Fate/Unlimited
Codes
REVIEW:
Fate/Unlimited
Codes is a 2D/3D fighting game developed by Type-Moon (and published by
Capcom) based on the Type-Moon
"Fate" universe... in 2004, a visual novel entitled "Fate/Stay
Night" was developed by Type-Moon. The PlayStation 2 port introduced 3 new characters
not seen in the arcade version (as well as new character outfits and the
inclusion of Story Mode, Mission Mode, Gallery, & several mini games).
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17 unique fighters... and
weapons!
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This fast-paced, combo friendly fighter is mostly fought on a 2D
plane; although you can sidestep (which isn't as effective as it should
be, for the record). There are three standard attack buttons, Weak, Medium &
Heavy, as well as a parry button.
A well timed parry will allow you to counter your opponent's attack, but a
failed parry will take away 50% of your super meter (which is a standard 3 max
super meter). The parry button is also useful for extending combos, which the
gameplay is heavily based around.
Once again, I'll say with confidence that sidestepping is pretty much useless in the game...
meaning it plays much more like a 2D
fighting game, contrary to it's appearance. The gameplay is quite speedy and
reminds me a bit of the memorable PS1-era Battle
Arena Toshinden
series, but with a much better and friendlier combo system. I really like how aggressive
you can be during battle, especially with some of the faster characters. The
animation is reminiscent of Project Justice
and has a sped-up, anime-like tone. Characters have some pretty sweet attacks
and poses
that simply say "badass," and overall they animate very smoothly.
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Tiger
Knee.
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The 17 strong character roster is
diverse and each
character has a nice variety of alternate outfits. Each fighter has an
assortment of standard and special attacks (some of which are quite cool) along
with some ultra-flashy super moves. The super meter in this game is known as the
"Holy Grail"
meter, which fills up as characters take damage and when full, allows the character to
perform their EX move if they have 3 max supers... unleashing a very
devastating attack. Also featured in the gameplay is a "Burst" system
(not unlike that of Guilty Gear XX) and an air recovery
system, which can be used to escape from air combos. At the end of the day, Fate
isn't anything "revolutionary" in terms of gameplay or
graphics,
but if you like the characters and the setting; there's a solid and potentially fun
gameplay system in place.
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Page Updated: |
September
23rd, 2024 |
Developer(s): |
Type-Moon |
Publisher(s): |
Capcom |
Platform(s): |
Arcade, PlayStation 2, PSN, PSP
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Release Date(s): |
June 11th, 2008
(
Arcade)
Dec. 18th, 2008
( PS2)
Q3 2009
( PSP) |
Characters: |
Shirou Emiya, Rin Tohsaka, Berserker,
Saber, Sakura
Mataou, Archer, Assassin,
Rider, Caster,
Gilgamesh,
Luviagelita Edelfelt, Kirei
Kotomine, Lancer, Lancer
(Fate/Zero), Bazett (console),
Dark Saber (console), Leysritt
(console) |
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Featured Video:
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Related Games: |
Kenichi,
Project Justice, Rival Schools: United by Fate, Guilty Gear
XX: Accent Core Plus, Battle
Arena Toshinden, Soul
Calibur 4, Street Fighter 4, BlazBlue: Calamity Trigger,
Aquapazza, Under Night
In-Birth,
Sunday X Magazine,
Dragon Ball FighterZ |
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Gameplay
Engine
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7.0 / 10
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Story
/ Theme
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8.0 / 10
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Overall
Graphics
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7.0 / 10
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Animation
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7.5 / 10
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Music
/ Sound Effects
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7.0 / 10
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Innovation
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6.5 / 10
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Art Direction
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7.0 / 10
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Customization
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7.5 / 10
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Options / Extras
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7.0 / 10
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Intro / Presentation
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7.5 / 10
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Replayability / Fun
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7.0 / 10
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"Ouch" Factor
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7.5 / 10
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Characters
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7.5 / 10
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BOTTOM LINE
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7.6
/
10
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Review based on PS2 (Japan
Import) version
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Final
Words: |
Fate/Unlimited
Codes is easy to pick up and play, and it's even fairly easy to start hitting
some badass combos on your first play-through if you're a veteran fighting game
player. However, in the few hours I tried out this game, I found some
incredibly devastating combos and loops... which I'm pretty sure you can't
escape. On that note, I'd almost call the gameplay broken, but of course that
doesn't mean it can't be fun.
The super moves and combos are indeed pretty epic in this game, and some of the
air combos are just sick! Though
I'm not very familiar with the novels, the characters seemed to have translated
very well as fighting game characters. The art style, characters, and even the gameplay reminds me a lot of the Toshinden
series. If you're a fan of the series or "anime style" fighting
games, you should check this out.
~TFG
Webmaster |
@Fighters_Gen
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