Street
Fighter Alpha: Warriors' Dreams / Street Fighter Zero
REVIEW:
The iconic Street Fighter 2 series
undoubtedly had a long, highly successful run at arcades and on home consoles in
the early 90's. After the barrage of SF2 updates (in the form of many
new arcade cabinets and console releases), Capcom
finally gave the loyal fans what they've been waiting
for, a real through-and-through Street Fighter sequel... putting a bittersweet "end" to the somewhat monotonous, yet beloved,
SF2 saga.
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New art style, intro, and
fighters refresh Street Fighter's identity.
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While not actually a sequel in terms of storyline (since Street
Fighter Alpha
actually takes place before SF2), Street Fighter Alpha brings back a few of
the original Street Fighter (1) characters previously not seen in
Street Fighter 2, such as Adon
and Birdie. SFA also hosts the first big "crossover" in the
fighting game genre, bringing Guy and Sodom from Capcom's classic arcade beat-em-up Final Fight
(1989) over to Street Fighter. The epic "merging of the
universes" was surely appreciated by Final Fight and Street
Fighter fans, alike. On the flipside, several familiar Street
Fighter 2 favorites, such as: Dhalsim, Zangief, E. Honda, and
Blanka are M.I.A. this time around (but thankfully, they end up returning later
in the series).
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Street
Fighter Zero / Alpha character selection screen.
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SFA's gameplay mechanics are traditional
enough to please fans of Street Fighter 2, but also introduce several
enhancements to keep things fresh and attract new players. "Chain
Combos" (introduced in Darkstalkers) make their debut in Street
Fighter Alpha, and are performed by interrupting the animation of
one priority move by performing another of equal or greater strength. "Air
Blocking" also makes an appearance in Street Fighter for the first
time. Lastly, fighters can also perform a quick
counter attack technique known as an "Alpha Counter," which
can be initiated immediately after blocking an opponent's attack if the player
has enough energy in their Super Meter.
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NO
Gief in this one. . . Time to learn the new Big Guys!
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The Super Meter / Super Gauge returns from Super
Street Fighter 2 Turbo - but now contains three levels instead of one. When
full, fighters can unleash a devastating
super combo for serious damage! Comparatively to other 2D fighters, the damage level in
this game is definitely
"harsh" to say the least. Ken's fierce shoryuken = OUCH!!! The
damage is probably my main gripe about the gameplay. Otherwise, SFA was a solid and
straight-forward 2D
fighter for the time.
Visually, Street Fighter Alpha
/ Zero was very impressive when it debuted. All of the returning Street Fighters
were completely re-drawn, re-colored, re-animated... and now look like they
could be ripped straight from a Japanese anime. If you ask me, the new character
sprites look at least 10 times
better than their classic Street Fighter 2 counterparts.
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All new sprites &
animation. Best graphics in the series to date!
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The hand-drawn
stages are nicely detailed, but a few are a bit sleepy, dreary, and/or a bit too
"barren" for their own good (this flaw was remedied in SFA2).
In typical Street Fighter tradition, each stage features brand new theme songs for every character for the
game, which is always an appreciated feature in a fighting game sequel. On that
note, Street Fighter Alpha's soundtrack was excellent for the
time... hearing those remixed classic SF2 tunes for the first
time was simply epic (Chun-Li's, Ryu's, & Sagat's are among my favs)... not
to mention Guy's & Sodom's badass remixed songs from Final Fight! Such a
huge fan service!!!
Finally... just to state the obvious, the artwork for Street Fighter
Alpha
was (and still is) totally and utterly badass. Bengus reinvented the art style
of the Street Fighter series, and simply "raised the bar" for
fighting game artwork. Thanks to all of these elements coming together brilliantly, Capcom delivered
a solid successor to the groundbreaking and hugely-influential Street Fighter 2 saga... demonstrating to the world that the Street Fighter series is just getting started.
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Page Updated: |
January
25th, 2024
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Developer(s): |
Capcom |
Publisher(s): |
Capcom |
Designer(s): |
Noritaka Funamizu
Haruo Murata
Hideaki Itsuno
Akiman
Character design
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Artwork
by: |
Bengus
(CRMK), Dai-chan
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Platform(s): |
Arcade, PlayStation, Sega Saturn, Game Boy Color,
Windows, PSN
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Release Date(s): |
June 5th, 1995
Arcade
June 27th, 1995
Arcade
Dec. 29th, 1995
PS1
Jan 1996
PS1
Jan. 26th, 1996
Saturn
Feb. 1996
Saturn
Feb. 29th, 2000
GBC
Mar. 30th, 2001
GBC
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Characters: |
Ryu,
Ken Masters,
Adon,
Chun-Li,
Guy,
Charlie Nash,
Birdie,
Rose,
Sodom,
Sagat,
Akuma, M.Bison,
Dan Hibiki |
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Featured Video:
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Related Games: |
Street
Fighter Alpha 2, Street
Fighter Alpha 3, SFA3: Upper,
SFA3: Max, SFA
Anthology, Street
Fighter, Street Fighter 2, SF2:
Champion Edition,
SF2 Turbo, Super SF2,
Super SF2 Turbo, SSF2 Turbo: Revival,
SSF2T HD Remix,
Ultra SF2, SFIII: New Generation,
SFIII: 2nd Impact, SFIII: 3rd Strike,
Street Fighter 4, Super
SF4, Super SF4: 3D Edition, Super
SF4: Arcade Edition, Ultra SF4, Street
Fighter V, SFV: AE, SFV:
CE, Street Fighter: Anniversary Collection, Street Fighter EX,
SFEX2, SFEX3, SF:
The Movie,
Super Puzzle Fighter 2 Turbo, Pocket
Fighter, The King of Fighters '95, Night
Warriors: Darkstalkers' Revenge, Fatal Fury 3, Marvel
Super Heroes, Mortal Kombat 3, Killer
Instinct 2, Final Fight Revenge, Fighter's
History |
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Gameplay
Engine
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8.5 / 10
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Story
/ Theme
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9.5 / 10
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Overall
Graphics
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9.0 / 10
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Animation
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9.5 / 10
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Music
/ Sound Effects
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8.5 / 10
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Innovation
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8.5 / 10
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Art Direction
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9.5 / 10
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Customization
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7.0 / 10
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Options / Extras
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7.0 / 10
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Intro / Presentation
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8.5 / 10
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Replayability / Fun
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8.5 / 10
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"Ouch" Factor
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8.5 / 10
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Characters
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8.0 / 10
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BOTTOM LINE
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8.7
/
10
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Review based on Arcade
version
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Final
Words: |
Overall, Street Fighter Alpha was an arcade
classic that brought the Street Fighter series into a new light. It would
easy to say that SFA "isn't as good" as the many iterations of Street
Fighter 2, but many fans that played the hell out of the SF2 games
were growing a bit tired of the look and feel of those games.
Thus, SFA was the start of a fresh chapter in the Street Fighter
universe, introducing some truly memorable characters and gameplay systems. No doubt fans of the original Street Fighter Alpha were ecstatic when Street
Fighter Alpha 2 hit the arcades (and later to consoles). Street
Fighter Alpha 2 would turn out to be a much better (and more
balanced) playable game, overall.
However, it's important to remember that SFA1 still made a great artistic
impact upon its arrival! It was very pretty game, indeed. Overlooking its
shortcomings and small roster, this was obviously the step the series needed to
be going in. SFA2 would pave the way for the epic Street
Fighter Alpha 3, which had numerous title updates.
~TFG
Webmaster | @Fighters_Gen
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