The story behind Marvel Super Heroes is inspired by the famous comic saga
known as the Infinity
Gauntlet, published in 1991. This gauntlet is wielded by Thanos
and allows him to use all the Infinity gems simultaneously.
T'was an amazing selection
In December 1994, Capcom
wowed Marvel and Street Fighter fans alike with X-Men:
Children of the Atom, making a statement with large, colorful character
sprites, ultra smooth animation, and fast-paced gameplay. To further prove what they could do with the Marvel license, Capcom brought
together an even more iconic cast of Marvel characters with 1995's Marvel
Super Heroes, featuring the likes of: Spider-Man, Iron Man, The Hulk,
and Captain America. In more ways than one, Capcom's second attempt at a Marvel-themed fighter raised the
bar yet again in the 2D fighting game realm. Marvel Super Heroes really
was a breakthrough 2D fighting game in the mid-late 90's, paving the way for
what would later be known as Capcom's Marvel VS Series.
Huge & colorful
character sprites, all well animated.
From a casual fan's perspective, or even from
the perspective of a non video game player, Marvel Super Heroes is an
impressive game at first glance. What comic book nerd wouldn't want to see The Hulk finally duke
it out with Juggernaut, or watch a dream match like Spider-Man VS Captain
America? No doubt the 2D graphics of MSH were very much ahead of their time, and
actually still look
awesome to this day!
Not only did Marvel Super Heroes look
incredibly stylish and smooth in 1995; the gameplay system was clearly
innovative, offering a deeper level of gameplay than
most 2D fighters of the era. MSH refined the air-combo system from X-Men: COTA,
making air-combos even more fun and stylish.In addition, MSH showed
offsome of the flashiest special moves and most dramatic super moves to ever appear in a 2D fighting game to date. Hearing the Marvel
icons scream out their super moves as they perform them certainly
enhanced the effect as well!
PROTON CANNON!!! ...GAMMA CRUSH!!! ...MAXIMUM SPIDER!!!
On that note, MSH could have gone very wrong with poor voice acting, but
needless to say, Capcom got the right people for the job.
Ohh... and hugely
epic super moves, too.
On top of the solid gameplay engine, the ability to pick up
and use "Infinity Gems" to enhance your character's abilities
mid-fight is also an innovative and fun gameplay element. The types of Gems that players can use during gameplay include: Time
Gem (allowing faster movement speed), Space Gem (enabling super
armor), Soul Gem (life recovery), Power Gem (powered-up attacks), Reality Gem (additional attack effects), and the Mind
Gem (allows character to
recover 2 energy levels very quickly). Characters can pick up numerous Gems at
once, stacking them. However, if a character is hit by a powerful attack, they
will drop one of there Gems which could be picked up by the opponent.
Furthermore, certain Gems give specific characters unique enhancements (ex.
Reality Gem gives Blackheart temporarily invisibility)!
Needless to say... Marvel Super Heroes was a great improvement over X-Men:
Children of the Atom, and even brought back some of the cast (which
returning players certainly appreciated). Overall, Marvel Supers Heroes is a
fighting game anyone can pick up and play, but contains a fair amount of depth
for the hardcore players as well. In high level play, there are indeed some
super cheap infinite combos
and tricks that players can use to dominate... but you can't really fault a 1995
fighting game for balance issues. (Plus, if you meet a fellow player who knows
some infinites, it's a fun gameplay experience on its own).
With Marvel Super Heroes, Capcom made yet
another big statement in the world of fighting games... proving that they have a
lot more up their sleeves
than just new Street Fighter and Darkstalkers titles. Not many other
fighters of the
era could live up to the animation quality or gameplay "excitement" of Marvel
X-Men: Children of the Atom might've felt a bit disappointed in MSH, since many characters from
the prequel were sadly M.I.A.
Clearly, Capcom wanted to focus mainly on the "big names"
of Marvel this
time around. Even with the slightly smaller character roster, MSH felt more
comprehensive than Capcom's first Marvel fighting game, and was more fun to
play, in my book. Thanks to the solid
visuals and gameplay, Capcom had themselves yet another hit at the arcades and
itself didn't have quite the longevity of some other 90's
fighters, as it
was quickly succeeded by 1996's X-Men VS Street Fighter and 1997's MSH VS Street Fighter.
(Damn, that sure was an awesome time to be an arcade-goer). *sigh* Moment of
Worth mentioning... the clever fighting styles Capcom created for Marvel's
heroes and villains
remained unchanged when they reappeared in Capcom's various VS Series
sequels (even in MVC3, 17 years after this game!!!). This made it easy
for returning players to jump right into the sequels and start having fun. Also
worth noting, the catchy BGM themes that debuted in MSH carried over to
many of the sequels, receiving a variety of killer remixes along the way. With
each and every musical remix was a huge fan service
the players who enjoyed Capcom's original MSH back in the mid 90's.