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Marvel VS Capcom: Infinite
 

 
PREVIEWCapcom announced Marvel VS Capcom: Infinite on December 3rd, 2016 at Playstation Experience. As you probably remember, Capcom's Marvel fighting game series began in 1994 with X-Men: Children of the Atom. Since then, the "Versus" series has evolved tremendously, experimenting with a wide variety of mechanics and formats, including: 1-VS-1, 2-VS-2 and 3-VS-3 battles. The last 3 installments of the series were known for their frantic 3-VS-3 gameplay, but Infinite will return to the classic 2-vs-2 format - a formula that defined X-Men VS Street Fighter through and including Marvel VS Capcom (1). Marvel VS Capcom: Infinite's gameplay also appears to take some cues from 2008's Tatsunoko VS Capcom, another fan favorite (albeit underrated) 2D fighter. On paper, MVC: Infinite seems to have all the assets to make it another big hit in the fighting game community.

Offline modes confirmed for MVC: Infinite include: Story, Arcade, Mission, Training, Versus, Versus CPU, and Collection. Online modes and features include: Ranked Match, Casual Match, Beginners League, Lobby, Rankings, and Replay Settings.

 

MVC Infinites roster brings back many MVC3 veterans.

 
Confirmed modes for MVC Infinite so far, include: Story, Arcade, Online, Training & Mission.
MVC: Infinite is said to feature a "visually stunning" and "impressive" cinematic Story Mode. The gameplay will feature the "Infinity Stones" system which is comparable to Capcom VS SNK 2's Groove System. Players can choose one of the Infinity Stones after selecting their team, and each stone will grant additional strengths and techniques that each fighter can utilize in a unique way. Early reports (not 100% confirmed) say MVC: Infinite will NOT feature assist attacks of any kind. Characters can now be "instantly" swapped out, similar to MVC3's team aerial combos, but this can be done on the ground or mid-combo.

Several original developers from the earliest MVC titles are working on MVC: Infinite. When asked if Capcom was biting off more than they could chew in regards to balancing MVC: Infinite, Marvel Games' Executive Producer Mike Jones stated, "We talk about that all of the time. What's awesome though is we have some of the original developers, that worked on the earliest Marvel fighting games at Capcom in Japan, now working on this newest iteration," he said.

"[We have] some of the original visionaries, who kind of came up with the crazy, bombastic and dynamic gameplay, that was originally featured in X-Men: Children of the Atom, Marvel Super Heroes and all of the VS. series [games] from there," Jones said. "They're now re-imagining and re-envisioning what the future of the franchise is," he noted. They're going to have a [monolithic task when doing] tuning, balancing and design - but they're definitely up to the challenge."
 

2-VS-2 Team Gameplay Returns. Infinite gems bring new gameplay systems.

 
Below is excerpt from Capcom's press release and a list of the game's features, straight from Capcom:

"MARVEL VS. CAPCOM: INFINITE is the latest entry in the MARVEL VS. CAPCOM series, which boasts cumulative shipments of 7 million units. Beyond appealing to genre and series fans, the game is targeting a diverse audience and looks to bring in casual players who are fans of Marvel movies, comic books, and television shows; as such, starting with a robust cinematic Story Mode, the game will feature a variety of exciting and accessible single player content, as well as rich multi-player modes including online battles."

Reborn Rivalries: Universes collide once again in this all-new crossover clash for the ages, where players select their favorite Marvel and Capcom characters and engage in accessible and action-packed 2v2 partner battles.

Infinite Power: Pulled from classic Marvel lore, unique and game-changing Infinity Stones can be implemented into players' strategies as a way to influence the outcome of battle. Each Infinity Stone provides a unique advantage to the player and represents a different aspect of the universe: power, space, time, reality, soul, and mind.

Iconic Heroes: Choose from a diverse roster of fan favorite characters pulled from Marvel and Capcom universes, including Iron Man and Captain Marvel from the Marvel side, and Ryu and Mega Man X from Capcom. Many more playable characters will be revealed in the future.

Cinematic Story: Heroes and villains battle for supremacy in a timeless struggle set in the Marvel and Capcom universes. The original storyline answers the questions regarding the new clash and lets players step into the shoes of classic characters from both sides as they wage war against powerful forces in an attempt to defeat a new villain.

Accessible Single Player Content: In addition to the cinematic story experience, players can hone their skills in a variety of accessible single player modes, including Training, Mission and Arcade modes.

Vast Multiplayer Features: Robust online modes and content including ranked and casual matches, global leaderboards, and online lobbies with spectator mode deepen the overall experience.

Graphics: Unreal Engine 4 technology pushes the cinematic visuals and next-gen realism into a new era.
 

I wonder what the "Infinite" part of MVC Infinite actually means... Hmm...

 
The Standard Edition will cost $59.99 and players who pre-order will get some character DLC costumes - Evil Ryu and Warrior Thor.

The Deluxe Edition costs $89.99 and will come with 2 additional DLC costumes for Hulk and Megaman. The Deluxe Edition will also include the 2017 Character Pass which will feature 6 post-launch DLC characters - the first one being Sigma.

Finally, the Collector's Edition will retail for $199.99 and will include the Deluxe version of the game, plus 4 interlinking dioramas featuring Chun-Li, Megaman, Captain Marvel, Iron Man made by Tri-Force. The Collector's package also comes with LED-powered Infinity Stones.

Marvel VS Capcom: Infinite comes to PS4, Xbox One and PC on September 19th, 2017. Stay tuned on FightersGeneration.com for full Marvel VS Capcom: Infinite coverage!

Page Updated: October 22nd, 2017
Developer(s): Capcom
Publisher(s): Capcom
Designer(s): Michael Evans        (producer)
Peter Rosas
             (associate producer)
Platform(s): Playstation 4, Xbox One, PC
Release Date(s): September 19th, 2017 
Characters Ryu, Mega Man X, Iron Man, Captain America, Morrigan, Captain Marvel, Thor, Chun-Li, Strider Hiryu, Hulk, Rocket Raccoon, Hawkeye, Chris Redfield, Nathan Spencer, Nova, Dante, Dr. Strange, Arthur, Zero, Thanos, Jedah, Spider-Man, Frank West, Haggar, Nemesis, Firebrand, Ghost Rider, Dormammu, Black Panther, Gamora, Venom, Monster Hunter, Ultron, Sigma, Winter Soldier, Black Widow, Ultron Sigma, Ultron Omega

Featured Video:

Related Games: Ultimate MVC3, Marvel VS Capcom 3, Marvel VS Capcom 2, Marvel VS Capcom, Marvel Super Heroes, X-Men VS Street Fighter, Marvel Super Heroes VS Street Fighter, Tatsunoko VS Capcom, Tatsunoko VS Capcom: UAS, Capcom VS SNK, Capcom VS SNK 2, Street Fighter 5, Darkstalkers, Injustice 2, Guilty Gear Xrd REV2, Dragon Ball FighterZ, Blazblue Cross Tag Battle, Fighting EX Layer
  

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First Impression: After playing the MVC: Infinite story demo, my first impressions are mixed... but I'm mostly disappointed and unimpressed. So far, Infinite looks and feels like "MVC3: Part 3". MVCI looks and feels very "commercialized" and "Americanized". The decisions behind the all-important roster are also very, very questionable:

Why bring back characters like Chris Redfield (still in his 2009 RE5 attire) and Nathan Spencer (also in his 2009 Bionic Commando reboot attire)? Their inclusions in MVC3 made sense, given their respective games were new-ish back then... but this is 2017. All MVC players that I know want something different, or throwbacks to classic MVC games... an in any case, definitely not something blatantly recycled from 2009.

Graphically, Infinite doesn't have much going for it either. The game has a shiny, yet oddly "generic" 3D graphics engine (weirdly reminiscent of a typical mobile game). It's visually uninspiring, but graphics could easily be overlooked if the roster was great. Clearly, the biggest problem of Infinite is the roster, which is sadly shaping up to be an ultra "cut & paste" job from MVC3. Seriously though, over 75% of the roster is ripped straight from MVC3, and it appears many of the actual "new" characters are going to end up being paid DLC? Ohh... and no X-Men? Capcom, I've supported so many of your games in the past, looking past many flaws and questionable design elements... but this is a bridge too far. Need I say I'm far more excited about Dragon Ball FighterZ... and I'm not even much of a DBZ fan.

The "vibe" of the original games that put MVC on the map just isn't there in Infinite. X-Men Vs Street Fighter, MSH Vs SF, MVC1, MVC2. are the games I love (and still play). I respect what MVC3 did for the series and the tournament scene (and it's a pretty fun game to watch), but it's a shame that we're apparently still living in the "MVC3 era" here in 2017. Even though MVC3 was a hit in the competitive limelight, there are many MVC players who didn't like MVC3's roster or mechanics - and prefer the earlier titles. I guess Capcom didn't get the message, since eSports took MVC3 to new heights. Alas, MVC: Infinite's gameplay feels most similar to MVC3, but with some new mechanics. I'll reserve my thoughts on Infinite's gameplay after I play it a bit more.

As a Marvel fan since the 90's (when the X-Men cartoon series was "new" and when collecting Marvel character cards was the coolest thing to do), I'm still hoping for some real throwbacks. If the X-Men aren't going to be in the game (because 20th Century Fox currently owns the rights), I think the hype and lifespan of MVCI will take a major hit. X-Men are a mainstay in the VS Series, and MVC without X-Men would just be depressing. Since Marvel films over-saturate the movie industry, I expect MVCI to be heavy on Avengers, Guardians of the Galaxy, Thor, Avengers, (Did I mention Avengers?), Dr. Strange, Ant-Man, Deadpool, etc. Hopefully the game doesn't shape up to look like a generic toy isle filled with nothing but mainstream MVCU characters.

On the Capcom side, I'm disappointed in MVCI's "offering". Capcom has a huge, amazing library of characters... characters that well-deserve a return in a shiny new 2017 fighting game. Part of the reason the original MVC titles were so great was the inclusion of lesser known "obscure" characters - with them being re-imagined into a fighting game setting. For example, Jin Saotome, Captain Commando, Hayato Kanzaki, or some Rival Schools characters would make the MVCI roster exciting. That's why it's difficult to be excited about this "MVC3.5" roster for anyone who knows anything about Capcom's backlog of characters. It just seems the devs were lazy or didn't have the budget or time to create new characters for the game, so they recycled big time. I'm glad to see Haggar, Strider, Jedah, and Megaman X... but... that's it.

The fact that Infinity Stones will make their comeback to the gameplay (first appearing way back in 1995's Marvel Super Heroes) is intriguing, at least. If it's anything like Capcom VS SNK 2's Groove System, it should be a much-needed addition to mix up the gameplay, perhaps allowing players to play the game "how they want". I'm all for gameplay systems like these. It's also perfect timing to bring back Infinity Stones (and Thanos)... as Marvel has been building them up in the films over the years.

So it appears MVC: Infinite will finally feature the "cinematic story mode" that was promised in MVC3, and never actually happened. (Did you think we forgot about that, Capcom?) Six years late and all... but hopefully the MVC storyline actually shows some heart. But again, the roster will have a lot to do with whether or not the story will be interesting or just be a generic flop. 

Stay tuned on FightersGeneration.com for further details, character reveals, and full news coverage of Marvel VS Capcom: Infinite. "Face front, true believers!" By the way, Stan Lee should definitely be a playable character in this game... now that's some DLC I would but on day one.
 
~TFG Webmaster
 

  
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