Super Street Fighter 2: Turbo HD Remix
(LAST UPDATE: 7/16/09)

.....

Developer(s): Capcom
Publisher(s)
: Capcom
Platform(s)
: Playstation Network, Xbox Live, PC
Release: November 25th, 2008 (PS3), November 26th, 2008 (Xbox 360)
Characters: Ryu, Ken, Chun-Li, Guile, Dhalsim, Blanka, Zangief, E.Honda, Balrog, Vega, Sagat, Bison, Cammy, Fei Long, Dee Jay, T. Hawk, Akuma
Related Games: Street Fighter, Street Fighter 2, Street Fighter 2 Champion Edition, Street Fighter 2 Turbo, Super Street Fighter 2, Super Street Fighter 2 Turbo, Super Street Fighter 2 Turbo: Revival, Street Fighter 3: New Generation, Street Fighter 3: Second Impact, Street Fighter 3: Third Strike, Street Fighter 4, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Street Fighter Alpha 3 Upper, Street Fighter Alpha 3 Max, Street Fighter Alpha: Anthology, Street Fighter Anniversary Collection, Street Fighter EX, Street Fighter EX 2, Street Fighter EX 3, Street Fighter: The Movie, Super Puzzle Fighter 2 Turbo, Super Puzzle Fighter 2 Turbo HD Remix,
Pocket Fighter

Review: SSF2: Turbo HD Remix is Capcom's first ever "complete" re-make of a classic fighting game, and what more deserving game than the classic, and long-time fan favorite Super Street Fighter 2 Turbo; the last installment from the seemingly never ending Street Fighter 2 series (originally released in 1991). Every background, character sprite, and frame of animation has been resized to a much bigger scale, and completely redrawn by the team of talented artists over at Udon comics. Coming from someone who grew up playing all the incarnations of SF2 in the arcades (and at home) religiously, and having nearly every frame of animation in this game deeply embedded into my brain... I, like many other die-hards out there, can fully appreciate what Udon has done with this classic. Re-drawing and re-coloring every single frame of animation must have been a frustrating and incredibly long trial & error process, but let me be the first to congratulate Udon on their beautiful final product; because it was well worth the effort.

   I guess we'll have to talk about the graphics first... First off, this is a "re-make," so it shouldn't really be judged as a "new" 2D fighting game. Although, by today's standards of 2D fighting games, the 2D character sprites are definitely bigger than most we've seen, and "fill the screen" like no others ever have. The characters themselves have enough presence and charisma to fill the screen under normal circumstances, but these beefy & colorful new sprites simply light up the room! HD Remix really does look like a completely new game, complete with fabulous selection screen artwork; and the in-game characters look more like actual game artwork rather than "character sprites." I have to say that overall, I'm very pleased with nearly every character in the game as far as looks go. They really nailed the faces, and to me, the characters actually resemble the way Edayan (a well known Capcom artist) draws them, which is possibly my favorite artwork style of all time.



   As an avid Street Fighter player might have expected, many of the animations in HD Remix do have a dated look and can sometimes appear a bit on the choppy side. The backgrounds, while looking awesomely sharp, also still contain characters that poorly animate (2 frames)! It's a forgivable flaw given the nature of what this game actually is, hence the word "remix." As far as the characters themselves, they obviously wanted to keep the frame count the same as in the original so it plays exactly as we remember; and the good news is, it does!! Capcom has kept the gameplay mechanics perfectly intact from the original arcade version, but also presents a new HD mode with small gameplay tweaks, character balancing, extra moves, more combo possibilities, and even all new character colors! If you were ever a fan of the Street Fighter 2 series, there's no reason not to love playing this visually superior version of one of the biggest arcade hits of all time... Remember, this is arguably the series that brought arcades in the early 90's to a new level.

   Speaking of arcades, where ever did they go? ...I'll always miss the smell of token machines.  Ohh how times have changed. Seems like the best arcade you can go to these days is in your own home... In that online mode. Heh. I tried out the online mode for around two hours already, and had some trouble connecting with a few people but once I did connect, the game ran smoothly for the most part. There's even Network Smoothing options which also helps when any lag pops up. Overall, seems like you can play the same type of intense game online as you can offline, and with each fighting game release, the net code seems to improve (notably on the PS3)! The way things are going, I think it's safe to say... "The future of arcades is online." You can quote me on it if you like. Online options are good, and I'm sure with time they'll patch the online mode and iron out some of the rough edges.

   As far as gameplay goes, you know this game is Ooooold school... As much as I love playing HD Remix with my old school buddies, honestly, I'd still rather pop in a game in the later Street Fighter III or Street Fighter Alpha series. Being able to parry that fireball when your life is down to nothing (so you don't die of chip damage), or use a variety of super moves to mix things up (and awe the crowd as all the hits in your super connect after K.O.); are fighting game novelties that I dearly miss when playing this game for any long period of time. As a 25 year old fighting game connoisseur, I'm old school myself, but I'm also quite partial to newer, more advanced gameplay systems these days... And sometimes my thumbs don't feel like working so hard anymore: Shoryuken, Hurricane Kick, Shoryuken, Shoryuken, Hadoken, Shoryuken, Hadoken, Fake Hadoken, Jump Air Hurricane Kick, Shoryuken... Carpal Tunnel, and I lost... Dammit, 2 more rounds to go...

   Options... HD Remix has em! Firstly, there are a nice variety of arcade style "dip switch" settings, which allow you to tweak some interesting details about specific character moves and abilities! You also have the option to set the stage music back to the original arcade themes, or keep the default "remixed" themes (which kick ass by the way). And, as funny as it sounds, you can even switch out the character sprites *ehem* character art back to the originals! The old style sprites have a filtered and blurred look to them, and although they look rather out of place in front of the HD backgrounds, they come out looking fairly decent... For old ass pixels.  The brand new endings, drawn by Udon, are also a much appreciated addition to this solid package! Overall, this game kicks ass... Buy it. It's well worth the 15 dollars.
 

- Review is for PS3 version of SSFII Turbo: HD Remix -

Gameplay Engine
 8 / 10
Story / Theme
 9 / 10
Overall Graphics
 8.5 / 10
Animation
 7 / 10
Music / Sound Effects
 8.5 / 10
Innovation
 9 / 10
Customization
 9.5 / 10
Options / Extras
 9.5 / 10
Intro / Presentation
 7.5 / 10
Replayability / Fun
 8 / 10
"Ouch" Factor
 8 / 10
Characters
 9.5 / 10
BOTTOM LINE

9 / 10

Closing Comment: It's been a long time coming, but HD Remix is a blessing to Street Fighter fans and was well worth the wait. The final product turned out better than I originally expected, and it's truly a beautiful thing to see all of the original street fighters brought back to life in this new art style, and in full HD! The coloring is particularly well done, and the awesome attention to detail on the character sprites will not soon be forgotten. A lot of the rough edges that the old sprites had were expertly smoothed out and given a fresh cel-shaded-like re-coloring... The animations are also notably "better than the original" overall.

   Granted, the end result of these bigger sprites animated in the "original style" can sometimes have it's funny / awkward moments. After being spoiled with the amazing fluidity of the Street Fighter III series, and the awesome "anime-esk" look of the characters in the Street Fighter Alpha series; the characters in HD Remix do have some clear "imperfections." For one, everyone still turns into M. Bison when "on fire" (or turns into Zangief if they're T.Hawk)... I was hoping they'd maybe fix that, but I guess they wanted to really stay true to the original. I'm sure everyone will draw different opinions on the way the characters look in general, and if you want my two cents; Cammy went a little overboard on the eye make-up, and Fei Long's noggin is a bit large... Nitpicking aside, I realize "perfection" in a project like this would be damn near impossible, but for what Udon had to work with, they really came through and made the most impressive "remake" of a fighting game ever.

    In closing, a game like this makes me proud to me a Street Fighter fan... There's obviously still a lot of love for the series and the unforgettable original cast of characters. HD Remix offers tons of nostalgia to Street Fighter veterans like myself, and I will most definitely be playing offline and online... when my thumbs feel like they need a workout. ~F.Yagami, Webmaster of TFG
 

hd-re-21.jpg (199199 bytes)hd-re-29.jpg (236424 bytes)
hd-re5.jpg (388667 bytes)
hd-re2.jpg (318943 bytes)
hd-re4.jpg (327637 bytes)hd-re11.jpg (262538 bytes)

.....
....
....hd-re3.jpg (332404 bytes).
hd-re8.jpg (348994 bytes).hd-re7.jpg (326952 bytes).hd-re9.jpg (358994 bytes).hd-re10.jpg (370919 bytes)..hd-re12.jpg (334760 bytes)

Click here for extra screenshots