Super
Street Fighter II: The New Challengers

REVIEW:
Super
Street Fighter 2: The New Challengers, the fourth installment of Capcom's hit
arcade fighting game series that changed the game, immediately made a name for itself by introducing 4
exciting newcomers (and 4 beautiful new locations) that expanded the
competitive and visual experience to new levels.
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Super
Street Fighter II character selection screen.
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Cammy, Fei Long, Dee Jay, and
Thunder Hawk join the original 12 street fighters, making for one of the most
iconic and exciting fighting game rosters to date. The beautiful new hand-drawn stages (England, Jamaica, Hong Kong &
Mexico) are complete with brilliantly catchy theme songs, matching the cool vibe of the original soundtrack
perfectly, and continuing to demonstrate Capcom's wonderful art style and range.
Other major updates in Super SF2 include: New character artwork
for the selection screen, recolored stages, reworked voice-acting, rebalanced characters
and gameplay, and updated music and sound effects. Returning veterans also have
new attacks and special moves.
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Welcome to Jamaica
mon! Super SF2 was a vibe. ♬
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Another groundbreaking new feature of Super SF2
is that each character now has a total of 8 selectable colors... (which was a pretty big deal back in 1993/1994, offering the best customization options seen in a fighting game to date!)
Players can choose between each character's original color scheme, their colors from Champion Edition and Hyper Fighting, along with five brand new colors introduced in SSF2. Super SF2 also introduced an intuitive in-game "scoring system" that keeps track of Combos, First Attacks, Reversals, and Recoveries made by
each player. This was yet another innovative and eye-catching new feature not seen in a fighting game until now!
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Who knew
in 1993 that Cammy would become a future postergirl?
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In addition to the staple single-player and
2-player game modes, Super
Street Fighter II introduced Tournament Battle — an 8-player single-elimination tournament
mode. In the arcades, this mode was only available
when four Super Street Fighter II arcade cabinets were connected together
— with all of them
configured to the Tournament mode. The inclusion of this exciting new arcade
cabinet technology demonstrated how serious Capcom was about the competitive
aspect of Street Fighter 2. What
began in a humble way became a truly innovative step in the future of
competitive 2D fighting.
FUN FACT: Most console
ports of Super Street Fighter 2 also feature Tournament Mode (which was a
unique and innovative feature for a console fighting game at the time).
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All
of Super
SF2's
newcomers became instant icons!
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Tournament Battle consists of three sets of four
simultaneous matches: the initial eliminations, the semifinals and the finals.
After the first set is over, the players are re-arranged accordingly based on
their position: the winning players sent to either of the first two cabinets,
whereas losing players sent to one of the other two. In the finals, the players
competing for first place are sent to the first cabinet, the third-place players
to the second cabinet, and so on.
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Page Updated: |
April
4th, 2025 |
Developer(s): |
Capcom |
Publisher(s): |
Capcom |
Designer(s): |
Noritaka
Funamizu, Haruo Murata (planners) |
Artwork
by: |
Bengus
(CRMK), Akiman, Kino Nishimura |
Platform(s): |
Arcade, SNES, 3DO, Saturn, Genesis, Amiga, PC, PlayStation, PSN,
XBLA, Wii Virtual Console, Wii U eShop
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Release Date(s): |
Oct. 1993 Arcade
June 25th, 1994
SNES / Genesis
1994
/
SNES / Genesis
Dec. 18th, 2007 Wii VC
Jan. 21st, 2008 Wii VC
Aug. 22nd, 2013 Wii U eShop |
Characters: |
Ryu,
Ken,
Chun-Li,
Guile,
Dhalsim,
Blanka,
Zangief,
E.Honda,
Balrog,
Vega,
Sagat,
Bison,
Cammy,
Fei
Long, Dee Jay, T.
Hawk
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Featured Video:
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Related Games: |
Super Street Fighter 2 Turbo,
Super SF2 Turbo Revival,
Super SF2T HD Remix, Street Fighter 2, SF2 Champion Edition,
SF2 Turbo, Ultra
SF2, Street
Fighter, SFIII: New Generation,
SFIII: 2nd Impact, SFIII:
3rd Strike, Street Fighter 4, Super
SF4, SSF4: 3D Edition, SSF4: Arcade Edition, Ultra SF4, Street
Fighter V,
SFV:AE,
SFV:CE, Street
Fighter Alpha, Street Fighter Alpha 2, Street
Fighter Alpha 3, SFA3 Upper,
SFA3 Max, SFA: Anthology, SF:
Anniversary Collection, Street Fighter EX,
SFEX2, SFEX3, SF: The Movie,
Super Puzzle Fighter 2 Turbo,
Super PF2T HD Remix, Pocket
Fighter, Power Instinct, Power
Instinct 2, Killer
Instinct, Fighter's History |
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Gameplay
Engine
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9.5 / 10
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Story
/ Theme
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9.5 / 10
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Overall
Graphics
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10 / 10
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Animation
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9.5 / 10
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Music
/ Sound Effects
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10 / 10
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Innovation
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7.5 / 10
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Art Direction
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10 / 10
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Customization
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10 / 10
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Options / Extras
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9.0 / 10
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Intro / Presentation
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9.0 / 10
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Replayability / Fun
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10 / 10
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"Ouch" Factor
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9.5 / 10
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Characters
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10 / 10
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BOTTOM LINE
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9.8
/
10
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Review based on Arcade &
SNES
versions
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Final
Words: |
Super Street Fighter 2 proved that Capcom was still at the top of their game. Innovative new features, exciting new characters, and tried-and-true gameplay brought players back to the arcade yet again (and likely warranted yet another home version purchase). In 1993 / 1994, there's
no doubt Super SF2 was one of the headlining competitive fighting games... with huge crowds once again surrounding SSF2 arcade machines worldwide. Super SF2 made the statement that "fighting games aren't going anywhere".
Not only did Super SF2's visual updates and new characters look stunning, but the updated gameplay & combo system and new features kept players coming back for more. Several months after Super SF2's release, Capcom released yet another update: Super
Street Fighter 2 Turbo. This "final" installment would be another competitive hit that hardcore Street Fighter players would continue playing for
decades!
~TFG
Webmaster | @Fighters_Gen
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