Gear: Isuka takes the Guilty Gear X series away from its roots and
into an entirely new direction,
featuring "simultaneous 4-player fighting" for the first time. Along with
the new gameplay style comes the debut of a new playable character, A.B.A, and
an all new (and disturbingly ugly) boss, Leopaldon. Isuka also features all new music tracks, backgrounds, and an
entertaining color edit mode on the home versions.
Sol even looks confused
about how to play this game.
The main difference
between Isuka and all the previous versions of Guilty Gear is most
definitely (and unfortunately) the gameplay mechanics. I use the word "unfortunately" because
quite simply, Isuka doesn't play nearly as smoothly as previous installments. The main flaw
is that players have to manually "turn" using R1 to turn (by default).
Manually having to turn around to face your opponent in a 2D fighting game???
...yeah, it's pretty clunky. Manual turning is unfamiliar
and annoying because "auto-targeting" is a staple in every single
fighting game to date. It works
"alright" in a 2 player battle, but the manual turn becomes a huge problem
when playing against the computer AI, which has a laughably ridiculous advantage
It's completely unfair. The new fighting engine also features a foreground and a background (much
like in SNK's classic Fatal Fury series).
What the hell's even
single-player frustration continues with the new GG Boost mode... a novel
idea that borrows its side-scrolling inspiration from classic arcade games like Final
Fight. Boost could have been a terrific addition to help fill the void
when not playing the regular modes, if not for its need to use the damn
turn button once again. Why should you have to manually flip yourself
in the other direction in a side scrolling beat-em-up?!?
It just doesn't
make any sense. All in all, Boost Mode is a decent extra mode if you can get a hold of the
controls, but still seems rushed and leaves a lot to be desired... it's also
repetitive if you're playing by yourself.
most likely wouldn't have turned out so bad if the controls weren't
so lousy... but the game can be played with some practice. However, a player
shouldn't really have to work so hard to control their character.
My favorite thing about the game would have to be
the character color edit mode... even though I didn't actually bother playing
the game enough to enjoy the colors I created.
Isuka certainly wasn't the best foot forward for the Guilty Gear