"Tylon, a bio-corparation,
uses human hostages as the basis for its "Zoanthropes" - genetically
altered super beast-beings. The industrial giant uses its creations as advance
troops in global military invasions. Yugo, a wolf zoanthrope, Tries to avenge
his Father, Who was previously killed in a war against the multinational
organization. He meets Gado, An old comrade in arms. Together they promise to
destroy Tylon and liberate all the hostages and put an end to tylon's brutal
experiments. However, It's not counting Uriko, The Chimera, A secret weapon of
Tylon. The battle against Uriko was not easy but Yugo was supported by Gado and
Alice, And young hostages who knew Uriko before her brainwashing by Tylon and
together they restore Uriko's conscience. Tylon is annihilated, The zoanthropes
come back alive and the story goes on."
Originally called Beastorizer,
the PlayStation fighting game, more commonly known as Bloody
Roar, is a 3D fighter featuring a cast of characters that can transform into "animalistic" alter-egos. The arcade
version has slightly better graphics but the PlayStation version adds some new
options & features.
case of "man-face"... because Fox is a dude.
The gist of Bloody Roar's
pretty simple, one button is used for "punch" and one for
"kick". Combining the two
buttons creates different attacks as well as a throw attack. The main draw and
most unique feature of Bloody Roar is the "Beast" button, which can be used
when the Beast Gauge is filled up, and transforms the character into their more
powerful, more agile animal form. Attacks during beast form deduct from
the Beast Gauge, though still do some damage to the life bar on a
decreased level. Within beast form, the Rave Button becomes available, which
eliminates recovery time between combos & gives characters ten times the
speed... when it runs out, one hit can break the beast transformation.
Animals really do look
funny wearing cloths.
For a console fighting game in
Bloody Roar isn't half bad. Both the animation and control is fairly smooth, and the
3D elements in the gameplay is decent considering the time period.
The combo system is on the simple side, but there's something fun about
it. The character designs are definitely a mixed
bag in Bloody Roar, ranging from some cool-looking fighters to some rather
ugly and weird ones... a conventional recipe for a fighting game when you think
about it. However, In my opinion, the character roster overall is a bit stale and
and most characters lack true personality. The characters are probably the biggest downside of
the game, which happens to be a really important aspect when it comes to
I give Bloody Roar some credit on its attempt to be innovative... but the
character designs just never appealed to me (and I don't think I'm the only one).
The gameplay also isn't nearly solid or fun enough to save it from the kooky characters
Worth mentioning, there was some tough competition going on in the fighting
genre in 1997. Fighting games I was playing in '97? Tekken 3, X-Men VS
Street Fighter, MSH VS
Street Fighter, Soul Blade, Mortal Kombat 4, Rival Schools
Fighter III... just to name a few. Bloody Roar would've had to
been more than "decent" to take me away from the games I just mentioned,
which is why I passed on Bloody Roar. Even so, Bloody Roar
is at least worth a try for its odd spin on the traditional fighting game