Samurai Shodown II / Shin Samurai Spirits: Haohmaru Jingokuhen
Story: Amakusa Shirou Tokisada, cause of the calamities occurring worldwide and driven to resurrect the Dark Deity Ambrosia, was slain by a single samurai whose existence was never recorded by history. This person deeply involved with the resurrected Amakusa, Haohmaru, was suddenly attacked one night. But the one who was up easily defeated was not Haohmaru, but the sinister assailant... Haohmaru's attacker was clearly manipulated by someone or some evil force. The would-be assassin gasps a final promise to Haohmaru. "I'll have your soul one day.... Ambrosia...lives." The evil ones are after him!
Haohmaru, sensing an evil force rivaling Amakusa, pays a visit on his old fencing master. While Haohmaru relates his story, his master's visage grows unusually grim. "Stay away. You have undeniably grown stronger. But you must not confront them. Do you understand?" His master obviously knows more, but grows silent, and besides Haohmaru isn't listening anyway. That night, they share a few drinks to celebrate their reunion after a long separation, and at dawn Haohmaru slips out unannounced to embark on his journey. An audacious smile plays on his lips.
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An awesome line-up of weapon-wielding warriors.
Review: Samurai Shodown II (known as Shin Samurai Spirits: Haohmaru Jingokuhen in Japan - which translates to True Samurai Spirits: Haohmaru's Portrait of Hell), is the sequel to the "sleeper" arcade hit 2D weapon-based fighting game from SNK. This installment presents nicely updated character and background graphics, featuring completely re-drawn 2D sprites and all new animations (something Capcom wasn't doing with the SF2 series)... major cool points to SNK!
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Nicotine VS Genjuro.
Samurai Shodown II adds new characters, a few "hidden" gameplay secrets like taunts, and an even more balanced and innovative 2D weapon based gameplay. SS2 improves on every aspect from the original and adds a new gameplay element - Weapon Breaks, which allows players to "break" their opponent's weapon. A Weapon Break occurs after a super move connects; the receiving fighter will lose weapon for a brief period of time, forced to fight unarmed. Skilled players can still hold their own when fighting barehanded, or at least until their weapon "magically" re-appears from the sky in about 10-15 seconds.
The Weapon Break element really "makes the game" if you ask me and adds a considerable amount of drama to each battle, and is yet another feature that makes SS2 stand out from other 2D fighters.
Just like in Street Fighter 2, air blocking doesn't exist, so players will experience good-old "anti-air mind games," which is only one of the many gameplay strategies of SS2. Like in the first game, the animation becomes delayed (AKA slow motion) when certain attacks connect, effecting gameplay and the timing of combos... plus it looks really really cool.The Rage system also returns, and once again adds great strategy to the gameplay. Super moves can now be performed when a fighters Rage Meter (A.K.A. POW Meter) is full, and most of which look nothing short of spectacular when they connect.
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Stylish fights to the death.
Samurai Shodown 2 is regarded by many as one of, if not the best version in the series for it's refined gameplay, style, and characters. Not only does SS2 play like a gem; but the art style and overall "mood" of SS2 is simply inspiring. From the defined character designs and brilliant artwork to the awesome music, sound effects & voice acting; Samurai Shodown II is a gorgeous and brilliantly designed fighting game on all levels. Once again, a well placed finishing strike at the end of a battle can split your opponent in half, or even give the winning fighter a shower in their opponent's blood.... Beautiful stuff.
Last Updated: 9/7/2010 Developer(s): SNK Publisher(s): SNK Platform(s): Neo Geo, Neo Geo CD, Wii, Xbox 360 (XBLA), PS2, PSP, Windows Release Date(s): October 8th 1994 (Arcade), August 25th 2008 ( Wii), September 10th 2008 (XBLA)
Characters: Haohmaru, Ukyo, Galford, Hanzo, Kyoshiro, Gen-an, Earthquake, Wan-Fu, Nakoruru, Charlotte, Jubei, Tam Tam, Amakusa, Genjuro, Sieger, Cham Cham, Nicotine, Kuroko, Mizuki Featured Video:
Related Games: Samurai Shodown, Samurai Shodown 3, Samurai Shodown 4, Samurai Shodown 5, Samurai Shodown 5 Special, Samurai Shodown 6, Samurai Shodown 64, Samurai Shodown 64 - 2, Samurai Shodown Pocket, Samurai Shodown 2 Pocket, Samurai Shodown Warrior's Rage, Samurai Shodown: Edge of Destiny, Samurai Shodown Anthology, Street Fighter 2
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- Review is for Arcade version of Samurai Shodown II - Gameplay Engine 9.5 / 10 Story / Theme 10 / 10 Overall Graphics 10 / 10 Animation 10 / 10 Music / Sound Effects 10 / 10 Innovation 10 / 10 Customization 8 / 10 Options / Extras 9 / 10 Intro / Presentation 9.5 / 10 Replayability / Fun 10 / 10 "Ouch" Factor 10 / 10 Characters 10 / 10 BOTTOM LINE 10 / 10
Final Words: Who could forget the memorable characters, backgrounds, music, extras; and the intense, yet classy & stylish samurai battles to the death? I certainly didn't, as this game is still one of my "top 5" favorite fighting games of all time. I was racking up win streaks at the arcades when SS2 first came out, and I can still play a deadly Genjuro after all these years.... Doriyaaah!
What more could you want out of a fighting game in 1994, or now even? Because if a fighting game was ever balanced, you're looking at it... everyone in this game can kick some serious ass under the control of a skilled player. Some may think the damage in this game is a bit too drastic, but it's not unreasonable if you ask me and it also allows players who are low on life to make epic comebacks! ~F.Yagami, Webmaster of TFG