Virtua
Fighter
REVIEW:
Sega's
Virtua
Fighter is the first ever fighting game in history to introduce fully 3D polygonal characters and stages.
In 1993, Virtua Fighter was
Sega's rare, beautifully-polished gem in arcades, standing out from the crowd
with its revolutionary visuals and unique style of "realistic" fighting gameplay. At the time, most (2D) fighting games were known to be colorful, cartoony, and filled with characters throwing fireballs and other magical attacks. Virtua Fighter went in a completely different direction, featuring no projectiles but instead promoting realistic
martial arts attacks and fighting styles.
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Virtua
Fighter 1 character select screen.
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VF's undisputable uniqueness and groundbreaking technology, wowed arcade-goers around the world. The depth of Virtua Fighter's graphics and the unique 3D gameplay were captivating. Even though
some might've said the fighters of VF1 look more like "stacks of blocks" than actual people, Virtua Fighter's visual style ended up being a timeless and memorable aspect of the game. Virtua
Fighter was indubitably a visual
achievement in 1993 (and impressive yet again on the later console releases).
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Virtua
Fighter was a truly innovative arcade game!
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Unlike some other fighting games of the era, Virtua
Fighter featured authentically "realistic" martial arts animation,
revolutionizing the genre. Of course, the characters
of Virtua Fighter each have their own unique moveset, although a lot of basic moves are
shared among all fighters. Characters fight inside an open square ring and for some
reason are able to jump INCREDIBLY high (and can stay in the air for quite a long
period of time).
Ring Outs were also introduced to the fighting game world
for the very first time, along with the Block Button. These new gameplay elements alone
made fans think about fighting games differently and added to the "realism" of the game. Several characters in Virtua Fighter wear hats
and other articles of clothing which can be knocked off of them during the
fight... more revolutionary stuff for the time!
Each character in Virtua Fighter is based around a unique style
of martial art - whether it's Karate, Jeet Kune Do, Kung-Fu, or Pro-Wrestling. While there are
obvious likeable qualities of these 9 ambiguous fighters, their personalities
don't quite "shine" like their colorful 2D counterparts in other top
fighting games of the era. Virtua Fighter lacks any type of in-game narrative,
as it would seem Sega banked on the idea of attracting players with
the vibrant action and visuals alone. However, VF characters let their hard-hitting punches and kicks do the talking (a trademark that would remain throughout many sequels).
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Fighting
game fundamentals. Learn to crouch high attacks.
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FUN FACTS:
23
years after Virtua Fighter's original arcade release, unused
characters were discovered through the use of data-mining. Siba
was a cancelled character in VF1 (and even appeared on the arcade cabinet), but the original code has his
name as "Majido". There also appears to be an alternate version of
Akira Yuki who looks like he could be an early Kazuya or Jin Kazama from TEKKEN. Finally, there's "Jeff" who strongly resembles P. Jack!
Is it possible that some of these unused character designs are in fact early
versions of TEKKEN characters? It would appear so, as several Virtua Fighter designers
ended up moving over to Namco to work on TEKKEN
and TEKKEN 2. Check out the "Featured Video" on the right side of this page for more information!
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Absolutely
groundbreaking visuals in 1993!
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Yu Suzuki,
lead director at Sega's AM2 team for 18 years, would eventually create the
innovative and groundbreaking console adventure RPG, Shenmue. In Shenmue,
the main character Ryo Hazuki uses moves and attack animations from the Virtua
Fighter series. Virtua Fighter character capsule toys can also be
collected out of a vending machine in the game.
In 1983 when Yu Suzuki joined Sega, one of his first games was a 2D boxing game
called Champion Boxing for Sega's first home console. Clearly, Yu Suzuki has been a fan of martial arts from the very beginning.
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Page Updated: |
February
21st, 2024
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Developer(s): |
Sega AM2 |
Publisher(s): |
Sega
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Designer(s): |
Seiichi Ishii
Lead Designer
Yu Suzuki
Director
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Platform(s): |
Arcade,
Sega Saturn, Sega 32X, Windows
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Artwork By: |
Katsuya Terada
Saturn Manual Character Art
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Release Date(s): |
November 1993 Arcade
Nov. 22nd, 1994
Saturn
May
1995 Saturn
Oct. 20th, 1995 32X
1995
32X
Aug. 31st, 1996 PC
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Characters: |
Akira
Yuki,
Jacky Bryant, Sarah
Bryant, Kage-Maru,
Lau Chan, Pai
Chan, Jeffry McWild,
Wolf,
Dural, Siba
(unreleased) |
News Links: |
May
2021: Virtua Fighter Retrospective Video Series |
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Featured Video:
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Related Games: |
Virtua
Fighter Remix,
Virtua Fighter 2, Virtua
Fighter Kids, Virtua Fighter 3, Virtua
Fighter 4, Virtua Fighter 4 Evolution,
Virtua
Fighter 5, Virtua Fighter 5 R, Virtua
Fighter 5 Final Showdown,
VF5: Ultimate Showdown, Fighting
Vipers, Fighting Vipers 2, Fighters
Megamix, Mortal
Kombat 2, Super Street Fighter 2, Last Bronx, TEKKEN,
Dead or Alive
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Gameplay
Engine
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8.0 / 10
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Story
/ Theme
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5.0 / 10
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Overall
Graphics
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8.5 / 10
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Animation
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9.0 / 10
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Music
/ Sound Effects
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7.0 / 10
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Innovation
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9.5 / 10
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Art Direction
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6.5 / 10
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Customization
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5.0 / 10
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Options / Extras
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4.0 / 10
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Intro / Presentation
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7.0 / 10
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Replayability / Fun
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7.5 / 10
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"Ouch" Factor
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8.5 / 10
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Characters
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6.5 / 10
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BOTTOM LINE
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7.9
/
10
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Review based on Arcade
version
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Final
Words: |
In 1993, Virtua Fighter set the groundwork for the future of 3D fighting games. The first
VF offered a simple, yet solid 3D gameplay system which won over the hearts of many arcade-goers in 1993. Props to Sega for being the first to take the inevitable step into the 3D polygonal-based fighting area.
The risky
move paid off... as Virtua Fighter's
groundbreaking visuals and unique gameplay mechanics definitely stood out from the crowd and paved the way for so many great 3D fighting
games to come. The idea of a fighting game without projectiles was unique on its own, and the implementation of VF's Ring Out system made the game feel immersive and alive.
Even though my "comfort zone" was still 2D fighting games back in 1993-1994, I found myself putting quite a few dollars into
that Virtua Fighter arcade cabinet. Some years later, I found myself growing more and more fond of
not only sequels to Virtua Fighter... but many other 3D fighting games such as TEKKEN, Soul Edge & Fighting Vipers.
Every fighting game player (actually, video game player) worth their salt should have great respect for what the original Virtua Fighter
accomplished in 1993-1994.
~TFG
Webmaster |
@FIGHTERS_GEN
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