters to date. Along with a cool, extra long
intro, Megamix features your staple console modes: 1 player, Survival, Team Battle, Training,
and a cool "Extra Options" menu where you can listen to BGMs, character voices,
etc. Instead of the typical 1-player Arcade Mode, Fighters Megamix offers
several different ladders of opponents, which include: Novice Trial, Virtua
Fighter, Fighting Vipers, Girls, Muscle, Smart Guys, Dirty Fighters, Bosses, and
Secrets. Along with the interesting Arcade Mode set-up, I found Survival Mode to be particularly fun
as well, since there
are so many different characters to run into.
Battles are traditional 1-on-1, and stages range from caged rings (a la Fighting
Vipers) and wide open environments (unique to VF & FV)
similar to those found in Tekken. The large stage
variety is also a impressive aspect of
game, and even adds some quality nostalgia for fans who recognize the
earlier Sega fighting games. Overall, Fighters Megamix's gameplay feels faster than VF2, and has
all the solid mechanics
you'd expect from a Sega 3D fighting game in the mid 90's. The combo system is pretty
intuitive, and I'd call it an overall improvement over VF2's and Fighting
VF versus FV!
Megamix falls short of VF2 on the Sega Saturn due to the lower-resolution
and inferior textures, but overall it still looks sharp for a Saturn game.
The animation is definitely a strong point, as the game runs at a smooth 60
frames per second, keeping in line with Sega's hit arcade titles.
The collision detection/ouch
factor isn't bad either, but could be better. Although slightly
generic-sounding, the game's soundtrack is decent,
featuring a great variety of classic tunes from both the
VF and FV series, and the hard-hitting sound effects are satisfying. The huge
character line-up and the inevitable crossover between Virtua Fighter and
Fighting Vipers were the game's top selling points, making it a must have
for any Sega Saturn owner. Although, I have to say many
of the bonus characters are pretty ridiculous and borderline dumb...
a giant bean in a sombrero, and the cars from Daytona USA? These goofy
characters definitely kill the "semi-serious" mood that the game
starts out with.
At least there are some decent special characters, like Janet from Virtua
Cop and Rent-a-Hero.
At the time, Fighters
Megamix was one of the most ambitious fighting games to date. In retrospect,
it was one of the coolest ideas for a crossover to date. Megamix was a unique and potentially addicting 3D
the time of its release. This title might've been the pinnacle of Sega fighting
games... I'm I'm disappointed Sega never turned out a sequel. Definitely a
Probably the thing that held back Fighters Megamix the most was due to the fact that it was a Saturn exclusive, and
unfortunately was never released in arcades. I would've loved to see
this game running on Sega's crispy arcade AM2 engine instead of Saturn's limited
A Dreamcast sequel or remake would've been great, as well.
While not perfect in terms of gameplay, Megamix is one of those memorable
gems. Perhaps the game is most infamous for some of the ridiculous (and perhaps
half-hearted) unlockable characters. Otherwise, returning characters in the game were
and the gameplay was quality stuff for the time. ~TFG