Bloody
Roar 4
STORY:
"Throughout time, life forms on this planet
have evolved and prospered. Some life forms do not evolve, but what is the cause
behind the choices on who evolves and who dies? Gaia is a life form that is the
entire earth, and it has a self-balancing nature and it is a way that the
environment can be controlled. Mankind has taken on many forms though Gaia,
though natural selection, as well as the Unborn: the life forms that would have
survived if they evolved. Exactly one year ago, during the X-Genome Code
Incident, there were many riots on earth by beasts that were not in the XGC.
Soon it all ended and no one knows the true cause of it, but people began to
blame it on a Stone Seal. The seal is locked away, but the riots have increased
even more so. What is the cause behind it all, and can this be stopped?"
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Bloody Roar 4 character select screen.
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REVIEW:
The fifth installment of the series, Bloody
Roar 4 brings back 14 veterans from the now 7-year-old series. Three
newcomers also join the fray, including: Nagi, Reiji and Ryoho & Mana
(fighting together as a unit). Bloody Roar 4 is the second in the series to appear on the PS2
and the first in the series to receive an "M" rating. Bloody Roar 4 is easily the best looking title in the series,
although the character models were actually borrowed
from
the Gamecube version of Bloody Roar: Primal Fury.
The background
designs aren't too bad, but a weird "magic barrier" confines the action to a
square box... yeah, don't even try to make sense of it, it's just there. One of the stages
also has a ridiculous
amount of slowdown (which ironically makes the game more fun in my
opinion). lmao.
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If giant bunnies VS giant
pink chameleons is really your thing....
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Bloody Roar's gameplay
engine was
never really taken seriously among hardcore fighting game players, for obvious
reasons (and other reasons I've touched on in past reviews). The gameplay in
this installment is much of the same... and in this case, that's a bad thing. The repetitive
& downright sloppy gameplay is still far
too dependant on connecting your super move and changing into beast form
so you can deal out more damage. I also strongly dislike how you're
forced to get up as soon as you're knocked down. No, you can't even "play
dead" in Bloody Roar 4. How ironic... because that's a trick that animals
(and most fighting game characters) should be able to perform,
right?
Each character has only one super move... and it's insultingly easy to
execute and connect. Since the gameplay is so heavily dependant on super moves, it also
becomes quickly tiresome after watching the same old boring sequence over and over, and
over, again.
Some of the priority moves & special moves in this game look decent,
but the animation can't hold a candle to other 3D fighters.
The all-important ouch factor lacks "oomph," as many attacks just don't seem to hurt at all.
Characters also appear quite stiff and robotic during their win poses, as seen
in the most recent prequels. In a
nutshell, I got tired of playing this game in about 10 minutes. Anyone up for some TEKKEN 5, SoulCalibur 2, or Virtua Fighter 4: Evolution? Because my brain cells are starting to hurt just looking at this game.
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...then
HURRAY for more of this!
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Bloody Roar 4's modes
include: Arcade, Versus, Time Attack, Training, Sparring, Survival, Com Battle, Career
and Options. Besides the standard fare we've seen before, BR4's Career
Mode offers something somewhat different from the norm. Players can take a
character of their choice through a legion of battles. DNA points are earned
upon winning and can be used to buy power-ups like strength and defense bonuses.
Players can also purchase new Beast Drives and combos if they can't seem to win
using the standard 1-button mash-combos and gimmicks. Needless to say, BR4
is lacking as a console fighting game package when compared to many other
fighting games of the early / mid 2000's.
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Page Updated: |
May 26th, 2021 |
Developer(s): |
Hudson
Soft, Eighting |
Publisher(s): |
Konami |
Designer(s): |
Masaharu
Tokutake
Nobuyuki Irie
Shoji Mizumoto
Tetsu Ozaki
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Platform(s): |
PlayStation 2
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Release Date(s): |
Nov. 11th, 2003
Nov. 28th,
2003
May 27th, 2004 |
Characters: |
Yugo,
Alice,
Long,
Shen
Long, Uriko,
Gado,
Bakuryu,
Busuzima,
Jenny,
Shina,
Stun, Uranus,
Xion,
Ryoho, Nagi,
Reiji
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Featured Video:
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Related Games: |
Bloody
Roar, Bloody Roar 2, Bloody
Roar 3, Bloody Roar: Primal Fury, Mortal
Kombat: Deadly Alliance, Soul Calibur 2, Virtua
Fighter 4: Evolution, Tekken 5 |
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Gameplay
Engine
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3.0 / 10
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Story
/ Theme
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3.0 / 10
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Overall
Graphics
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5.0 / 10
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Animation
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5.5 / 10
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Music
/ Sound Effects
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3.5 / 10
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Innovation
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3.0 / 10
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Art Direction
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2.5 / 10
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Customization
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2.0 / 10
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Options / Extras
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4.0 / 10
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Intro / Presentation
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5.0 / 10
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Replayability / Fun
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2.0 / 10
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"Ouch" Factor
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3.0 / 10
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Characters
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2.5 / 10
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BOTTOM LINE
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3.3 /
10
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Final
Words: |
Bloody Roar 4
is one of the
worst 3D fighting games I've ever played. That's saying a lot, because
I've played some doozies. Sometimes when I look at that
3.3
score... I ponder...
was I being too generous? The early and mid 2000's
saw some amazing evolution and rebirth for many fighting games, especially 3D ones like the latest TEKKEN and SoulCalibur installments. If anything, Bloody Roar 4
was a shallow and disappointing step backwards in just about every aspect.
As a series, Bloody Roar was perhaps showing some signs of progress... with average yet "playable" modern incarnations like BR3 and BR3: Primal Fury. Sadly, Bloody Roar 4 is more of the same, but not even as good as before. A few
characters in Bloody Roar 4 are
potentially likable in some
ways, but most are just laughable and mostly awkward. More-so, the simplistic, bland, and stiff gameplay was the nail in the coffin for this series.
If you were playing Bloody Roar 4 on PS4 instead of "getting gud" at some of the more popular PS2 / Arcade 3D fighting games of 2003-2004, you were definitely missing out on what the fighting genre had to offer at the time... Hard Pass.
~TFG
Webmaster |
@Fighters_Gen
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