Richard Rider, a
student at the fictional Harry S. Truman High School in Hempstead, New York,
is chosen at random by the alien Rhomann Dey, last surviving Nova Centurion of
the planet Xandar's elite Nova Corps, to inherit his power and succeed him in
the rank of Nova Prime following the destruction of his world by the
intergalactic pirate Zorr. Having been mortally wounded in the battle that
tore Xandar apart, Dey succeeds in tracking Zorr to Earth, but is unable to
exact vengeance due to the extent of his injuries. At death's door, Dey has
little choice but to transfer his power to an unsuspecting human on the planet
below, praying that whomever he finds will take up his cause.
Rider gains increased
strength, a degree of invulnerability, the power to fly, and a uniform with a
sealed life support system, but little instruction on how to use these new
powers. Overjoyed, Rider eagerly takes up the life of a superhero, fighting
costumed supervillains in New York and gradually learning how to control his
new abilities. Calling himself Nova, he makes arch-enemies out of street level
thugs and cosmic level threats alike, fighting villains such as Condor and
Powerhouse, Diamondhead, the Corruptor, and the Sphinx. Nova also teams with Spider-Man
to capture Photon, who had killed Richard Rider's uncle, Ralph Rider, before
ultimately choosing to reveal his secret identity to his family.
Discovering Dey's Nova
Prime Space Ship, which has been invisibly orbiting Earth for several years,
Doctor Sun and the Sphinx lead Rider across the stars and to the newly
reconstructed planet Xandar, the same world where his great powers originated.
Traveling with them as well are Powerhouse, Comet, and Crimebuster. Engaged in
bitter war against the Skrulls, the Xandarians form the Champions of Xandar,
pressing Rider into over a year of service protecting their territories from
attack. Nova and the Champions of Xandar fight alongside Rom the Space Knight
to eventually defeat the Skrulls, though Xandar itself is left nearly
defenseless in the aftermath. Tiring of life so far from home and hoping to
rejoin his high school friends, Rider requests to be released from his duties
on Xandar and return to Earth. When he is told he must relinquish his powers
in order to do so, Rider reluctantly agrees.
For a time, Rider
lives a relatively quiet life, flipping burgers as a cook at a fast food
restaurant and barely making ends meet due to his disrupted education. He
spends his time trying to pick up the pieces of the life he had left behind,
all the while wishing he could find a way to regain the powers he has lost. To
that end, he makes some unproductive inquiries such as consulting Reed
Richards of the Fantastic Four to see if that is possible. Unknown to him,
during this period, the planet Xandar is utterly destroyed in an attack by the
space pirate Nebula.
May 3rd, 2013
I owned a few
Nova Marvel trading cards in the 90's, but even as a huge Marvel fan, I was never
remotely interested in Nova. I guess Marvel persuaded Capcom to include Nova in UMVC3,
because a character like Nova really doesn't have much of a chance appearing in
any video game (or much of anything else relevant) these days. Initially, you'd have to
be a really big Marvel fan to care about Nova's appearance in UMVC3...
and I would even make the assumption that the majority of gamers never even heard of Nova until UMVC3.
Nonetheless, here's my open-minded opinion of Nova in the game: Meh. His fighting style is straight
forward, but emits a very "been there done that" vibe, especially for MVC.
Some of Nova's normals are alright, but his generic beam supers and super moves
(which already resemble other characters' super moves) are just boring. I
could think of countless other, more exciting and charismatic Marvel characters that I would've
suited UMVC3 infinitely better. Lastly, his voice in UMVC3 is just plain annoying, especially
during combos. "Like thaaaat? ...Like thaaaat? Like thaaaat?" Ugggh. No, actually... I don't like
that at all, Nova.
Style / Moveset