|
>
Dead
or Alive 6
PREVIEW:
On June 8th, 2018,
Koei Tecmo revealed today that Dead or Alive 6 is in development and is
planned for a 2019 release on PlayStation 4, Xbox One, and Steam! The reveal
trailer begins with some cinematics and transitions into gameplay. Surprisingly,
DOA6 will have a more "mature" vibe, with less of an emphasis
on skimpy costumes and over-sexualized females, and more focus on stage
interactions, dynamic camera angles, facial expressions, and battle damage on
characters.
|
DOA6's character selection
screen as of February 2019.
|
New gameplay mechanics in DOA6 include: Side Attack, Break Gauge, Fatal
Lash/Stun, Break Blow and Break Hold. Director Yohei Shimbori had this to say
about the new mechanics: "Pressing that 4th button continuously is an
activity all characters can trigger.... the first hit will initiate Fatal Stun,
which puts the opponent in an unprotected state, and the normal hold can not be
performed. If your gauge bar is filled you can use 'Break Blow' on the last hit.
This will be an easy move to pull off for beginners, but the timing of it will
be complex for high level play."
|
DOA is
gonna be "serious" for once? Color me intrigued. Let's see what
you've got.
|
Here are some
other bullet points from the E3 '18 interview and
early reports.
- The
core mechanics will remain the same from DOA5.
- DOA6
will be the best-looking title in the series.
- DOA6
will be PS4 Pro enhanced, enabling 4k resolution.
- The
faces of the characters will become wounded throughout the
fight, which is something the devs were hesitant to do in the
past.
- A Nintendo Switch version is NOT in development due to
hardware limitations.
- While
they're toning down the emphasis on sexuality, they're
"not ruling out" all of the types of costumes that
appeared in previous games.
- A
big part of the sales point of DOA6 is to make it
enjoyable and accessible for casual and beginner levels of
players.
- There
will be a 1-button flashy super combo move, which will allow
beginner players to stand up against more skilled players, but
apparently will not be a game-changer in gameplay.
- New
gameplay mechanics in DOA6 include: Side Attack, Break
Gauge, Fatal Rush, Break Blow and Break Hold.
- New
gameplay mechanics in DOA6 include: Side Attack, Break
Gauge, Fatal Rush, Break Blow and Break Hold.
- A
new Special button will execute new mechanics with 1
button press (and directional inputs).
- Fatal
Rush
is a "powerful combo attack," done by just mashing
the Special button.
- Break
Gauge is a super meter, a first for the series. It fills
up when blocking or attacks land. Break Blow and Break Hold
can be used when the meter is full.
- Break
Blow is an attack executed by pressing forward with the
Special button.
- Break
Hold is a defensive technique that works against all kinds
of attacks.
|
|
Classic
costumes are in... along with 578 other paid DLC costumes (probably).
|
IGN had this to say about
DOA6's visuals and gameplay:
While
the visuals seem to be changing, Dead or Alive 6's core gameplay stays familiar
to what the series always has excelled at: over-the-top martial-arts action with
interactive stages. However, DOA6 does try to welcome beginner players by
introducing a new combo and special attack system: Fatal Rush and Break Gauge.
These powerful attacks use simple commands to allow new players to experience
the thrill of fighting games without too much practice. For seasoned players,
the timing required to execute them perfectly should add an additional layer of
strategy.
Kasumi,
Hayate, Hayabusa, Helena, Jann Lee, and Zack are confirmed as returning
characters. According to Director/Producer Yohei Shimbori, the final character
roster will include other familiar fighters as well as some brand new
characters.
|
Believe it or not, the developers
stated early on that Dead or alive 6 will
apparently "tone down" the over-sexualization of female
characters.
We
wanted to make a more cool and more mature Dead or Alive this time, and to that
end we made a conscious decision to make characters less sexualized," Shimbori
told IGN.
It goes without saying that this decision is heavily influenced by the fact that
the industry is moving away from overly sexualized female characters in general,
but Team Ninja seems to have a concrete vision behind this shift in style. If
you look at the game's concept art, you can see that Kasumi is no longer just a
fantasy figure for young boys; she's a warrior.
"The female characters are still attractive, as are the men, but first
and foremost they are fighters," Saito Said.
In DOA6, female characters' breasts no longer jiggle and bounce in the
exaggerated fashion the series became increasingly known for, and the costumes
we have seen so far are less revealing. Females are depicted in a more natural
way, which makes them feel more human and believable than before.
|
That's
very interesting... because a few months after Tecmo Koei made that
statement (above), a
Japanese Collector's Edition containing hentai-looking body
pillow covers and boobie + butt cheek mousepads was announced.
Don't be too surprised because this is actually standard fare for the DOA
series... as the DOA5'Collector's Edition featured the exact same
items. 
|
"Toning
Down Sexuality"... I'll remember that that means this. ^O^ ...who
buys this shit?
|
Stay tuned on FightersGeneration.com
for Dead or Alive 6 news, character reveals and future updates!
|
Page Updated: |
February
16th, 2019 |
Developer(s): |
Team Ninja |
Publisher(s): |
Tecmo Koei |
Designer(s): |
Yohei
Shimbori (Director) |
Platform(s): |
PS4,
Xbox One, PC
(Steam)
|
Release Date(s): |
March
1st, 2019 |
Characters: |
Kasumi,
Hayabusa, Hayate,
Zack,
Jann Lee, Helena,
Rig, Hitomi,
Lei Fang, Diego, Ayane,
Marie Rose, Bayman,
Honoka, Bass, Tina,
Mila, Christie,
Lisa, Kokoro,
NiCO, Brad
Wong, Elliot, Raidou,
Nyotengu
(DLC),
Phase 4 (DLC),
Mai Shiranui |
|
Featured Video:
|
|
Related Games: |
DOA5:
Last Round, DOA5: Ultimate, Dead
or Alive 5, Dead
or Alive, Dead or Alive 2, Dead
or Alive 2: Hardcore, Dead or Alive 3, Dead
or Alive 4, DOA: Dimensions, SNK Heroines: Tag Team
Frenzy, Tekken 7, SoulCalibur 6 |
|
Gameplay Engine
|
|
Story / Theme
|
|
Overall Graphics
|
|
Animation
|
|
Music / Sound Effects
|
|
Innovation
|
|
Art Direction
|
|
Customization
|
|
Options / Extras
|
|
Intro / Presentation
|
|
Replayability / Fun
|
|
"Ouch" Factor
|
|
Characters
|
|
BOTTOM LINE
|
|
|
|
First
Impression: |
Are
the really reusing DLC characters? I'm not 100% certain if the info above is
actually correct and
Nyotengu and Phase 4 are actually going to be DLC characters again, but if so...
Ugh. DOA cracks me up by the way it's advertised and the way fans react to it.
Keep it up Tecmo Koei, I'm entertained.
These days,
a fighting game having success with the competitive community is an imperative part of
a game's longevity and, in some cases... survival. In the past, it seems
like the DOA series managed to survive off of sexual overtones and paid costume DLC... since
we all know the game seldomly appeared at major tournaments. Is DOA6 ready to change its
direction? They better make a damn good fighting game then, because it's 2019 and the competition isn't messing around.
Are they really toning down the sexuality? (An irksome DOA6 Collector's Edition containing
boobie / butt cheek mousepads and a body pillow with hentai-style art now exists, so I'm
thinking this talk was all just a publicity stunt, and I called it.) Maybe... adding "sexy" to
DOA6 will cost money via paid DLC.
So, same marketing strategy as usual then?
The announcement that DOA6
is supposedly "toning down" its sexuality at least got people talking about DOA
again. Mission accomplished? Some fans even went as far as to create petitions to the devs to "bring sexy back" to DOA6
(and even asked me to sign it and post it on TFG.)
My opinion? I'm too old for this shit. lol.
As a fighting game player who likes the "game" part of fighting
games... I'm always more interested in gameplay. After learning about the new mechanics, one might assume DOA6 will be
heavily catered towards casual players. If gameplay isn't among Koei Tecmo's top priorities, serious
3D fighting game players won't care... and won't play it long term. Of
course, many DOA fans don't actually care at all about gameplay... because they play it for other reasons. (_)_)
INB4 the new perverted beach volleyball spin-off game with VR capabilities gets announced
(it already did). Euugh, too late.
One obvious thing Team Ninja needs to NOT do, this time... is charge over $1,000 USD for DLC
costumes like they did with DOA5. Micro-transactions of this magnitude are no friend to
any level of gamer. In a few ways... DOA6, in its early stage, seems like a step in the right direction.
I'm interested to see what Team Ninja does with this opportunity to "start
fresh". The new stage designs & close-up camera angles look cool at least... and that's the only
thing that caught my attention so far.
These DOA6 character trailers where the revealed character is
"getting beat up" isn't quite bringing the hype.
I have to be honest... DOA6's new character designs and mechanics are not
impressing me thus far. Can we get new DOA character designs that are actually
interesting? You know, something outside the realm of "generic fighting dude with
shiny skin"
or "new Asian
chick with big boobs"?
If not... at least bring back the guest
characters from DOA5 - particularly the entire Virtua Fighter crew and Mai
Shiranui. (Good choice on bringing back Mai and another character from KOF
XIV.) It seems like DOA6 is going to need them, bad. Otherwise, DOA
will just be DOA... and I will just be renting. Stay tuned for continued
coverage of Dead or Alive 6. ~TFG
Webmaster
|
|
|
|
|
|
|
|
|
|
.
|