Training
Mode
- Added the ability to
change your online match team from within training mode
- Added the ability to
choose your character colors from within training mode
- Added the ability to
set your Ki Gauge to regenerate
- Added new reset
positions: Middle (Post KO) and Middle (Post Stage Transition)
- Added the ability to
change player sides, additionally, hitting reset while holding
up will reset position and change player sides
- Added the ability to
select Gohan (Adult) levels
- Added the ability to
select Ginyu Force members
- Training mode now has 8
recording slots in total
- Added random playback
for the 8 recording slots, and added the ability to adjust the
probability of each slot
- Reversal options added
to the dummy; the dummy will perform set attacks as soon as
possible after blockstun and hitstun
- Added the ability to
reset the damage information
World
Match
- Added the ability to
show your own player information
- Added the ability to
select “Same rank”, “Similar rank” and “Challenge”
during the Ranked Match set up
- No longer shows the
network color on a matched opponent during Ranked Match
- Added the ability to
select “Same color”, “Similar color”, “Anything”
during the Casual Match set up
Others
- Added “Sorry” and
“Don’t worry” messages to Party Match
- Added the ability to
set input delay for Local Versus
- During the VS screen in
a Local Match, holding Assist 1 or Assist 2 allows you to swap
that character with your first character
- The cursor on character
select moves faster
- Followed players now
have different colored names
- Pressing the OPTIONS
button during button setting saves the button settings and
closes the menu
- Added the ability to
post Z stamps during the rematch menu for online matches
GAMEPLAY
System
Mechanics
The recovery frames of a
successful reflect are no longer counter hit state.
Piccolo
Homing Energy Blast
(236S) + Assist:
- Increased hitstop
- Increased recovery
Teen
Gohan
2S
- Gohan can now use his
air options after the move has recovered
- Changed landing
recovery to be the same as j.2S
- The first hitbox has
been increased in size
j.2S
- The first hitbox has
been increased in size
Assist
- Gohan moves further
forward while performing the uppercut
Frieza
5S
Death Slash (236X) +
Assist
- Hitstop and untech time
increased
L Death Slash
Warp Smash (22S)
- Frieza becomes
invulnerable earlier
You Might Not Survive This
Time (j.236S)
- Landing recovery
removed on whiff
Golden Frieza
- Made it possible for
Frieza to move immediately after the time freezing cinematic
- If the opponent is not
taking damage when you activate Golden Frieza, the startup
before the cinematic is longer, but armor properties have been
added to the startup.
- During the install, the
restrictions of the Z Combo system are removed (5L>5M>5L
is possible) (reverse beats)
Ginyu
2H
5S (Jeice)
- Hitstop and untech time
increased
Assist
- Hitstop and untech time
increased
Strong Jersey (236X)
M & H Strong Jersey
- Increased untech time
on cinematic hits (smash hits)
- Launches enemy on hit
Air Strong Jersey (j.236X)
Trunks
5S, j.S, Cyclone Buster
(214X>S)
- Made it possible to
cancel into special moves when reflected
- Fixed a bug where the
move could not be cancelled when hitting on late active frames
Assist
- Hitstop and untech time
increased
H Shining Slash (236H)
Cell
5L, 2L
Step In Low Kick (6H)
- Added damage proration
when used as the first hit of the combo
j.M
j.S
- Damage proration
increased
- Ground bounces on the
first hit
Ground M Rolling Crush
(236M)
- Added the ability to
control the horizontal distance traveled while rolling by
inputting 4/6
Ground H Rolling Crush
(236H)
- Startup decreased
- Added the ability to
control the horizontal distance traveled while rolling by
inputting 4/6
Air L & M Rolling Crush
(j.236L/M)
- Does not hit opponents
behind Cell
Android
18
5L, 2L
- Added whiff cancels
(use 4LL to whiff cancel into another 5L)
Support Attack (Barrier)
(214S), Assist
- Startup before
invulnerability decreased
Barrier (22S)
- Invulnerability starts
up faster
- When the barrier stops
an attack, it can be cancelled into super with R1/R2, and into
lvl3 with 4+R1/R2 (I don’t know why they used pad button
notation)
L Back Grab (236L)
- Startup decreased
- Combos into super on
hit
M & H Back Grab
(236M/H)
- Increased the distance
18 moves
Gotenks
5S
- Normalized the cancel
timing of the followups to be the same as other characters
Assist
- No longer uses smash on
hit
Galactic Donut (214S)
- Fixed a bug where the
smash on the next combo is removed when donut hits an assist
Ground M Miracle Spinning
Punch (236M)
- Increased recovery when
the button is not held
Ground H Great Special
Rolling Kick (214H)
- Recovery increased
- Gotenks can airdash and
double jump after the move has recovered
Air H Great Special Rolling
Kick (j.214H)
Vengeful Shout (236S)
- Increase landing
recovery of the feint
Krillin
5S
- Increased untech time
- Added the ability to
curve only the ki blast closer to Krillin on the follow up by
inputting 4S
j.S
- Increased untech time
- Added the ability to
curve only the top ki blast on the follow up by inputting 8S
Senzu Bean (214L), Assist
- The rock no longer can
be broken by the opponent’s attacks
- Damage proration
decreased
Solar Flare (214S)
- Added invulnerability
to aerial attacks (like 2H)
Kid Buu
2/3M
- Startup increased
- Added damage proration
when used as a combo starter
2S
- Added landing recovery
- Throws the ki blast
towards the opponent when they are close to Kid Buu
j.S
Mystic Ball Attack (236X)
- No longer can hit
opponent’s behind Kid Buu
Majin
Buu
5L
- Hits close crouching
opponents
5LL
Assist
Nappa
5L, 2M
2H
- Hitbox in front of
Nappa increased
Assist
Blazing Storm (236S),
Assist
- Startup decreased
(frame data on block is worse)
Too Bad (214S)
- Invulnerability startup
decreased (armor)
- Total duration
decreased
Saibaman Spit (214X)
- Made it possible for
the opponent to guard cancel reflect and super dash after
blocking this
Android
16
5LLL
- Startup decreased (can
no longer tick throw off 5LL)
Ground Flying Powerbomb
(214X)
- Added invulnerability
to aerial attacks
Ground Dynamite Driver
(236X)
Yamcha
Neo Wolf Fang Fist (236H)
Spirit ball (Lvl 1 super)
Tien
Assist
Ground Volleyball Fist
(236X)
- Fixed a bug where the
followups were still usable when blocked
M Ground Volleyball Fist
(236M)
H Ground Volleyball Fist
Followups 2 & 3 (236HHH)
- Added clones of Tien to
aid in the attack
Tribeam (Lvl 1 super)
- Increased the Z change
window
Tribeam, Neo Tribeam (Lvl 1
and Lvl 3)
- Reduced the amount of
self damage while Tien is in sparking
Hit
5LLL
- Hitbox above Hit
increased in size
2L
- Can cancel into 2L from
5LL
H Tides of Time (236H)
- Invulnerability starts
up faster
Death Blow (Lvl 3 super)
- Cinematic hits will not
play for the rest of the combo (it’s phrased weirdly in
japanese too, I believe it just means it consumes the smash
but I’m leaving it as a direct translation just in case my
assumption is incorrect)
Beerus
5L
- Startup decreased
- Hitbox increased in the
front
2L
Assist
- Distance traveled
increased
Sphere of Destruction
(236X), Assist
- Increased the untech
time when it hits while the sphere is being set
- Launches opponent on
hit
Sphere of Destruction
(236X)
- When hit by a normal,
that normal can be canceled into Specials, Z changes and
Sparking.
H Ground Sphere of
Destruction (236H)
- Beerus floats upwards a
little if 2 is inputted
Goku (SSGSS)
Super God Shock Flash
(214X)
- Startup decreased
- Launches opponent on
hit
L & H Super God Shock
Flash (214L/H)
- Damage on the punch
when the grab whiffs increased
- Damage proration added
when used as a combo starter
Instant Transmission
(214/236S)
- Goku faces the opponent
when the move ends
Extreme Speed Kamehameha (Lvl
1 super)
- Increased the Z change
window
Vegeta (SSGSS)
Big Bang Attack (236S),
Assist
- Damage increased
- Hitstop and Blockstun
increased
- Launches opponent on
hit
L Super Dash Kick Followup
2 (236XXL)
- Startup increased when
Vegeta is in front of the opponent
Ground Super Dash Kick
(236X)
- No longer counts as an
aerial move (no more head property, 2Hs cannot invul
through the attack)
Ground Super Dash Kick
Followup 1 & 2 (236XXX)
- Made frame advantage
uniform
Galick Gun (236HS)
Niagara Pummel (236LM)
- Increased distance
travelled
- Startup decreased
- Damage proration decreased
Hold Niagara Pummel
(236[LM])
- Cinematic hits will not
play for the rest of the combo (it’s phrased
weirdly in japanese too, I believe it just means it consumes
the smash but I’m leaving it as a direct translation just in
case my assumption is incorrect)
Android
21
2M
3M
- Added damage proration
when used as the initial hit in a combo
- Increased the hitbox on
the inside of the tail (closer to 21)
Assist
- Hitstop and untech time
increased
- Damage decreased
- Recovery increased
Total Detonation Ball
(236X)
- Hitstop increased
- 21 transitions into the
move finishing animation when the ball explodes (this
probably means the move is always the same on block and hit
regardless of distance)
L & M Total Detonation
Ball (236L/M)
Homing Energy Blast (Purple
236S)
- Hitstop increased
- Recovery increased
Barrier (Green 214S)
- Invulnerability starts
up faster
- When the barrier stops
an attack, it can be cancelled into super with R1/R2, and into
lvl3 with 4+R1/R2
Ground Aerial Connoisseur
Cut (214S)
- Added invulnerability
to aerial attacks
Connoisseur Cut, Aerial Connoisseur
Cut (236S/214S)
- 21 turns towards the
opponent after a whiffed grab
Bardock
L Rebellion Spear
(236L)
Ground M Rebellion Spear
(236M)
- Added invulnerability
to aerial attacks
- Landing recovery added
H Rebellion Spear (236H)
- Active frames on the
first attack increased
- Damage on the followup
increased
Saiyan Spirit (236HS)
- Once Saiyan Spirit
hits, cinematic hits will not play for the rest of the combo (it’s
phrased weirdly in japanese too, I believe it just means it
consumes the smash but I’m leaving it as a direct
translation just in case my assumption is incorrect)
Broly
Armor
- The opponent’s vanish
breaks Broly’s armor now
Assist
- Initial hitbox
increased
- Untech time increased
Eraser Blow (236S)
Gigantic Strike (j.214X)
- Made connecting vanish
after this move easier
Vegito (SSGSS)
Barrier (214S)
- Invulnerability starts
up faster
Ground Atomic Buster (214X)
- Added invulnerability
to aerial attacks
Spiral Heel Shot (236X)
- Blockstun on last hit
decreased
- Recovery decreased
Air Spiral Heel Shot
(j.236X)
- Reduced untech time on
non-smash hit
Air L & M Spiral Heel
Shot (j.236L/M)
- Increased the distance
Vegito travels
Zamasu
(Fused)
j.L
- Hitbox above Zamasu
increased in size
Assist
- Hurtbox decreased in
the front
- Startup decreased
- Projectile speed
increased
L & H Ground Eternal
Justice (236L/H)
H Air Eternal Justice
(j.236H)
Divine Order (236S)
- Hurtbox decreased in
the front
Held Divine Order (236[S])
- Startup decreased
- Projectile speed
increased
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