Thursday, August 9th, 2018

Base Form Goku & Vegeta Join Dragon Ball FighterZ in Latest Update, Full Patch Notes

  

Arc System Works have officially released Base Goku and Base Vegeta as DLC characters in Dragon Ball FighterZ. These nostalgic iterations of Goku and Vegeta are joined by a major balance patch, which looks to change up quite a few characters. The patch also brings updates to Training Mode, World Match, and several menu tweaks. Even System Mechanics get a tune up, with recovery frames of a successful reflect no longer being in counter hit state. 
 

Training Mode
  • Added the ability to change your online match team from within training mode
  • Added the ability to choose your character colors from within training mode
  • Added the ability to set your Ki Gauge to regenerate
  • Added new reset positions: Middle (Post KO) and Middle (Post Stage Transition)
  • Added the ability to change player sides, additionally, hitting reset while holding up will reset position and change player sides
  • Added the ability to select Gohan (Adult) levels
  • Added the ability to select Ginyu Force members
  • Training mode now has 8 recording slots in total
  • Added random playback for the 8 recording slots, and added the ability to adjust the probability of each slot
  • Reversal options added to the dummy; the dummy will perform set attacks as soon as possible after blockstun and hitstun
  • Added the ability to reset the damage information
World Match
  • Added the ability to show your own player information
  • Added the ability to select “Same rank”, “Similar rank” and “Challenge” during the Ranked Match set up
  • No longer shows the network color on a matched opponent during Ranked Match
  • Added the ability to select “Same color”, “Similar color”, “Anything” during the Casual Match set up
Others
  • Added “Sorry” and “Don’t worry” messages to Party Match
  • Added the ability to set input delay for Local Versus
  • During the VS screen in a Local Match, holding Assist 1 or Assist 2 allows you to swap that character with your first character
  • The cursor on character select moves faster
  • Followed players now have different colored names
  • Pressing the OPTIONS button during button setting saves the button settings and closes the menu
  • Added the ability to post Z stamps during the rematch menu for online matches

 
GAMEPLAY

System Mechanics
The recovery frames of a successful reflect are no longer counter hit state.

 

Piccolo
Homing Energy Blast (236S) + Assist:
  • Increased hitstop
  • Increased recovery
Teen Gohan
2S
  • Gohan can now use his air options after the move has recovered
  • Changed landing recovery to be the same as j.2S
  • The first hitbox has been increased in size
j.2S
  • The first hitbox has been increased in size
Assist
  • Gohan moves further forward while performing the uppercut
Frieza
5S
  • Startup decreased

Death Slash (236X) + Assist

  • Hitstop and untech time increased
L Death Slash
  • Startup decreased
Warp Smash (22S)
  • Frieza becomes invulnerable earlier
You Might Not Survive This Time (j.236S)
  • Landing recovery removed on whiff
Golden Frieza
  • Made it possible for Frieza to move immediately after the time freezing cinematic
  • If the opponent is not taking damage when you activate Golden Frieza, the startup before the cinematic is longer, but armor properties have been added to the startup.
  • During the install, the restrictions of the Z Combo system are removed (5L>5M>5L is possible) (reverse beats)
Ginyu
2H
  • Can cancel into 5S
5S (Jeice)
  • Hitstop and untech time increased
Assist
  • Hitstop and untech time increased
Strong Jersey (236X)
  • Blockstun decreased
M & H Strong Jersey
  • Increased untech time on cinematic hits (smash hits)
  • Launches enemy on hit
Air Strong Jersey (j.236X)
  • Startup decreased
Trunks
5S, j.S, Cyclone Buster (214X>S)
  • Made it possible to cancel into special moves when reflected
  • Fixed a bug where the move could not be cancelled when hitting on late active frames
Assist
  • Hitstop and untech time increased
H Shining Slash (236H)
  • Startup decreased
Cell
5L, 2L
  • Startup increased
Step In Low Kick (6H)
  • Added damage proration when used as the first hit of the combo
j.M
  • Startup increased
j.S
  • Damage proration increased
  • Ground bounces on the first hit
Ground M Rolling Crush (236M)
  • Added the ability to control the horizontal distance traveled while rolling by inputting 4/6
Ground H Rolling Crush (236H)
  • Startup decreased
  • Added the ability to control the horizontal distance traveled while rolling by inputting 4/6
Air L & M Rolling Crush (j.236L/M)
  • Does not hit opponents behind Cell
Android 18
5L, 2L
  • Added whiff cancels (use 4LL to whiff cancel into another 5L)
Support Attack (Barrier) (214S), Assist
  • Startup before invulnerability decreased
Barrier (22S)
  • Invulnerability starts up faster
  • When the barrier stops an attack, it can be cancelled into super with R1/R2, and into lvl3 with 4+R1/R2 (I don’t know why they used pad button notation)
L Back Grab (236L)
  • Startup decreased
  • Combos into super on hit
M & H Back Grab (236M/H)
  • Increased the distance 18 moves
Gotenks
5S
  • Normalized the cancel timing of the followups to be the same as other characters
Assist
  • No longer uses smash on hit
Galactic Donut (214S)
  • Fixed a bug where the smash on the next combo is removed when donut hits an assist
Ground M Miracle Spinning Punch (236M)
  • Increased recovery when the button is not held
Ground H Great Special Rolling Kick (214H)
  • Recovery increased
  • Gotenks can airdash and double jump after the move has recovered
Air H Great Special Rolling Kick (j.214H)
  • Recovery decreased
Vengeful Shout (236S)
  • Increase landing recovery of the feint
Krillin
5S
  • Increased untech time
  • Added the ability to curve only the ki blast closer to Krillin on the follow up by inputting 4S
j.S
  • Increased untech time
  • Added the ability to curve only the top ki blast on the follow up by inputting 8S
Senzu Bean (214L), Assist
  • The rock no longer can be broken by the opponent’s attacks
  • Damage proration decreased
Solar Flare (214S)
  • Added invulnerability to aerial attacks (like 2H)
Kid Buu
2/3M
  • Startup increased
  • Added damage proration when used as a combo starter
2S
  • Added landing recovery
  • Throws the ki blast towards the opponent when they are close to Kid Buu
j.S
  • Added landing recovery
Mystic Ball Attack (236X)
  • No longer can hit opponent’s behind Kid Buu
Majin Buu
5L
  • Hits close crouching opponents
5LL
  • Startup decreased
Assist
  • Untech time increased
Nappa
5L, 2M
  • Now hit low
2H
  • Hitbox in front of Nappa increased
Assist
  • Hitstop increased
Blazing Storm (236S), Assist
  • Startup decreased (frame data on block is worse)
Too Bad (214S)
  • Invulnerability startup decreased (armor)
  • Total duration decreased
Saibaman Spit (214X)
  • Made it possible for the opponent to guard cancel reflect and super dash after blocking this
Android 16
5LLL
  • Startup decreased (can no longer tick throw off 5LL)
Ground Flying Powerbomb (214X)
  • Added invulnerability to aerial attacks
Ground Dynamite Driver (236X)
  • Increased damage
Yamcha
Neo Wolf Fang Fist (236H)
  • Wall bounces on hit
Spirit ball (Lvl 1 super)
  • Minimum damage increased
Tien
Assist
  • Untech time increased
Ground Volleyball Fist (236X)
  • Fixed a bug where the followups were still usable when blocked
M Ground Volleyball Fist (236M)
  • Armor starts up faster
H Ground Volleyball Fist Followups 2 & 3 (236HHH)
  • Added clones of Tien to aid in the attack
Tribeam (Lvl 1 super)
  • Increased the Z change window
Tribeam, Neo Tribeam (Lvl 1 and Lvl 3)
  • Reduced the amount of self damage while Tien is in sparking
Hit
5LLL
  • Hitbox above Hit increased in size
2L
  • Can cancel into 2L from 5LL
H Tides of Time (236H)
  • Invulnerability starts up faster
Death Blow (Lvl 3 super)
  • Cinematic hits will not play for the rest of the combo (it’s phrased weirdly in japanese too, I believe it just means it consumes the smash but I’m leaving it as a direct translation just in case my assumption is incorrect)
Beerus
5L
  • Startup decreased
  • Hitbox increased in the front
2L
  • Startup decreased
Assist
  • Distance traveled increased
Sphere of Destruction (236X), Assist
  • Increased the untech time when it hits while the sphere is being set
  • Launches opponent on hit
Sphere of Destruction (236X)
  • When hit by a normal, that normal can be canceled into Specials, Z changes and Sparking.
H Ground Sphere of Destruction (236H)
  • Beerus floats upwards a little if 2 is inputted
Goku (SSGSS)
Super God Shock Flash (214X)
  • Startup decreased
  • Launches opponent on hit
L & H Super God Shock Flash (214L/H)
  • Damage on the punch when the grab whiffs increased
  • Damage proration added when used as a combo starter
Instant Transmission (214/236S)
  • Goku faces the opponent when the move ends
Extreme Speed Kamehameha (Lvl 1 super)
  • Increased the Z change window
Vegeta (SSGSS)
Big Bang Attack (236S), Assist
  • Damage increased
  • Hitstop and Blockstun increased
  • Launches opponent on hit
L Super Dash Kick Followup 2 (236XXL)
  • Startup increased when Vegeta is in front of the opponent
Ground Super Dash Kick (236X)
  • No longer counts as an aerial move (no more head property, 2Hs cannot invul through the attack)
Ground Super Dash Kick Followup 1 & 2 (236XXX)
  • Made frame advantage uniform
Galick Gun (236HS)
  • Damage increased
Niagara Pummel (236LM)
  • Increased distance travelled
  • Startup decreased
  • Damage proration decreased
Hold Niagara Pummel (236[LM])
  • Cinematic hits will not play for the rest of the combo  (it’s phrased weirdly in japanese too, I believe it just means it consumes the smash but I’m leaving it as a direct translation just in case my assumption is incorrect)
Android 21
2M
  • Reduced forward hitbox
3M
  • Added damage proration when used as the initial hit in a combo
  • Increased the hitbox on the inside of the tail (closer to 21)
Assist
  • Hitstop and untech time increased
  • Damage decreased
  • Recovery increased
Total Detonation Ball (236X)
  • Hitstop increased
  • 21 transitions into the move finishing animation when the ball explodes (this probably means the move is always the same on block and hit regardless of distance)
L & M Total Detonation Ball (236L/M)
  • Recovery increased
Homing Energy Blast (Purple 236S)
  • Hitstop increased
  • Recovery increased
Barrier (Green 214S)
  • Invulnerability starts up faster
  • When the barrier stops an attack, it can be cancelled into super with R1/R2, and into lvl3 with 4+R1/R2
Ground Aerial Connoisseur Cut (214S)
  • Added invulnerability to aerial attacks
Connoisseur Cut, Aerial Connoisseur Cut (236S/214S)
  • 21 turns towards the opponent after a whiffed grab
Bardock
L Rebellion Spear (236L)
  • Blockstun decreased
Ground M Rebellion Spear (236M)
  • Added invulnerability to aerial attacks
  • Landing recovery added
H Rebellion Spear (236H)
  • Active frames on the first attack increased
  • Damage on the followup increased
Saiyan Spirit (236HS)
  • Once Saiyan Spirit hits, cinematic hits will not play for the rest of the combo (it’s phrased weirdly in japanese too, I believe it just means it consumes the smash but I’m leaving it as a direct translation just in case my assumption is incorrect)
Broly
Armor
  • The opponent’s vanish breaks Broly’s armor now
Assist
  • Initial hitbox increased
  • Untech time increased
Eraser Blow (236S)
  • Initial hitbox increased
Gigantic Strike (j.214X)
  • Made connecting vanish after this move easier
Vegito (SSGSS)
Barrier (214S)
  • Invulnerability starts up faster
Ground Atomic Buster (214X)
  • Added invulnerability to aerial attacks
Spiral Heel Shot (236X)
  • Blockstun on last hit decreased
  • Recovery decreased
Air Spiral Heel Shot (j.236X)
  • Reduced untech time on non-smash hit
Air L & M Spiral Heel Shot (j.236L/M)
  • Increased the distance Vegito travels
Zamasu (Fused)
j.L
  • Hitbox above Zamasu increased in size
Assist
  • Hurtbox decreased in the front
  • Startup decreased
  • Projectile speed increased
L & H Ground Eternal Justice (236L/H)
  • Startup decreased
H Air Eternal Justice (j.236H)
  • Startup decreased
Divine Order (236S)
  • Hurtbox decreased in the front
Held Divine Order (236[S])
  • Startup decreased
  • Projectile speed increased
 

 
Stay tuned on FightersGeneration.com for continued coverage of Dragon Ball FighterZ.
 

Visit SHOP TFG to check out
awesome and rare fighting
game items for sale on
FightersGeneration.com!

*NEW ITEMS ADDED*
SEPT. 14th, 2018!
 
FOLLOW  FIGHTERSGEN  ON:                    
 



 
 


.