Bloody Roar: Hyper Beast Duel / Beastorizer

STORY:  "Tylon, a bio-corparation, uses human hostages as the basis for its "Zoanthropes" - genetically altered super beast-beings. The industrial giant uses its creations as advance troops in global military invasions. Yugo, a wolf zoanthrope, Tries to avenge his Father, Who was previously killed in a war against the multinational organization. He meets Gado, An old comrade in arms. Together they promise to destroy Tylon and liberate all the hostages and put an end to tylon's brutal experiments. However, It's not counting Uriko, The Chimera, A secret weapon of Tylon. The battle against Uriko was not easy but Yugo was supported by Gado and Alice, And young hostages who knew Uriko before her brainwashing by Tylon and together they restore Uriko's conscience. Tylon is annihilated, The zoanthropes come back alive and the story goes on."
REVIEWOriginally called Beastorizer, the PlayStation fighting game, more commonly known as Bloody Roar, is a 3D fighter featuring a cast of characters that can transform into "animalistic" alter-egos. The arcade version has slightly better graphics but the PlayStation version adds some new options & features.

A literal case of "man-face"... because Fox is a dude.

The gist of Bloody Roar's gameplay is pretty simple, one button is used for "punch" and one for "kick". Combining the two buttons creates different attacks as well as a throw attack. The main draw and most unique feature of Bloody Roar is the "Beast" button, which can be used when the Beast Gauge is filled up, and transforms the character into their more powerful, more agile animal form. Attacks during beast form deduct from the Beast Gauge, though still do some damage to the life bar on a decreased level. Within beast form, the Rave Button becomes available, which eliminates recovery time between combos & gives characters ten times the speed... when it runs out, one hit can break the beast transformation.

Wow. Animals really do look funny wearing cloths.

For a console fighting game in 1997, Bloody Roar isn't half bad. Both the animation and control is fairly smooth, and the 3D elements in the gameplay is decent considering the time period. The combo system is on the simple side, but there's something fun about it. The character designs are definitely a mixed bag in Bloody Roar, ranging from some cool-looking fighters to some rather ugly and weird ones... a conventional recipe for a fighting game when you think about it. However, In my opinion, the character roster overall is a bit stale and and most characters lack true personality. The characters are probably the biggest downside of the game, which happens to be a really important aspect when it comes to fighting games.

            beast-cabinet.jpg (39007 bytes)     
bloodyroar-ps1-pal-box.jpg (176518 bytes)      bloodyroar-ps1-pal-box-back.jpg (581475 bytes)      bloodyroar-ps1box.jpg (62331 bytes)      bloodyroar-ps1-usa-box-back.jpg (193055 bytes)      bloodyroar-ps1-japan-box.jpg (385873 bytes)

Page Updated: April 21st, 2015
Developer(s): Eighting/Raizing
Publisher(s): Virgin Interactive, SCEA, Hudson Soft
Designer(s): Seiya Yamanaka             (planner)
Mitsuakira Tatsuta
       (character design)
Shinichi Ōnishi
                (lead graphic designer)
Platform(s): Arcade, PlayStation, PSN
Release Date(s): 1997                              (Arcade)
Oct. 31st, 1997
       ( PS1)
Nov. 6th, 1997
        ( PS1)
Characters Yugo, Alice, Greg, Fox, Long, Uriko, Mitsuko, Bakuryu, Gado

Featured Video:

Related Games: Bloody Roar 2, Bloody Roar 3, Bloody Roar: Primal Fury, Bloody Roar 4, Star Gladiator, Bushido Blade, Mace: The Dark Age, Mortal Kombat 4, Tekken 3, Soul Blade

Gameplay Engine  6.5 / 10
Story / Theme  6.5 / 10
Overall Graphics  6.5 / 10
Animation  6.5 / 10
Music / Sound Effects  6.0 / 10
Innovation  8.0 / 10
Art Direction  4.5 / 10
Customization  5.0 / 10
Options / Extras  6.0 / 10
Intro / Presentation  6.5 / 10
Replayability / Fun  6.0 / 10
"Ouch" Factor  6.0 / 10
Characters  4.5 / 10


 6.2 / 10

 Review based on PS1 version    


Final Words: I give Bloody Roar some credit on its attempt to be innovative... but the character designs just never appealed to me (and I don't think I'm the only one). The gameplay also isn't nearly solid or fun enough to save it from the kooky characters either.

Worth mentioning, there was some tough competition going on in the fighting genre in 1997. Fighting games I was playing in '97? Tekken 3, X-Men VS Street Fighter, MSH VS Street Fighter, Soul Blade, Mortal Kombat 4, Rival Schools and Street Fighter III... just to name a few. Bloody Roar would've had to been more than "decent" to take me away from the games I just mentioned, which is why I passed on Bloody Roar. Even so, Bloody Roar is at least worth a try for its odd spin on the traditional fighting game format.
  ~TFG Webmaster