Fighter Alpha 2 is sequel to Capcom's Street Fighter Alpha
"reboot". Branching off from the wildly
successful Street Fighter 2 series, the Alpha series sure had big
shoes to fill at the time... and in such a competitive era of the fighting game genre, also
had something to prove. Thankfully, SFA2 was a much bigger and more
colorful game than the prequel.
SFA2 provided Street Fighter fans with exactly what they wanted: more characters, more moves, and
more balanced gameplay. New characters in SFA2, include: Gen from Street
Fighter ( 1), Dhalsim & Zangief
from Street Fighter 2, and even the mysterious mid-boss
from the arcade version of Final Fight, Rolento. All returning characters
got some nice updates and are even more fun to use this time around, thanks to the
expanded gameplay system.
Such a great selection
screen... and announcer.
Street Fighter Alpha 2 retains most of
the gameplay elements introduced in the prequel. Returning from the prequel, are the
Super Combo Gauge, Air-Blocking, Alpha Counters, and Fall Breaking. What's new this time around is the Custom Combo System,
allowing players to perform a series of basic and special moves to create
a custom combo of their own (until the timer gauge for the custom combo runs
out). Chain Combos from the prequel were taken out, although Guy & Gen can still perform a
select few. Street Fighter Alpha 2 also fixed up the balance and damage
issues that were apparent in the first Street Fighter Alpha.
The Yoga master has
returned! Or rather, Street Fighter returns to India!
Fighter Alpha 2 succeeded the original in every way imaginable. For
starters, the visuals are brighter and pack more vibrant effects. The HUD gauges
are more eye-catching, and the amazing in-game artwork by Bengus speaks for
itself. Like the
prequel, every character has his or her own unique stage, all of which were brilliantly drawn &
designed (and much more exciting than the prequel's stages).
In my opinion, the stages were some of the best in the entire genre at the
time... with some really cool cameos for the true Capcom fans.
background character cameos for the true Capcom fans.
In closing, SFA2 pretty much had it all together for a fighting game in
the mid 90's... a badass intro,
solid and intuitive 2D gameplay, an amazing art direction (Bengus, Edayan & Dai-chan), catchy new music
tracks, and tons of throwbacks for fans of classic Capcom games. All of these elements came together in harmony, making SFA2
a very appealing and memorable fighter for its time. No doubt players knew they
were looking at a quality 2D fighting game when SFA2 was on the screen. It was ahead of its
Not only is SFA2 an attractive game
visually and presentation-wise, it still holds up today as a very playable and
competitive game. Some hardcore fans even prefer SFA2 over SFA3 for the custom
combo system (and I have to admit, it's fun). There's just something about SFA2
all around, and it's still one of the best fighting games from the time period.
was definitely a big step in the right direction for the Street Fighter series. SFA2 was one of my favorite Street Fighter titles when it debuted, and
is still on my "all time favorites" list. I'll throw down in some Alpha
2 (or Alpha 3) any day of the week.
As great as SFA2 was, certain disgruntled fans might've said the game
sucked because it didn't have their favorite
SF2 characters in it... like Vega (Claw), Blanka, or E. Honda, for
example. That's when
Capcom stepped up to the plate yet again and answered with yet another epic
Fighter Alpha 3!~TFG