Super Street Fighter II: The New Challengers
    

    

REVIEWThe fourth installment of Capcom's hit series, Super Street Fighter 2 immediately made a name for itself by introducing 4 exciting newcomers (and stages) to the competitive blockbuster. Cammy, Fei Long, Dee Jay, and T. Hawk join the original 12 street fighters to make one of the most exciting fighting game rosters to date. The beautiful new hand-drawn stages (England, Jamaica, Hong Kong & Mexico) are complete with brilliantly catchy theme songs, matching the cool vibe of the original soundtrack perfectly. Other major updates include: New character selection screen artwork, reworked voice-acting, rebalanced characters / gameplay, and updated sound effects. Returning veterans have also been given a few new techniques. 
 
 

Super Street Fighter II character selection screen.

 

Another groundbreaking new feature of Super SF2 is that each character now has a total of 8 selectable colors... (which was a pretty big deal back in 1993/1994, offering the best customization options seen in a fighting game to date!) Players can choose between each character's original color scheme, their colors from Champion Edition and Hyper Fighting, along with five brand new colors introduced in SSF2. Super SF2 also introduced an intuitive in-game "scoring system" that keeps track of Combos, First Attacks, Reversals, and Recoveries made by each player. This was yet another innovative and eye-catching new feature not seen in a fighting game until now!

 

All of Super SF2's newcomers became instant icons!

 

In addition to the staple single-player and 2-player game modes, Super Street Fighter II also introduced "Tournament Battle," an 8-player single-elimination tournament mode. In the arcades, this mode was only available when four Super Street Fighter II arcade cabinets were connected together - with all of them configured to the Tournament mode. The console versions featured "Tournament Mode" as a separate mode (and was a very innovative feature for a console fighting game at the time)!

 

Who knew in 1993 that Cammy would become a future postergirl?

 

Tournament Battle consists of three sets of four simultaneous matches: the initial eliminations, the semifinals and the finals. After the first set is over, the players are re-arranged accordingly based on their position: the winning players sent to either of the first two cabinets, whereas losing players sent to one of the other two. In the finals, the players competing for first place are sent to the first cabinet, the third-place players to the second cabinet, and so on.

 

Welcome to Jamaica mon! Super SF2 was a vibe.

     

 

 

 

 

 

 

 

 

 

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Page Updated: March 11th, 2024
Developer(s): Capcom
Publisher(s): Capcom
Designer(s): Noritaka Funamizu, Haruo Murata  (planners)
Artwork by: Bengus (CRMK), Akiman, Kino Nishimura
Platform(s): Arcade, SNES, 3DO, Saturn, Genesis, Amiga, PC, PlayStation, PSN, XBLA, Wii Virtual Console, Wii U eShop
Release Date(s): Oct. 1993                          Arcade
June 25th, 1994             SNES / Genesis
1994                                     / SNES / Genesis
Dec. 18th, 2007                Wii VC
Jan. 21st, 2008                  Wii VC
Aug. 22nd, 2013             Wii U eShop
Characters Ryu, Ken, Chun-Li, Guile, Dhalsim, Blanka, Zangief, E.Honda, Balrog, Vega, Sagat, Bison, Cammy, Fei Long, Dee Jay, T. Hawk

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Featured Video:

Related Games: Super Street Fighter 2 Turbo, Super SF2 Turbo Revival, Super SF2T HD Remix, Street Fighter 2, SF2 Champion Edition, SF2 TurboUltra SF2, Street Fighter, SFIII: New Generation, SFIII: 2nd Impact, SFIII: 3rd Strike, Street Fighter 4, Super SF4, SSF4: 3D Edition, SSF4: Arcade Edition, Ultra SF4, Street Fighter V, SFV:AE, SFV:CE, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, SFA3 Upper, SFA3 Max, SFA: Anthology, SF: Anniversary Collection, Street Fighter EX, SFEX2, SFEX3, SF: The Movie, Super Puzzle Fighter 2 Turbo, Super PF2T HD Remix, Pocket Fighter, Power Instinct, Power Instinct 2, Killer Instinct, Fighter's History
  

Gameplay Engine  9.5 / 10
Story / Theme  9.5 / 10
Overall Graphics  10 / 10
Animation  9.5 / 10
Music / Sound Effects  10 / 10
Innovation  7.5 / 10
Art Direction  10 / 10
Customization  10 / 10
Options / Extras  9.0 / 10
Intro / Presentation  9.0 / 10
Replayability / Fun  10 / 10
"Ouch" Factor  9.5 / 10
Characters  10 / 10
BOTTOM LINE

 9.8 / 10

 Review based on Arcade & SNES versions    

 

Final Words:

Super Street Fighter 2 proved that Capcom was still at the top of their game. Innovative new features, exciting new characters, and tried-and-true gameplay brought players back to the arcade yet again (and likely warranted yet another home version purchase). In 1993 / 1994, there's no doubt Super SF2 was one of the headlining competitive fighting games... with huge crowds once again surrounding SSF2 arcade machines worldwide. Super SF2 made the statement that "fighting games aren't going anywhere".

Not only did Super SF2's visual updates and new characters look stunning, but the updated gameplay & combo system and new features kept players coming back for more. Several months after Super SF2's release, Capcom released yet another update: Super Street Fighter 2 Turbo. This "final" installment would be another competitive hit that hardcore Street Fighter players would continue playing for decades!
~TFG Webmaster | @Fighters_Gen
    

 
 

 
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