Part 2 of TFG's Artist
Hashimoto joined SNK in 1998. He came into the spotlight with his character artwork in The King of Fighters
'99, giving the series
a fresh and vibrant art style. Hiroaki also become well know for his character
Buriki One, KOF XI, KOF XII, and KOF XIV. He was considered by many at SNK to be
the "protege" of Shinkiro. In an interview, Hiroaki said his
biggest pressure for KOF is "matching" Shinkiro's quality.
Hiroaki also created this amazing Street Fighter: 25th tribute artwork
naturally proportioned characters are complimented by realistic "oil
painting style" of coloring and dark lines. He draws characters in "confident
and daring" poses so fans of the characters feel proud to use
Hiroaki worked on a variety of covers, posters, and other promotional
artwork for games such as: Neo Geo Battle Coliseum, SNK Vs. Capcom: Card
Fighters Clash (2/DS), Garou: Mark of the Wolves, Metal Slug Attack, and
Uppers. In 2018, Hiroaki
worked with Bandai Namco to illustrate Soul Calibur VI story artwork
External Links: Hiroaki's
Kawano is Namco's premier 2D artist. He was a character designer for
TEKKEN 3, TEKKEN 4, TEKKEN Tag Tournament and Urban Reign. He's also well known for his
vibrant character artworks for titles such as Namco X
Capcom, Soul Calibur 2, Soul Calibur 3, Soul
Calibur 4, Soul Calibur 5, and Soul Calibur 6. Kawano has a dynamic sense
for proportion and posing, as the
characters he draws are always in cool poses amazingly detailed from head to
toe. He also captures clothing and "movement" with apparent
his artwork, he has defined and brilliantly captured the personality of
all of Namco's most famous fighting game characters, as well as a handful
Capcom characters and other popular video game icons.
I'm convinced he can draw pretty much any character and make them look
spectacular. Kawano-san even made the original Dug Dug (1982) hero
look like a badass!
One of my all-time favorites, for sure!
Kanaoka, better known by his pen name "Falcoon", is a Japanese artist
who worked for SNK Playmore. He has done artwork for many iterations of King of Fighters and has been involved in various SNK projects since 1998.
After graduating from Kyoto Seika University, Falcoon
began as a fan-artist doing renditions of different company games, such
as: Street Fighter, The King of Fighters, and JoJo's Bizarre Adventure.
From there, he grew a strong fan base on the internet, which SNK took note of.
His first major project was designing the cards for Card Fighters Clash
and artwork for SNK Vs. Capcom: Match of the Millennium. Falcoon was
also behind character artwork & costume design
in The King of Fighters 2003 & The King of Fighters: Maximum Impact
his trademark poses, sharp anatomy, unique proportions, bright colors, and
great clothing detail, Falcoon's character artwork never fails to stands
out. As you can see (above), Falcoon has drawn a wide variety characters
from many different franchises in his unique art
style. In 2017-2018, Falcoon once again used his "chibi" style
of artwork for character illustrations in various SNK mobile titles.
McGinty started as a freelance artist in 1983. He began working on the
U.S. cover art for the Street Fighter 2 series by chance.
During the release of SF2, Capcom USA's marketing department
decided to follow gaming trends by Americanizing SF2's art style.
After being given some Polaroid screen grabs of SF2 from
his client Denny Moore, Mick
began creating the memorable box art for the SNES and Genesis versions
of SF2. In Mick's words, "I wasn't a real realistic painter,
but I could do this exaggerated realism. I could kind of give an
American slant to the characters and the things they were trying to
accomplish with that game. Because I think the first thing that they
realized was that they weren't going to be able to sell these games very
well if they had the original Japanese art — which at the time, I
didn't like. Anything I saw, it was just too foreign to me at the time.
But now, 20 or 30 years later, I really love their work. It's just nice,
edgy, colorful, action-filled — it's just cool stuff. And I think the
American buying public, they don't have a problem with it now."
McGinty is perhaps best known for his
memorable cover artwork for SF2: World Warriors,
SF2: Special Champion Edition & SF2: Turbo.
Lee is one of the few North American born artists still
presently involved in the Anime/Manga movement in comic books, games and
media. He has worked for Marvel, DC, Wildstorm, Top Cow, Dreamwave,
UDON, Darkhorse and Image Comics. Some of these properties include, X-Men:
Age of Apocalypse, Star Wars, Transformers, Deadpool, Thundercats,
and Gotchaman. Most notably for fighting games, is his dedicated revival
alongside UDON Entertainment of the Street Fighter series in
North America leading to the renewed interest in the historic franchise
all over the globe. His talent has also led the art style of three Capcom
fighting games, Capcom Fighting Jam, Street Fighter 2 Turbo
HD Remix, and Marvel vs. Capcom 3.
was hired by SNK in 1995. He has done artwork for several SNK classics,
such as SNK VS Capcom Chaos, King of Fighters 2001 and King of
Fighters 2002. He was also in charge of
the endings for King of Fighters XI.
Kita is a well known female artist for SNK, but also worked on the Capcom
VS SNK series done by Capcom. She is noted for her works on Garou: Mark of
the Wolves, Samurai Spirits 64, Samurai Shodown Warriors
Emblem: Radiant Dawn, and SNK VS Capcom: Match of the Millennium.
you for checking out TFG's Artist Profiles Feature. I'll always keep
this page updated and add more fighting
game artists in the future. If you have any suggestions, feel free to
contact me. In
closing, I'd like to repeat a paragraph from TFG's About
page regarding the artists mentioned here, and their great contribution to fighting
"First and foremost, The
Fighters Generation embraces the
ARTISTIC side of fighting games. As a casual pencil artist since I was a
child, I've always been
inspired by "interesting "character designs.
If you're well-acquainted with the top fighting game franchises, there's no
doubt you respect something about the artwork & visual designs of many
of the characters. Not only their visual appearances, but their
storylines and movesets can be inspiring in a variety of ways. Let's face it, not everyone can appreciate what
is these days. Contrary to what some might think, many fighting games
can easily be considered "works of art"... not only due to the intricate
themselves (and some of their brilliant soundtracks), but due to the countless 2D artworks, 3D renders,
that were created from scratch by amazingly talented, legendary artists.
On that note, the
true credit behind
TFG's visual content goes to
the master artists who are responsible for some of the most inspiring and
game art of all time... Just to name a few: Bengus, Akiman, Shinkiro,
Edayan, Takuji Kawano, Kinu Nishimura, Daigo Ikeno, Falcoon, Nona, Eiji Shiroi
and Daisuke Ishiwatari. In case you
don't know, the original purpose behind this website was to
proudly and respectfully showcase the very underrated, but fan-appreciated
artwork of fighting games. If it weren't for the preceding artists, TFG
certainly would not be here. And in
turn, you may never have become interested in fighting games if it
weren't for the aforementioned artists."