VS Capcom: Infinite
Capcom announced Marvel VS Capcom:
Infinite on December 3rd, 2016 at Playstation Experience. As you probably
remember, Capcom's Marvel fighting game series began in 1994 with X-Men:
Children of the Atom. Since then, the "Versus" series has evolved
tremendously, experimenting with a wide variety of mechanics and formats,
including: 1-VS-1, 2-VS-2 and 3-VS-3 battles. The last 3 installments of the series
were known for their frantic 3-VS-3 gameplay, but Infinite will return to
the classic 2-vs-2 format - a formula that defined X-Men VS Street Fighter
through and including Marvel VS Capcom (1). Marvel VS
Capcom: Infinite's gameplay also appears to take some cues from 2008's Tatsunoko
VS Capcom, another fan favorite (albeit underrated) 2D fighter. On paper, MVC:
Infinite seems to have all the assets to make it another big hit in the
fighting game community.
Offline modes confirmed for MVC: Infinite include: Story, Arcade,
Mission, Training, Versus, Versus CPU, and Collection. Online modes and features
include: Ranked Match, Casual Match, Beginners League, Lobby, Rankings, and
Infinites roster brings back many MVC3 veterans.
Confirmed modes for MVC Infinite so
include: Story, Arcade, Online, Training & Mission. MVC: Infinite is
said to feature a "visually stunning"
and "impressive" cinematic Story Mode. The gameplay will feature
the "Infinity Stones" system which is comparable to Capcom VS SNK
2's Groove System. Players can choose one of the Infinity Stones after
selecting their team, and each stone will grant additional strengths and techniques
that each fighter can utilize in a unique way. Early reports (not 100% confirmed)
Infinite will NOT feature assist attacks of any kind. Characters can now be
"instantly" swapped out, similar to MVC3's team aerial combos,
but this can be done on the ground or mid-combo.
Several original developers
from the earliest MVC titles are working on MVC: Infinite. When
asked if Capcom was biting off more than they could chew in regards to balancing
MVC: Infinite, Marvel Games' Executive Producer Mike Jones stated, "We
talk about that all of the time. What's
awesome though is we have some of the original developers, that worked on the
earliest Marvel fighting games at Capcom in Japan, now working on this newest
iteration," he said.
"[We have] some of the original visionaries, who kind of came up with the
crazy, bombastic and dynamic gameplay, that was originally featured in X-Men:
Children of the Atom, Marvel Super Heroes and all of the VS.
series [games] from there," Jones said. "They're now re-imagining
and re-envisioning what the future of the franchise is," he noted. They're
going to have a [monolithic task when doing] tuning, balancing and design - but
they're definitely up to the challenge."
Team Gameplay Returns. Infinite gems bring new gameplay systems.
Below is excerpt from
Capcom's press release and a list of the game's features, straight from Capcom:
"MARVEL VS. CAPCOM: INFINITE is the latest entry in the MARVEL
VS. CAPCOM series, which boasts cumulative shipments of 7 million units.
Beyond appealing to genre and series fans, the game is targeting a diverse
audience and looks to bring in casual players who are fans of Marvel movies,
comic books, and television shows; as such, starting with a robust cinematic
Story Mode, the game will feature a variety of exciting and accessible single
player content, as well as rich multi-player modes including online
Reborn Rivalries: Universes
collide once again in this all-new crossover clash for the ages, where players
select their favorite Marvel and Capcom characters and engage in accessible and
action-packed 2v2 partner battles.
Infinite Power: Pulled
from classic Marvel lore, unique and game-changing Infinity Stones can be
implemented into players' strategies as a way to influence the outcome of
battle. Each Infinity Stone provides a unique advantage to the player and
represents a different aspect of the universe: power, space, time, reality,
soul, and mind.
Iconic Heroes: Choose
from a diverse roster of fan favorite characters pulled from Marvel and Capcom
universes, including Iron Man and Captain Marvel from the Marvel side, and Ryu
and Mega Man X from Capcom. Many more playable characters will be revealed in
Cinematic Story: Heroes
and villains battle for supremacy in a timeless struggle set in the Marvel and
Capcom universes. The original storyline answers the questions regarding the new
clash and lets players step into the shoes of classic characters from both sides
as they wage war against powerful forces in an attempt to defeat a new villain.
Accessible Single Player
Content: In addition to the cinematic story experience, players can hone
their skills in a variety of accessible single player modes, including Training,
Mission and Arcade modes.
Vast Multiplayer Features: Robust
online modes and content including ranked and casual matches, global
leaderboards, and online lobbies with spectator mode deepen the overall
Graphics: Unreal Engine
4 technology pushes the cinematic visuals and next-gen realism into a new era.
wonder what the "Infinite" part of MVC Infinite actually
The Standard Edition will cost $59.99 and players who pre-order
will get some character DLC costumes - Evil Ryu and Warrior Thor.
The Deluxe Edition costs $89.99 and will come with 2 additional DLC
costumes for Hulk and Megaman. The Deluxe Edition will also include the
2017 Character Pass which will feature 6 post-launch DLC characters - the
first one being Sigma.
Finally, the Collector's
Edition will retail for $199.99 and will include the Deluxe version of
the game, plus 4 interlinking dioramas featuring Chun-Li, Megaman, Captain
Marvel, Iron Man made by Tri-Force. The Collector's package also comes
with LED-powered Infinity Stones.
Capcom: Infinite comes to PS4, Xbox One and PC on September 19th, 2017.
Stay tuned on FightersGeneration.com
for full Marvel VS Capcom: Infinite coverage!
4, Xbox One, PC
Mega Man X, Iron
Man, Captain America, Morrigan,
Captain Marvel, Thor, Chun-Li,
Strider Hiryu, Hulk,
Rocket Raccoon, Hawkeye,
Chris Redfield, Nathan
Spencer, Nova, Dante,
Dr. Strange, Arthur,
Jedah, Spider-Man, Frank
West, Haggar, Nemesis,
Rider, Dormammu, Black
Panther, Gamora, Venom,
Monster Hunter, Ultron,
Soldier, Black Widow, Ultron Sigma, Ultron Omega
MVC3, Marvel VS Capcom 3, Marvel
VS Capcom 2, Marvel VS Capcom, Marvel
Super Heroes, X-Men VS Street Fighter, Marvel
Super Heroes VS Street Fighter, Tatsunoko VS Capcom,
VS Capcom: UAS, Capcom VS SNK, Capcom
VS SNK 2, Street
Fighter 5, Darkstalkers, Injustice
2, Guilty Gear Xrd REV2, Dragon
Ball FighterZ, Blazblue Cross Tag
Battle, Fighting EX Layer
Story / Theme
Music / Sound Effects
Options / Extras
Intro / Presentation
Replayability / Fun
After playing the MVC: Infinite story demo,
my first impressions are
mixed... but I'm mostly disappointed and unimpressed. So far, Infinite looks and feels
like "MVC3: Part 3". MVCI looks
and feels very "commercialized" and "Americanized". The
decisions behind the all-important roster are also very, very questionable:
Why bring back characters like
Chris Redfield (still in his 2009 RE5 attire) and Nathan Spencer (also in his
2009 Bionic Commando reboot attire)? Their inclusions in MVC3
made sense, given their respective games were new-ish back then... but this is 2017.
All MVC players that I know want something different, or throwbacks to
classic MVC games... an in any case, definitely not something
blatantly recycled from 2009.
Graphically, Infinite doesn't have much going for it either. The game has a
shiny, yet oddly "generic" 3D
graphics engine (weirdly reminiscent of a typical mobile game).
It's visually uninspiring, but graphics could easily be overlooked if the roster was great.
Clearly, the biggest problem of Infinite is the roster, which is sadly
shaping up to be an ultra "cut & paste"
job from MVC3. Seriously though, over 75% of the roster is ripped
straight from MVC3, and it appears many of the actual "new" characters are going to
end up being paid DLC? Ohh... and
no X-Men? Capcom, I've supported so many of your games in the past,
looking past many flaws and questionable design elements... but this is a bridge
too far. Need I say I'm far more excited about Dragon Ball
FighterZ... and I'm not even much of a DBZ fan.
The "vibe" of the original games that put MVC
on the map just isn't there in Infinite. X-Men Vs
Street Fighter, MSH Vs SF, MVC1, MVC2. are the games I
love (and still play). I respect what
MVC3 did for the series and the tournament scene (and it's a pretty fun
game to watch), but it's a shame that we're apparently still living in the
"MVC3 era" here in 2017. Even though MVC3 was a hit
in the competitive limelight, there are many MVC players who didn't like MVC3's roster or
mechanics - and prefer the earlier titles. I guess Capcom didn't get the message, since
eSports took MVC3 to new heights. Alas, MVC: Infinite's gameplay feels most similar
to MVC3, but with some new mechanics. I'll reserve my thoughts on Infinite's
gameplay after I play it a bit more.
As a Marvel fan since the 90's (when the X-Men cartoon series was
"new" and when
collecting Marvel character cards was the coolest thing to do), I'm still hoping for
some real throwbacks. If the X-Men
aren't going to be in the game (because 20th Century Fox currently
owns the rights), I think the hype and lifespan of MVCI will take a major
X-Men are a mainstay in the VS Series, and MVC without X-Men
would just be depressing.
Since Marvel films over-saturate the movie industry, I expect MVCI to be
heavy on Avengers, Guardians of the Galaxy, Thor, Avengers,
(Did I mention Avengers?), Dr. Strange, Ant-Man, Deadpool, etc. Hopefully the game doesn't shape up to look like a
isle filled with nothing but mainstream MVCU characters.
On the Capcom side, I'm disappointed in MVCI's "offering".
Capcom has a huge, amazing library of characters... characters that well-deserve
a return in a shiny new 2017 fighting game. Part of the reason the original MVC titles
were so great was the inclusion of lesser known "obscure" characters - with
them being re-imagined into a fighting game setting. For example, Jin Saotome,
Captain Commando, Hayato Kanzaki, or some Rival Schools characters would
make the MVCI roster exciting. That's why it's difficult to be excited
about this "MVC3.5" roster for anyone who knows anything about
Capcom's backlog of characters.
It just seems the devs were lazy or didn't have the budget or time to create new
characters for the game, so they recycled big time. I'm glad to see
Haggar, Strider, Jedah, and Megaman X... but... that's it.
The fact that Infinity Stones will make their comeback to the
gameplay (first appearing way back in 1995's Marvel Super Heroes)
is intriguing, at least. If it's anything like Capcom VS SNK 2's
Groove System, it should be a much-needed addition to mix up the
gameplay, perhaps allowing players to play the game "how they want".
I'm all for gameplay systems like these. It's also perfect timing to bring back Infinity Stones (and Thanos)... as Marvel has been building
them up in the films over the years.
So it appears MVC: Infinite will finally feature the "cinematic story mode" that
was promised in MVC3, and never actually happened. (Did you think we
forgot about that,
Capcom?) Six years late and all... but hopefully
the MVC storyline actually shows some heart. But again, the
roster will have a lot to do with whether or not the story will be interesting or
just be a generic flop.
Stay tuned on FightersGeneration.com for further details,
character reveals, and full news coverage of Marvel VS Capcom: Infinite. "Face
front, true believers!" By the way, Stan Lee should definitely be a playable
character in this game... now that's some DLC I would but on day one.