It's the year of our Lord, 1995. Once again invitations to
the King of Fighters tournament have found their ways to the world's most
powerful fighters. And their author is none other
than the mysterious "R!" Could the "R" be that of Rugal, who
supposedly blew himself up on his aircraft carrier a year ago? Among
the contestants for this year's tournament is the newly selected team of Billy,
Yagami, and Kisaragi, who sent the American Team packing. But
what in the end is Billy's scheme? What ambitions does Kisaragi cradle? And what
evil designs for his old foe Kyo Kusanagi spur Iori Yagami on? These
new challengers join all of the previous tournament's contestants-except the
American Team, of course-both in battle and the all-consuming intrigue that
forms the core of King of Fighters '95."
YAY! Custom teams!
The King of Fighters '95 reunites
all contenders from KOF' 94, with the exception of the USA Sports Team,
who were replaced by
the new Rival Team consisting of newcomers: Iori Yagami, Eiji Kisaragi and Billy Kane.
KOF '95 is the first game in the series to receive console ports (besides
Neo Geo systems), with PlayStation and Sega Saturn versions arriving in 1996.
perfect flying side kick from Robert.
The most notable gameplay enhancement of KOF
'95 is the option to edit your team (which became a staple of the series after
this installment). Now, players can team-up any of the
24 characters to make up their own unique team... a novel idea that hasn't been
done in the fighting genre. A few new moves and animations
were added for returning characters; however, the gameplay was practically
unchanged from KOF '94.
guys wanna just play
Visually, King of Fighters '95 also looks very much like its
predecessor, but features a variety of brand new hand-drawn 2D environments to
fight in (including the now legendary Neo Geo Land)! In particular, KOF '95's
backgrounds were a pretty big improvement over the prequels, featuring some
memorable locales. Like many other SNK fighting games, the hand-drawn
backgrounds also feature some impressive animations which compliment the action
The debut of Iori Yagami....
Wow, that was 20 years ago?!?
KOF '95 wasn't an entirely different gameplay experience from the first game
(which isn't necessarily a bad thing), but the fact players could customize their own
team adds endless replay value to those who enjoyed the original. Like I already
stated, the charismatic new backgrounds were a big improvement over the prequels
and really added to the personality of the game.
While not quite as solid as other 2D fighting games around in 1995, KOF '95
retained the feel and innovation of the first title, further cementing SNK's new
series in the genre. Not to
mention, KOF '95 also marks the debut of KOF icon, Iori Yagami!
(And he hasn't missed a KOF since). ~TFG