Samurai
Shodown / Samurai Spirits
STORY:
Plagues of
unknown origin, strange phenomena, repeated outbreaks of war: these were
enough to cause panic and plunge people into despair. But one smiled as
he surveyed the unfolding chaos rending the world asunder. For this
"man," once slain by the forces of the Tokugawa Shogunate, hate for the
Shogunate is all he possesses along with newly acquired dark powers to
bring it down.
This "man," Amakusa
Shirou Tokisada, unleashes his unworldly forces and spreads his false
creed in an attempt to lead the world to ruin. But in the midst of such
calamities, there were still warriors who put their beliefs to the test.
These warriors spurred by different motives and beliefs converge as if
drawn together, battle, and make their way to the source of the chaos.
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"Hat-tori
Hanzoooooooo!"
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REVIEW:
Samurai
Shodown (known as Samurai Spirits in
Japan) is a 2D fighting game released in late 1993, rivaling the likes of Capcom's Street Fighter 2. Instead of fighting
with fists, each of the characters of Samurai Shodown bring a unique
weapon to the stage. Every fighter has their own distinguishable play-style, some of which comparable to other
2D fighting game
characters we've seen, but in their own way. The designs of Samurai Shodown are truly
unique (and overflowing with personality)! Many of the characters are
also based on real-life historical figures of Japan, including Miyamoto Musashi
(AKAK Haohmaru), Hattori Hanzo, and Amakusa
Shirou Tokisada.
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SNK
fighting games have style... so much style.
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The characters of
Samurai Shodown are colorful, intricately designed, and play their part very
well in this epic little title. The whole roster really comes together as
"one" and is very balanced from a design standpoint. Some fighters
also have animals that tag along
with them, such as Nakoruru's hawk and Galford's dog. Their animal friends can even be used
to attack their opponent in the midst of battle... yet another innovative gameplay element to the fighting genre.
Samurai Shodown
is responsible for introducing the "Rage" gauge (or "POW" gauge) to the fighting
game genre (which ended up appearing in several other fighting games, years
later). Basically, the more damage your character takes, the more damage
they can deal out (for a limited time). The Rage system is a strategic element of the
gameplay that can really turn the tide of a battle.
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"Iza
Jin Jou ni... Ippon ne, Shoubu!"
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Another distinctive element that stands out in Samurai Shodown are the
characters featured in the
background who interact with the gameplay. Firstly, Kuroko
(the ump) attentively watches the duel from the sidelines. Kuroko doesn't
actually play a part in the gameplay besides starting the fight, but he does add to the mood and setting of
every stage. However, there is a muslcy bloke from the background
(unnamed) who runs across the stage and tosses an item into the foreground. This item
ranges from food
(to increase a players health) to money or items (for 'useless' points — but hey, it's points).
As colorful and "cartoony" as
Samurai Shodown may appear at first... this isn't really a game for kids. Samurai Shodown
proudly presents "deaths" at the end of duels (if the final attack
connects just right). Deaths occur randomly and don't happen after every match
(which makes them special), but
if you win a match with a slash technique at the right distance, your
opponent will be cut in half or have a fatal wound — dropping the opponent to the ground
after a ton of blood sprays into the air. It looks cool (and looks even
better in the sequels). Samurai Shodown's fatalities
at the end of the match are stylish to say the least, and are done
tastefully (which can't always be said about the Mortal
Kombat series). Fatalities just add that
extra touch that makes victory in this game feel even sweeter (and look
awesome, did I mention that?).
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Page Updated: |
July
16th, 2024 |
Developer(s): |
SNK |
Publisher(s): |
SNK |
Artwork
by: |
Eiji
Shiroi
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Platform(s): |
Neo
Geo, Neo Geo CD, Super Nintendo, Sega Genesis, 3DO, Game Gear, Game Boy, PlayStation, PS2, PSP, XBL, XB1, PSN, PS4, Wii Virtual Console, Nintendo Switch
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Release Date(s): |
July 7th, 1993
Arcade
Aug. 11th, 1993 NeoGeo
Sep. 9th, 1994 NeoGeo CD
Sep. 22nd, 1994 SNES
November 1994 SNES
Nov. 19th, 1994 Genesis
1994
/
Genesis
Feb. 10th, 1995 3DO
1995
3DO
Mar. 26th, 1998 PS1 - Kenkaku Shinan Pack
May 30th, 2007 PSN
Oct. 16th, 2007 Wii Virtual
Console
June 16th, 2008 Wii Virtual Console
December 2016 PlayStation 4
July 20th, 2017 Nintendo Switch
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Characters: |
Haohmaru, Ukyo
Tachibana,
Galford Weiler,
Hanzo Hattori, Senryo
Kyoshiro,
Gen-An,
Earthquake, Wan-Fu,
Nakoruru,
Charlotte Colde, Yagyu
Jubei, Tam
Tam, Amakusa, Kuroko
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News
Links: |
July
2023: Samurai Shodown 30th Anniversary Artwork
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Featured Video:
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Related Games: |
Samurai
Shodown 2, Samurai Shodown 3, Samurai
Shodown 4, Samurai Shodown V, Samurai
Shodown V Special, SSV Perfect, Samurai Shodown 6, Samurai Shodown 64, Samurai
Shodown 64 - Warriors Rage, Samurai
Shodown Pocket, Samurai Shodown
2 Pocket, Samurai Shodown Warrior's
Rage, Samurai Shodown Sen,
Samurai Shodown (2019), Samurai
Shodown Anthology, Street Fighter 2, Super
Street Fighter 2, Mortal Kombat 2, Fighters
History, Fatal Fury Special, Eternal
Champions, World Heroes 2, The
King of Fighters '94 |
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Gameplay
Engine
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9.0 / 10
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Story
/ Theme
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10 / 10
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Overall
Graphics
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9.5 / 10
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Animation
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9.0 / 10
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Music
/ Sound Effects
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9.5 / 10
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Innovation
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10 / 10
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Art Direction
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9.0 / 10
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Customization
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7.0 / 10
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Options / Extras
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8.0 / 10
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Intro / Presentation
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9.0 / 10
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Replayability / Fun
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9.0 / 10
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"Ouch" Factor
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9.5 / 10
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Characters
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10 / 10
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BOTTOM LINE
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9.3
/
10
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Review based on Arcade
version
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Final
Words: |
Samurai Shodown really stood out in 1993 among other fighting games at the arcades (even
years after its release), which was no easy feat, considering some of the fierce competition. Samurai Shodown's exceptional art style, sharp gamepaly, great music, and convincing theme make this title a true SNK gem... and truly unlike
any other 2D fighting game out there.
The original Samurai Shodown was one of the most innovative titles to come from SNK
in the early days, paving the way for some some excellent sequels to come. For one, Samurai
Shodown 2 built upon everything that was great about the first game... and even more imporessive is that SNK's artists actually updated and redrew the entire cast with new character sprites (unlike Capcom's SF2 series).
~TFG
Webmaster | @Fighters_Gen
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