Eternal
Champions
STORY: Nine fighters
throughout history have met untimely and unjust deaths. They now compete
against each other for a chance to face the "Eternal Champion" and reclaim
their souls. The victor will return to Earth with the chance to avenge
his or her own death and restore balance to the universe.
REVIEW:
Eternal
Champions was the first 2D fighting game made by Sega and one of the more
popular titles to be released on Sega Genesis. Nostalgic as it may be for some, Eternal
Champions is definitely guilty of attempting to ride the
coattails of hit arcade fighting games like of Street
Fighter II (1991), Fatal Fury
(1991) and Mortal
Kombat (1992). The main draw of Eternal Champions is its
"dark" cast of oddball characters, gory stage-specific finishing moves called "Overkills", and the fact
that the game was a console-exclusive title when it launched (notably, a rare occurrence
at the time).
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Shadow
Yamoto Vs. Johnathan Blade.
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Eternal
Champions was a console fighting game on the 16-bit Genesis in 1993, so
it obviously didn't have the graphical prowess or popularity to compete with the top fighting games
you'd find in arcades. Not only are the visuals lacking (to put it kindly)... but the gameplay
of Eternal Champions is super clunky,
especially for anyone who ever played a quality arcade fighting game (or SNES
port of one). The animation of Eternal Champions was also below
below average and quite choppy in comparison to top fighting games of the era...
as most character priority moves
are no more than 2 frames (sometimes less). The only animation that the
designers seemed to care about was in the disturbingly gory finishing moves.
It's obvious that the developers spent a much longer time creating the twisted scenes of
death than on the actual game itself.
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Weak
visuals compared to other '93 fighting games.
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Perhaps the most original gameplay aspect
of Eternal Champions is the fact that characters have a Special Attack
Meter, which decreases over time as special moves and projectiles are performed. Special moves are done by either pressing multiple buttons
together or holding back or down to charge. Different special attacks decrease the meter
by different amounts. Due to the meter, special attacks can't be abused,
because you have to wait for the "inner-strength meter" to refill every
time you perform two or three special moves in succession. It was a decent
idea for a gameplay element, but I think most fighting game players didn't
like the fact that they couldn't perform special moves at will like they could
in every other fighting game out there. I'm sure some 90s kids who
frequently got their ass kicked at the arcades in Street Fighter 2 and Mortal
Kombat 2 loved this
idea, though.
FUN FACT:
Soon after the original 1993 release, two
Eternal Champions adventure gamebooks were released by Puffin
books. Like in any nerdy 90's adventure book, the reader controls the fate of
the main character, or in this case "champion," traveling through time
to assist the protagonists fight against a megalomaniacal artificial
intelligence called the Overlord and ultimately change the course of history.
Eternal Champions also
had a comic-adaptation (by UK Sega Magazine's Sonic the Comic) as a
stand-alone magazine titled Eternal Champions Special. The main
protagonists also appeared in two stories in the Sonic the Comic series.
In the stories, Larcen Tyler returns to 1920s Chicago and works with Shadow
Yamoto to take down the crime boss who killed him. Check below for some images
of these comics.
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Page Updated: |
November
8th, 2022 |
Developer(s): |
Sega Interactive |
Publisher(s): |
Sega |
Designer(s): |
Scott
Berfield Creator
Christopher Warner Director
Michael Latham Designer / Producer
Mark
Nausha Producer |
Artwork
By: |
Albert
Co
Julie Bell Cover Art
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Platform(s): |
Sega
Genesis / Megadrive, Sega CD, Wii Virtual Console
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Release Date(s): |
Aug. 14th, 1993 Genesis
Feb. 18th, 1994 Genesis
Nov. 20th, 2007 Wii VC
Dec. 3rd, 2007
Wii VC
Feb. 15th, 2008
Wii VC |
Characters: |
R.A.X.
Coswell, Johnathan Blade, Shadow
Yamoto,
Slash, Trident,
Xavier Pendragon, Jetta
Maxx, Midknight,
Larcen Tyler, Eternal Champion |
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Featured Video:
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Related Games: |
Super
Street
Fighter 2, Mortal Kombat 2, Samurai
Shodown,
Samurai Shodown 2, Fatal Fury, Fatal
Fury Special, Fighter's History, World
Heroes 2,
Virtua Fighter,
TMNT: Tournament Fighters,
Killer Instinct, Power
Instinct |
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Gameplay
Engine
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3.0 / 10
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Story
/ Theme
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4.0 / 10
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Overall
Graphics
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3.0 / 10
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Animation
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2.0 / 10
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Music
/ Sound Effects
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2.0 / 10
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Innovation
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4.0 / 10
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Art Direction
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3.0 / 10
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Customization
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2.0 / 10
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Options / Extras
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3.0 / 10
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Intro / Presentation
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4.0 / 10
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Replayability / Fun
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2.5 / 10
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"Ouch" Factor
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3.0 / 10
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Characters
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3.0 / 10
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BOTTOM LINE
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3.2 /
10
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Review based on Genesis
version
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Final
Words: |
One can't deny Eternal Champions a "classic" console fighter, but time has not been
particularly kind to this title. As a young Street Fighter, Samurai Shodown, and Mortal Kombat fan in
1993, I knew Eternal
Champions was just a big, fat, ugly rip-off.
Even with the hype of
this game that popped up here or there, I found absolutely nothing to like about
the game. I particularly remember despising the
choppy animation and terrible pixilated graphics (I swear could draw better
characters on my computer's generic paint program when I was 9 years old). I also concluded
that this game would make me worse at SF2, because the gameplay
was so crappy. Seriously, this game makes World Heroes
look good.... Wow. I also hated
the character designs (and still do). I remember watching some
kids playing Eternal Champions in 1993 at some game store back
in the day (Babbage's I think), and they were acting like it was the best
thing ever. It pissed me off to see people actually enjoying this game,
because it was simply rubbish compared to the fighting
games downstairs at the arcade.
I don't know about you...
but in 1993, I was playing Super Street Fighter 2, Mortal Kombat 2
and Samurai Shodown. All 3 of those games made Eternal Champions
look like a silly kids game. In
fairness, as a Sega Genesis exclusive, I do realize Eternal
Champions developed a small fan base and probably brings back nostalgia for
some people, but that doesn't change the fact that the game is pure shit.... It really
is.
Eternal
Champions is indeed guilty of attempting to mooch off of the success of
SF2, as well as MK's "shock value" by throwing in
some blood and gore. It was as if the designers thought "who cares how
the game plays, kids will love the blood and guts!" Well, I was 10 years old
in 1993 and I didn't fall for that shit.
I couldn't get past the subpar graphics, tinny music/sound,
and clunky-ass controls. Sorry Genesis fanboys, you can keep this one.
~TFG
Webmaster | @Fighters_Gen
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