| REVERSAL
              EDGE 
 When we first started development, the team discussed one of the
              most difficult tasks in fighting game development, “How can we
              approach and design battle mechanics to help new comers or newbies
              have fun, excel, and compete against players that have more
              knowledge and experience?”
 We really want
              everyone to have a great time playing the game, even against more
              skilled players, but how exactly are you able to do that in a fair
              way?  In comes the
              Reversal Edge! 
 When a player executes the reversal edge and is successfully able
              to land it, the game triggers a slow motion sequence. We really
              want the player to feel like an “accomplished swordsman”. Here
              this sequence essentially turns into a mini-game of
              paper-scissors-rock where each player has a finite number of
              options at their disposal. The Reversal Edge helps newer players
              compete by eliminating the need for crazy, in-depth character
              knowledge and makes it more about mind-reading and guessing what
              your opponent will do. If you choose the correct action/option,
              you will be rewarded with some guaranteed damage.
 In addition, this
              tool is extremely useful as it automatically parries oncoming
              hits. This is helpful to newcomers that are getting used to the
              blocking system in the game. The longer a player holds down on the
              Reversal Edge button, the more attacks he or she is able to parry.  “Why did the
              team integrate the Reversal Edge when Guard Impact is already
              in-game?”  The Guard Impact
              system, a bread and butter mechanic in the SOULCALIBUR series, has
              similar, but very distinct and different applications. The Guard
              Impact is geared more towards skilled players as they have more
              game and character knowledge to accurately read and predict
              attacks and combo strings whereas the Reversal Edge is for new
              comers, but also carries deeper tactical layers that complement
              the SOULCALIBUR VI gameplay as a whole. “I’m a
              pro-level, tournament player... Why would I use this?”  More skilled
              players will utilize this tool because it effectively allows you
              to build meter, which in turn, gives access to the Critical Edge
              and Soul Charge systems. Plus, winning in Reversal Edge doesn’t
              mean that winning the battle will be contingent on luck or quick
              timing alone, as we are implementing many mechanisms to ensure
              that this doesn’t happen. We have designed this system so
              advanced players will also have benefits under specific
              circumstances.  We look forward to seeing all players, new
              and old, explore and discover this new and exciting system.
               SOUL
              CHARGE
 
 The Soul Charge system makes its return from previous iterations
              of the game, but carries very different functions. As this is a
              meter-based game, the Soul Charge, like the Critical Edge, give
              players important tools. They can either execute a Critical Edge
              to deal immediate, massive damage, or utilize a Soul Charge, which
              enables players to power-up their character to do more damage for
              a limited time AND grant access to additional moves only available
              in this state which adds another wrinkle into strategic gameplay.
              You’ll also notice that some characters have unique visual
              properties in this state and will drastically change.
 In SOULCALIBUR
              VI, the way the gauge is used will determine the everyone’s
              unique play style. There is no right or wrong way of using the
              Soul Gauge, so please find your unique way of fighting and
              enjoying the game. LETHAL
              HIT
 Different for every character, but if successfully landed,
              triggers a devastating, slow-motion attack that opens up the
              opponent for a follow-up attack to deal more guaranteed damage.
              Lethal Hit is for more experienced players who would like to show
              their strength. Lethal Hit can’t be triggered easily and can be
              a good indicator for the players’ level. The players who are
              able to pull of many Lethal Hits are definitely more experienced.
              In addition, you’ll notice that if Lethal Hits are landed, you
              are able to breakaway opponent’s armor and costumes making it
              extra satisfying. Characters are likely to show the wear and tear
              of extreme battles from round to round.
 SOUL
              CALIBUR IS EQUALLY FUN TO PLAY AS IT IS TO WATCH
 A lot of the mechanics I have described in this post are extremely
              satisfying to use as a player, but equally as satisfying to watch
              as a spectator. These new systems provide the “Oooh & Ahhh”
              moments that were not present in the franchise before. This is
              something that we instilled in TEKKEN 7 and really wanted to
              mirror in SOULCALIBUR VI.  We want people to have fun
              playing, as well as spectating!
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