attacks the planet Earth, destroying a military base in the process. A
member of the Justice League (that the player chooses to play as) tracks
down the other members for information and aid only be to attacked by those
heroes in their related locations. As the hero defeats the other JL members,
they deduce that the others aren't the real leaguers. Coming to this conclusion,
the hero battles Cheetah and then Despero for more information. They both
lead the hero to Darkseid, who then forces the hero to fight their android
clone. Upon defeating the clone, the hero must face Darkseid himself. After
the hero defeats him, the other League members are freed, and the military
base is restored.
It doesn't look bad in
still-frame... but in motion? lol.
League: Task Force is a 2D fighting game featuring characters from
DC Comics' Justice League. Task Force's purpose clearly was to ride the coattails
of the Street Fighter 2's and Mortal Kombat's worldwide
but this title fell short in the graphics department and very short in
the gameplay department.
Too slow Batman! Derp.
Not only are
the graphics bland and borderline terrible (even for a game in 1995), the
superhero-themed gameplay is super-clunky and very unresponsive. Character special moves and priority
attacks severely lack "oomph" and namely, animation. In fact, if the award for "worst
2D fighting game animation" was being given out in 1995, Justice League: Task
Force would most likely take the cake.
Everything about this game
is just... eww.
The sound effects and music aren't as terrible as the rest of the game, but in no way save Task Force from being a complete failure
of a fighting game. The character roster, aimed to make a quick buck using DC's
highest profile comic book stars, is also smaller than that of most fighting games.
Justice League: Task Force can be
written off as just another "me too" 2D fighting game of the mid 90's.
Any seasoned fighting game player in 1995 would
tell you this was a "wannabe" fighting game, and not a very good one. They sure didn't have this
game at the arcades, because if they did, NOBODY would be playing it.
No doubt, there were far better fighting games available on the SNES &
Genesis in 1995 (not to mention a ton at arcades). Personally, after playing X-Men:
Children of the Atom in the arcade for nearly a year, Justice League:
Task Force wasn't an acceptable quality for a fighting game. It's not a
Marvel thing, it's a quality thing.
Actually, I would feel sorry for any child who got this game as a birthday or Christmas
present back then, and would feel even sorrier for any person who used their own
money to purchase it. You could be doing so much better with that money. Even
so, slapping Batman and Superman on the
cover of a sloppily made fighting game probably managed to help this game sell a