SOUL
CALIBUR 6 - Update Ver. 1.20
*Please note that once patch is applied, the replay
data from the previous version can no longer be used due to the
gameplay fixes and improvements.
This update includes
compatibility support of the paid DLC3 Creation Parts Set A:
“Armor Pack 1” that is available for PS4, Xbox One and STEAM
Additional Creation
Parts
The following Creation Parts
will be added for everyone after applying this update.
- Sailor Shirt
- Boy’s blazer
- Girl’s blazer
- Student’s Coat
- Student’s Slacks
- Student’s Cap
- Duffel Bag
- Leather Loafers
Additional
Functions
Weapons can be selected by
pressing the □ button while the cursor is set on the regular
character in the character selection screen.
*The aforementioned button
refers to the PlayStation 4 version.
*The different weapons are
cosmetic in nature as they do not provide any changes in weapon
performances.
In the VS screen before the
battle, the stage name will be displayed on the upper screen center.
If “RANDOM” is selected in the stage selection, “RANDOM”
will be displayed instead of the stage name.
Gameplay adjustments
When the creation character
frame is selected in the character selection screen, the cursor’s
previous position is memorized.
Fixed the instance in which
when a “RANKED MATCH” is found while in standby mode in
TRAINING”, the command input would still be active during the
match.
When using the command
record in the “TRAINING”, the recording can be started by
pushing the “R3” button and can be stopped with the “L3”
button.
*The aforementioned button
refers to the PlayStation®4 version.
Some of the texts has been
correction.
General stability has been
improved.
CHARACTER CREATION
Adjustments
The appearance of “Partial
Shadow Leg Guards” and some pants parts (“Arabian Slacks”,
“Slacks”, “Slops”, “Cropped Pants”, “Prayer Pants”)
will be modified. This is to avoid parts clipping through each
other.
Fixed instances in which the
discrepancy between the creation screen and actual gameplay screen
regarding the “Haunted Long” hair color selection. Parts that
can be assigned the “Haunted Long” hair color will be increased
to 2.
Fixed instances in which the
discrepancy between the creation screen and actual gameplay screen
regarding the “Bad Boy Grunge” hair color selection.
Fixed the appearance of the
chest area when “Fetching Leotard” and “Parlor Blouse” are
both equipped at the same time.
Fixed the appearance of the
back of the head when “YoRHa No.2 Hair” and “Wizard's Hat”
are equipped at the same time.
When “Cyclone Bikini”
and “Raven Leather Leggings” are both equipped at the same time,
“Cyclone Bikini” was partially cut off. Changing the creation
system so that these parts will cannot be equipped at the same time.
Fixed the unintended change
of Xianghua’s head skin color of when her hair is removed.
LIBRA OF SOUL
Adjustments
In “Currency Exchange”,
the exchange rate from G to SP will be changed from “5000G ⇒
100SP” to “1000G ⇒ 100SP”.
The amount of gold consumed
via “Exploration” will be changed from “30G every 100km” to
“20G every 100km”. The amount necessary to go through the
obstacles (ocean, dessert, mountains, etc.) will also be lowered.
The amount of gold obtained
when clearing the following missions will be increased.
- The main story fight
against
- The request for sealing
the Astral Fissure.
- “All That Glitters”
(random encounter during exploration)
- “The Duel” (triggered
randomly on the world map)
The
strength of the following enemies will be reduced :
- NPC bosses
- Strong NPCs that appear
during the request for sealing the Astral Fissure.
Fixed instance in which the
character’s hair changes when performing a Soul Charge during
battle if “Lost Soul (Winged): Male” is chosen as with the
default hairstyle.
Adjustments for the
PlayStation 4 version
The “button confirmation
screen” in the OPTION menu’s controller settings can be closed
with the “Touchpad” or the “OPTIONS” button.
*This
is to avoid the problem, that occurs in some of the arcade sticks,
in which players would get stuck on the “button confirmation”
screen being unable to quit without closing the application.
NETWORK Adjustments
Fixed instances in which the
game would crash if older unsupported replay data was found in the
“REPLAY” list when selecting “Battle Log” or
“Favorites”.
The matching system will be
improved by adding various rank thresholds. If an opponent is not
found. When searching for an opponent in “RANKED MATCH”, an
opponent with similar ranked will be searched, but if no one is
found the search restrictions will be relaxed gradually until
someone is found. First the system will search for an opponent with
a small gap in rank, if the search is still negative the system will
look for an opponent with a medium gap in rank and so forth until an
opponent can be found. This way, the chances of finding someone at
the player’s rank or close it becomes much higher.
*This is only relevant the
PlayStation 4 and STEAM versions.
*For Xbox One there is no
change as the search is done on the constructor side.
The obtained RP will be
increased when the rank is lower than “G1” and winning against
an opponent with a rank difference.
For battles in which players
are between “C5” and “B1”, the amount of RP gained will be
increased when fighting against an opponent lower than a certain
rank.
The upper rank limit of the
consecutive bonus application will be augmented from “G1” to
“E1”. The scale factor to RP caused by the consecutive win will
be increased. It is for those players who have capability to win
consecutively in the current rank can go up faster to the rank with
the players with similar skills.
In the “RANKED MATCH”
and “CASUAL MATCH”, the filer “all” in the “language”
and the “area” settings will be changed to “Other Regions”.
This is a text correction only to give a better understanding of the
filter without a change in its usage.
*Before this update, even if
the filter is set to “all”, this does not mean that all the
players become eligible for matchmaking. It means that all
matchmaking is done among the players who selected the filter
“all”. As this is a source of misunderstanding, with this
update we have changed the name of the filter.
*We are investigating any
other unexpected issues in an orderly fashion. We apologize for any
inconvenience caused. Thank you for your understanding and continued
support.
Online Violation
Providing a safe and fun
gaming experience for players all around the world is one of our
core pillars which why we follow strictly our company policy which
is to BAN players that violated the agreed upon rules. We will
continue to enforce this policy.
Regarding the Future
Update
NETWORK Adjustments
The following corrections
will be made in order to improve the matching quality of “RANKED
MATCH” by enhancing the network stability and the match making
process as to reduce the rank gap between opponents.
1. The removal of
“language” and “area” filters.
2. Setting the
“ping/connection” filter to “more than 4 bars” by default.
In “RANKED MATCH”, we
are planning remove the limits of the rematch option in order for
players to continue playing against an opponent they enjoyed
matching the first time.
Fixing the instance in which
the players would be unable to progress if a player would leave the
lobby in “CASUAL MATCH”.
In “REPLAY”, we will be
adding the function of deleting old replay data which is no longer
supported.
*We are continuously
checking and investigating any other potential issues.
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