Kizuna
Encounter: Super Tag Battle

REVIEW:
Kizuna Encounter: Super Tag Battle is the sequel
to Savage Reign, but
obviously had a complete title rework. (This is likely because Savage Reign
basically flopped in the over-saturated and highly-competitive time of 90s
arcade fighting games). Kizuna Encounter
brings back all of the characters from Savage Reign and introduces 3
cool and colorful newcomers to add some excitement to the roster: Kim Sue Il, Rosa and Jyazu.
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Kizuna
Encounter character select screen.
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Similar to the prequel, Savage Reign, Kizuna Encounter
looks and plays like a variety of other SNK fighting games. I'd say the gameplay is most comparable to
Art of Fighting,
Samurai Shodown, and The
King of Fighters (three SNK franchises I really enjoy). Unlike Savage Reign,
which was a traditional 1-VS-1 fighting game, Kizuna Encounter allow players to choose
2
characters to form a team and can swap them out during gameplay, on the spot! In addition to the
Tag-Team gameplay, new defensive maneuvers have been added to the original formula, including
Dodging / Rolling. In terms of gameplay speed, Kizuna Encounter plays a bit faster than Savage Reign and is arguably more
fun and enjoyable competitively.
The roster of 12 characters is small by 1996 standards, but the large character sprites and hard-drawn 2D backgrounds create a
moody and unique post-apocalyptic aesthetic. Characters who are "tagged out" also appear in the background during battles —
a cool visual element conveniently borrowed from SNK's more popular 2D fighting
series, KOF. While most characters returning from Savage Reign fall into
the realm of "weird" in terms of their visual designs and movesets
(with quite a few oddball characters)... newcomers like Rosa and Kim Sue Il add some much needed "coolness" to the game.
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Gordon... your chest needs a haircut.
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Kizuna Encounter was one of
those obscure mid-90's fighting games that never quite took off. The bizarre, and arguably uninspired character designs, along with the
"mix-up" of SNK graphical & gameplay elements that have been done before (and arguably better),
weren't enough to make Kizuna Encounter really "stand out" from the crowd. The Tag-Team gameplay and decent combo system is one of the game's strong points... but the truly epic X-Men VS Street Fighter
was already doing it better several months prior (and was taking all the money from hardcore fighting game crowd). I know I didn't have any extra change for
Kizuna Encounter in 1996. Maybe if SNK was able to throw the roster of AOF / AOF2 into the mix (which wouldn't make sense with Kizuna Encounter's timeline but would work aesthetically), maybe Kizuna Encounter's roster would've been more attractive.
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Where are your
muscles Tung
Fu Rue?
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| Page Updated: |
October
11th, 2025 |
| Developer(s): |
SNK |
| Publisher(s): |
SNK |
| Platform(s): |
Arcade, NeoGeo,
PlayStation 2, PlayStation 4, Xbox One, Nintendo Wii Virtual Console, Nintendo
Switch, Steam
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| Release Date(s): |
Sept. 20th, 1996 Arcade
Nov. 7th, 1996
NeoGeo
June 21st, 2007 in Fu'un Super Combo -
PS2
June 28th, 2011 Wii
Virtual Console
Dec. 20th, 2016
in Fu'un Super Combo -
PS4
Jan. 10th, 2019
Switch / XB1 / PS4
Oct. 11th, 2025
Steam
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| Characters: |
Sho
Hayate,
Kim
Sue Il, Rosa,
Gordon Bowman,
Chung Paifu,
Gozu,
Mezu,
Joker, Max
Eagle,
Nicola Zaza,
King
Lion,
Jyazu
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| News
Links: |
Oct.
2025: Kizuna Encounter Now Available on Steam with Rollback |
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Featured Video:
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| Related Games: |
Savage
Reign, Art of Fighting, Fatal Fury,
Samurai
Shodown, Samurai Shodown 4, Ninja
Master's, Fighter's History, Fighter's
History Dynamite, World
Heroes, Power Instinct 2, Mortal Kombat Trilogy, Golden
Axe: The Duel, X-Men Vs.
Street Fighter, Galaxy Fight, The
King of Fighters XI |
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Gameplay
Engine
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7.0 / 10
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Story
/ Theme
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6.5 / 10
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Overall
Graphics
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5.0 / 10
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Animation
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6.5 / 10
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Music
/ Sound Effects
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6.0 / 10
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Innovation
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6.0 / 10
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Art Direction
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6.0 / 10
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Customization
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4.0 / 10
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Options / Extras
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4.0 / 10
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Intro / Presentation
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5.0 / 10
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Replayability / Fun
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5.0 / 10
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"Ouch" Factor
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5.5 / 10
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Characters
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4.5 / 10
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BOTTOM LINE
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6.0
/
10
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| Final
Words: |
Kizuna Encounter's tag-team gameplay was
halfway decent for the time... but neither the roster or the gameplay could hold a candle to the likes of X-Men VS Street Fighter, released around the same time. Aesthetically, Kizuna Encounter didn't quite stand out amongst most other 2D fighting games of the era, and seemed "dated" upon its release.
There are still some charming aspects of Kizuna Encounter, with large 2D sprites and nicely detailed hand-drawn backgrounds worth checking out. However, neither the gameplay or roster could really stand on its own. Even so, Kizuna Encounter is an "interesting" SNK fighting game that's worth a look for SNK / Arcade historians.
On the
bright side, several characters from this series eventually crossed over to
future SNK fighting games, including: The King of Fighters XI and Neo Geo Battle
Coliseum - where they were given brand new sprites & animations. This was no doubt a pretty cool fan service for old school players who actually remember this obscure game.
~TFG
Webmaster | @Fighters_Gen
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