FULL
PATCH NOTES
A free update for Dragon Ball FighterZ on PS4, XB1
and PC is coming May 9th!
Two
new features -FighterZ Cup and Party Battle- will
be added together with many gameplay improvements.
Read the full list of changes below:
NEW
FEATURES:
More information will be revealed soon for the
events linked to these new features
FIGHTERZ CUP: a monthly competition where
players can fight and collect points for their
respective Z-Union
PARTY BATTLE: Co-op fights where 3 players can
join forces to defeat fearsome bosses
MODES:
REPLAY CHANNEL: To enable implementation of
the below gameplay adjustments (see GAMEPLAY
section), recorded data from Replay Channel will
be erased
COMBO CHALLENGE: Fixed an issue where there
was a gap between when the timer starts counting
and the game starts allowing some inputs when
performing position reset in a combo challenge
TRAINING
MODE:
Fixed an issue where the training dummy
doesn't guard/unguard properly with Enemy Settings
set to Guard First Only
Fixed an issue where the training dummy
doesn't properly playback movements that are
recorded in advance when using Ginyu's Body Change
after performing Dragon Rush (Forced Switch) and
not resetting the positions in-between these two
actions.
Fixed an issue where the combo damage is not
displayed when an attack is counteracted by an
armor move . An adjustment has also been made to
prevent immediate health recovery when an attack
is counteracted by an armor move.
Fixed an issue where OK! is displayed on
the Assist character icons even when they are
crossed out with Assist Cooldown Setting set to
Quick Recovery
Fixed an issue where the training dummy fails
to recover its health with some specific
unconnected strings of moves
Fixed an issue where the training dummy fails
to guard in some cases even when the Guard
Follow-ups option is selected
Self-damaging moves will no longer affect the
Combo Damage displayed
Fixed an issue where the training dummy fails
to guard attacks with some specific strings when
the Guard Settings is set to Guard Follow-ups
STORY
MODE:
Fixed an issue where the defense-up skills are
taking effects only the half of what they are
supposed to
GAMEPLAY:
GOKU (Super Saiyan):
Fixed an issue where the dust effect displayed
for Goku (Super Saiyan)'s Kamehameha and Warp
Kamehameha continues to be displayed while the
game is paused by an opponents Super Attack
VEGETA
(SSGSS):
Fixed an issue where the Vegeta (SSGSS)'s Big
Bang Attack does not explode when blocked by a Z
Assist with an armor property (such as Android
18's Z Assist)
Fixed an issue where player cannot perform
Vanish move when Vegeta (SSGSS)'s Big Bang Attack
hits armor property objects (such as Broly's
Powered Shell)
Modified the damage scaling of Vegeta(SSGSS)
several Ki-Blast moves to match with a normal Ki
Blast
Modified the amount of the damage that's done
with the first attack of Vegeta(SSGSS)'s Niagara
Pummel
Adjusted Vegeta (SSGSS)'s On a Scale of One to
Ten, I'll Give You a Three! so that it's easier
now to grab an opponent and follow up with Z
assists
Fixed an issue where the move sometimes hits
an opponent even after they're K.O.-ed
Fixed an issue where Vegeta (SSGSS)'s
invincibility is disabled at the wrong timing when
executing Final Flash Attack
BROLY:
Fixed an issue where the energy ball goes up
in the air when Broly's Gigantic Meteor is clash
canceled
Fixed an issue where Broly's Jumping Heavy
Attack doesn't clash cancel
Fixed an issue where the Powered Shell effect
appears for a split second when Broly gets K.O-ed
Fixed an issue where an opponent wall bounces
when a player hits the opponent with Broly's
Gigantic Strike with corner on the back
Fixed an issue where hit count doesn't
increase when hitting an opponent with Broly's
Jump Heavy Attack, the medium and the heavy
versions of Lariat Express
Matched the number of times Broly's Jumping
Down Heavy attack can endure hits with other moves
to allow an opponent to counter it with a
Crouching Heavy attack
Fixed an issue where Broly's Powered Shell
disappears when hit by certain ranged Special
Moves
Fixed an issue where Broly is able to cancel
into his Super Attack at the moment he catches an
opponent with his Eraser Blow the medium and the
heavy versions of the Lariat Express, Gigantic
Claw and Gigantic Strike
Fixed an issue where Brolys barrier effect
is out of sync when canceling into Sparking Blast
1 frame after the start of a Super Dash
BEERUS:
Fixed an issue where Beerus' Standing Unique
Attack, Jumping Unique Attack and Sphere of
Destruction disappear before they destroy what is
in the background when reflected
Fixed an issue where the lower energy ball of
the two created by Beerus's heavy version of
Sphere of Destruction cannot be repelled by Beerus'
attacks when it bounced back without hitting an
opponent
Fixed an issue where Beerus is able to keep
shooting Ki-blasts without an end after hitting an
opponent with his Beerus Ball in a certain way
Fixed an issue where Sphere of Destruction
keeps flashing and making sounds when it takes
hits during a pause
Reduced the recovery frame of Beerus' down
medium attack to match with other moves
TIEN:
Fixed an issue with character displays that's
observed when Tien hits an opponent who is
positioned at the backside of Tien
KRILLIN:
Now Krillin's Z assist will always throw a
rock unless a player is inputting left when he
appears on the screen
Increased the duration of hit stun and the
time an opponent isn't able to recover for
Krillin's Z Assist
NAPPA:
Adjusted the knock back distance of an
opponent so that Nappa's Jumping Down Heavy attack
is more likely to hit twice
Mitigated the damage scaling of Nappa's Too
Bad to balance out with other invincible moves
Adjusted damage scaling of Saibaman's
explosive attacks
YAMCHA:
Fixed an issue with appearances when a player
defeats the last character of an opponent with
Yamcha's Ultimate Wolf Fang Fist
CAPTAIN
GINYU:
Fixed an issue where the Z Assist Character is
displayed while performing Ginyu's Body Change
Fixed an issue where Ginyu's Jumping Heavy
attack can put an opponent in the sliding
knockdown state in a different timing than other
characters
HIT:
Fixed an issue where Z assist characters
remain on the screen in the case Hit's I Keep
Improving hits an opponent while the characters
are in their hit stun
FRIEZA:
Fixed an issue where Frieza's Death Saucer
doesn't vanish after clashing with Broly's Powered
Shell
Extended the inner part of the hit box for
Frieza's Crouching Heavy
Fixed an issue where damage scaling isn't
properly processed when executing Frieza's You
might not survive this time and connecting it with
following Death Ball.
Fixed an issue where Frieza's Death Saucer
flies in a wrong path when clashed once
Fixed an issue where Frieza's You must Die by
my Hand! cannot be executed when getting a hard
knock-down by certain moves (Nappa's Arm Break,
etc.)
Adjusted the damage and the damage scaling for
Frieza's You might not Survive this Time
PICCOLO:
Fixed an issue where Piccolo's Z Assist
doesn't fire the energy blast when used right
after a Super Attack
Fixed an issue where a player can't block
Piccolo's Z Assist unless the player is inputting
the direction away from an opponent when the
opponent switches the positioning of the player's
main character and the opponent's main character
while Piccolo's Z Assist Homing Energy Blast is
still on the screen
ANDROID
18:
Modified the light version of Android 18's
Back Grapple's so that the hit count increases
when an opponent is smashed into the ground
Also modified the damage value and the damage
scaling in accordance with the above modification
ANDROID
16:
Now players will be able to recover from the
ground when hit by Android 16's Dynamite Driver
Removed the invincibility to ranged attacks
from Android 16's Standing Heavy, Jumping Heavy
and Crouching Heavy
VEGETA
(Super Saiyan):
Reduced the duration of block stun for Vegeta
(Super Saiyan)'s Z assist
GOHAN
(Adult):
Modified the property of Gohan (Adult)'s down
light attack to match with other light attacks
Modified Gohan (Adult)s heavy version of
mid-air Ultimate Back Attack so that opponents are
now able to ground recover when hit
Reduced the frame advantage of Gohan (Adult)'s
heavy version of Machine Gun Kick when it's
blocked by an opponent
KID
BUU:
Fixed an issue where Kid Buu's Candy Beam
sometimes hits an opponent for several times
Made a modification to Kid Buu's Pearl Flash
so that the damage scaling of Super Attacks is now
applied
ANDROID
21:
Fixed an issue where the move property of
Android 21's Solar Flare which becomes available
after absorbing an opponent isn't ranged attack
Android 21's Total Detonation Ball has been
adjusted so that it now disappears when hit by
Broly's Powered Shell
Fixed an issue where a sound effect isn't
played when Android 21 executes a mid-air version
of her special move Sticky Energy Blast
Fixed an issue where Android 21's hurt box
isn't consistent depending on which mid-air
damaged motion is triggered
GOHAN
(Teen):
Fixed an issue where wrong down state is
applied to a character when getting hit by the
medium version of Gohan (Teen)'s Flying Kick high
up in the air
Fixed the timing when Gohan (Teen)'s 5-Hit
Combo disappears
Fixed an issue where the effect was out of
synch during Son Gohan (Adult)'s Jet Upper and Z
Assist
Fixed an issue where characters' appearances
become strange while they're falling when Son
Gohan (Adult) hits an opponent high up in the air
with his ground version of the Ultimate Back
Attack (after Potential Unleashed)
GOTENKS:
Fixed an issue where the hitbox of Gotenks' Z
Assist remains even after he has left the screen
Fixed an issue where Gotenks' Jumping Heavy
can put an opponent in the sliding knockdown state
in a different timing than other characters
Fixed an issue where Gotenks' Z Assist can
forcibly put an already mid-air opponent's
position back to the ground
CELL:
Cell's Psychokinesis Crash has been adjusted
so that the attack no longer appears behind an
opponent character
TRUNKS:
Fixed an issue where Trunks sometimes doesn't
execute follow up attacks after hitting an
opponent with his Shining Slash
GOKU
BLACK:
Made an adjustment so that Goku Black's medium
and heavy versions of the Fierce God Kick no
longer locks down even a knocked out opponent
OTHERS:
Fixed an issue where some characters don't
instantly transition to their down motion but
keeps performing their super armor moves until the
end in the case the character loses all its health
by an opponent's move that has a property to lock
down an enemy
Fixed an issue where a character reacts and
turns back to an opponent after the Vanish attack
while they are performing certain Special Moves or
Super Attacks such as Goku (Super Saiyan)'s
Kamehameha
Fixed an issue where a character floats in the
air for a short period when getting a sliding
knock down by particular moves such as Goku
Black's Holy Light Grenade
Fixed an issue where Z Assist characters fly
high up in the air when they are forced to leave
the screen by certain moves such as Goku Black's
God Slicer Dance
Fixed an issue where a player's character
loses its ability to move properly when the player
performs Z reflect against some specific moves
such as Android 16's Hell Flash
Fixed an issue where a player's normal Jumping
Heavy Attack works in the same way as an auto
combo finisher when an opponent's Z Assist
character leaves the screen while the player is
performing a combo
Fixed an issue where scaling that should have
been applied to non-recovery frame to prevent a
combo loop isn't applied when starting a combo
with certain moves
Fixed an issue where a character slides
horizontally with facing downward when triggering
Super Dash under specific conditions
Fixed an issue where certain voices aren't
played in certain situations
Fixed KO voices so that the appropriate voices
that are corresponding to certain characters will
be played
Increased the duration of throw invincibility
for both air and ground back dash
Made some adjustments to make it harder to
execute the Z reflect for the second time in
succession
Fixed an issue where the invincibility of Z
assist characters aren't properly disabled when
leaving the screen due to the main character
getting a hit
Fixed an issue where a player's main character
is able to cancel moves to an another move even
when they are whiffing in the case the player
team's fireballs got reflected by an opponent's
Z-reflect or Super dash.