POSTED:  Thursday, April 5th, 2018          (April 9th, 2018)

Blue Mary Joins The King of Fighters XIV on April 12, Reveal Trailer + Official HD Screenshots 

  

Today, SNK announced Blue Mary as the final DLC character coming to The King of Fighters XIV in the upcoming version 3.0 update. The fan-favorite grappling goddess, who first appeared in Fatal Fury 3, returns in KOF XIV with her bone-snapping throws and hard-hitting strikes. Blue Mary will join KOF XIV on April 12th alongside Heidern, Oswald, and Najd as DLC. Check out Blue Mary's official trailer, screenshots and images below! [UPDATE] Added new screenshots.
 

 


  

 




 

 

  

 

 

  

 
This afternoon, Playstation.blog also posted a write-up about Blue Mary's KOF XIV appearance featuring commentary from SNK producer Yasuyuki Oda.
 

For the uninitiated, Blue Mary is a veteran of both the Fatal Fury and KOF series. I was involved in her creation when she made her original debut in Fatal Fury 3, and she quickly became one of the most popular characters from that series. Her popularity meant that she was also selected to make her KOF debut a couple of years later in KOF ’97, after Japanese fans voted for her via gaming magazines. A total of three characters were chosen that way to form the ’97 Special Team, and now that same team can be re-created in KOF XIV!

Blue Mary has always had a very unique fighting style, with moves that are based on the Soviet martial art, Sambo. Her move set includes a lot of grapple moves and as you can see in the trailer, we worked very hard to faithfully recreate all of those bone crunching attacks in KOF XIV! Blue Mary has always been a challenge to design as a result of how complex her grapple moves are to animate. Back in the day, when we were designing her for Fatal Fury 3, not many people on the team knew much information about Sambo. At one point, one of the designers working on Blue Mary, Youichiro Soeda, actually used me as a training dummy to show off some of the attacks he had in mind to the rest of the team. Just watching this new trailer of hers, I think I can feel my neck hurt a bit…

We got to have a lot of fun while creating Blue Mary for KOF XIV thanks to the new engine. It was always difficult to put an emphasis on her grappling moves when they were created with 2D sprites, but with KOF XIV we were able to use the 3D camera and go crazy with the cinematic shots for her flashier moves, which meshed really well with her unique fighting style.

 
Stay tuned on FightersGeneration.com for continued coverage of KOF XIV.
 

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