Super Street Fighter IV
REVIEW: The sequel to the wildly popular Street Fighter IV features
a generous 10 new characters made up of 8 returning veterans and 2 newcomers.
Additions to the
roster include: Cody, Guy, Adon, T. Hawk, Dee Jay, Dudley, Ibuki, Makoto, Juri &
Hakan... all superb choices in my opinion. The roster
update is nothing short of spectacular and demonstrates one of the top
"pros" of the series' going with 3D graphics... (there's simply no way any
team of artists could've created 10 high quality, well-animated character
sprites in less than a year.)
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A
boxing match I've wanted to see for a very long time.
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The new characters from the series past look superb in SF4's "cartoony yet intricately
detailed" 3D art style. The majority
look and sound the way they should, but a few of the characters indeed have their quirks and
"awkward" moments... *sigh* some characters just look much more
natural in 2D.
More importantly, their play-styles are traditional enough to make more old
school Street Fighter players happy and each has his/her fair share of new abilities
& gameplay strategies! The newcomers, Juri & Hakan, offer two exceptionally
unique fighting styles & personalities to the series... both of which are
forces to be reckoned with!
The most significant update in addition to the new characters is that each character now
has two Ultra Combos to choose from before the match begins, not
unlike Super Arts from Street Fighter III. The new ultras are a mixed bag... some are
even more epic than the originals and hit hard, while others seem
less-inspired, overly-exaggerated, and/or involve entirely too much
spinning....
Returning characters didn't receive any movelist updates but certain move
priorities & abilities were tweaked. The changes are minor ones
overall but what isn't broken doesn't have to be fixed I guess. The combo system is
still solid, fun, and requires a high level of skill to master.
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Meet "The Spider"
Juri Han... (Instant fan-favorite!)
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Presentation-wise, SSF IV lives up to the original's... if not succeeding
it. Thankfully, that dreadful "Indestructible" theme song was removed
from the game entirely. The new intro is packed with style, badass remixed
Street Fighter themes from the series' past and present and flows nicely from beginning to end. The main menu is
incredibly slick, and given some much needed personality by badass
character artwork (specific for certain modes mind you). Arcade Mode brings back
the story element for each character, and offers all new prologues &
endings... the character storylines are what you'd come to expect from the
series and don't take themselves too seriously, but most of the story artwork doesn't
fail to impress at least. Also included are some all new "Rival Fight"
sequences which no Street Fighter fan should miss.
The new "Arrange"
character soundtracks build upon SFIV's already solid soundtrack and add
some great flavor to the game. Nearly all of the remixed themes bring a certain nostalgia
that only a true Street Fighter fan can fully appreciate. ;) The 5 new
stages are all visually stimulating and each carries a decent soundtrack of their
own. On the flip side, I was hoping they'd "remix" some of the returning stages
visually like
they did in the old days. Call it nitpicking, but I think a change of sky color
and some new background details/characters can go a long way in a sequel. What
also seems to be lacking is a Gallery/Theater mode where you can view artwork
& ending cinematics. The Car
Crusher & Barrel Buster bonus modes have returned for nostalgia value, but
the modes didn't really evolve. I was hoping it would be a bit more
challenging to get a high score... why not make "combos" count as more
points in Barrel Buster?
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Enter Turkish oil
wrestling! ... "Time to oil up!" ~Hakan
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Now for one of my biggest gripes I have with the game, and it might
surprise you: Why can't I EX cancel or hit my opponent after KO anymore?
Seriously Capcom? You took the time... to take it out of the game?!?
Of all
things, why take something like that out? It's fun
little things, like overkill hits, that I love most about fighting games sometimes. Call it nitpicking (again)... but I
really really really enjoy punching (or kicking) my opponent in the gut one more time
after KO'ing them with a light attack. For the record, the lack of this feature lowers my
Replayability / Fun rating by one full point. :(
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The
new additions to the roster are game changers!
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As expected, the Online Mode improves on the original's layout in every way by offering some
awesome new options like Team Battle, Endless Battle and the all new Replay Channel
where you can
view, save, & share replays. Replay Channel is an especially stylish mode and actually adds quite a
bit of replay value for me (no pun intended)! Lag has been very minimal in my
online experience so
far and I'd say the online mode gets a high passing grade overall.
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Page Updated: |
November
17th, 2024
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Developer(s): |
Dimps,
Capcom |
Publisher(s): |
Capcom |
Designer(s): |
Yoshinori Ono
Producer
Daigo Ikeno Character Design
Yasuyuki Oda Game Designer |
Artwork
by: |
Daigo Ikeno, HIROAKI
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Platform(s): |
PlayStation 3, Xbox 360,
Arcade, Nintendo 3DS
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Release Date(s): |
Apr. 27th, 2010
PS3/360
Apr. 28th, 2010
PS3/360
Dec. 16th, 2010 Arcade
Feb. 26th, 2011 3DS
Mar. 27th, 2011 3DS |
Characters: |
Ryu,
Ken,
Chun
Li, Dhalsim, Zangief,
E.
Honda, Blanka, Guile,
Sagat,
Bison,
Balrog,
Vega,
C.
Viper, El Fuerte, Abel,
Rufus,
Seth,
Akuma,
Gouken,
Cammy, Rose,
Gen,
Fei
Long, Dan, Sakura,
T. Hawk, Dee Jay, Cody,
Guy, Adon,
Juri, Dudley,
Ibuki, Makoto,
Hakan, Yun
(Arcade), Yang
(Arcade),
Evil Ryu (Arcade), Oni Akuma
(Arcade) |
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Featured Video:
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Related Games: |
Street
Fighter 4, Super SF4: 3D
Edition, Super SF4: Arcade Edition, Ultra
SF4, Street Fighter V, Street
Fighter 6, Street
Fighter, Street Fighter 2, SF2 Champion Edition,
SF2 Turbo, Super SF2,
Super SF2 Turbo, Super
SF2 Turbo: Revival, Super SF2 Turbo HD Remix,
Ultra SF2, SFIII: New Generation,
SFIII: 2nd Impact, SFIII: 3rd Strike,
Street Fighter Alpha, Street
Fighter Alpha 2, Street Fighter Alpha 3, SFA3 Upper,
SFA3 Max, SFA:
Anthology, Street Fighter
Anniversary Collection, Street Fighter EX,
Street
Fighter EX2, Street Fighter EX3, Street
Fighter: The Movie,
Super Puzzle Fighter 2 Turbo,
SPF2T HD Remix, Pocket
Fighter, Street
Fighter X Tekken
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Gameplay
Engine
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8.5 / 10
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Story
/ Theme
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8.0 / 10
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Overall
Graphics
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9.5 / 10
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Animation
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9.0 / 10
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Music
/ Sound Effects
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9.0 / 10
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Innovation
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8.0 / 10
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Art Direction
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8.5 / 10
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Customization
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9.5 / 10
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Options / Extras
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8.5 / 10
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Intro / Presentation
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9.0 / 10
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Replayability / Fun
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8.5 / 10
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"Ouch" Factor
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9.0 / 10
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Characters
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9.0 / 10
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BOTTOM LINE
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9.2 /
10
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Review based on PS3
version
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Final
Words: |
As a Street Fighter fan of 23 years (when this review was written)... I had extremely high hopes for the sequel to the "competitive smash hit" that was Street Fighter IV: Vanilla. With the Super update, and a whopping 10 new characters, Capcom did not disappoint and certainly kept the HYPE
going strong.
Perhaps most importantly, the new additions in Super were all excellent choices... offering a more diverse and interesting roster over the "don't call it a comeback" prequel's roster that was made up of mostly SF2 veterans. I was slightly disappointed / bored with SFIVV's roster, but returning 3rd
Strike classics and exciting newcomers like Juri Han and Hakan made a big statement. Now with a total of 35 characters —
a mix of new and old that feels balanced... Super SF4 really seems to have found its own rhythm.
I thought the addition of some "new" moves to returning SF4's veterans would've benefited the gameplay and mix-up possibilities (AKA fun)... but I guess Capcom didn't want to change the game balance too much, since many returning / new players were having so much fun with it. While SF4's overall gameplay mechanics still seem "toned
down" technically from past favorite entries of the series... Super SF4's new characters and Ultra Combos spice things up nicely!
Capcom's work shouldn't go unnoticed on this particular upgrade. They put some heart into this one! Super SF4's 10 new characters, 45 new Ultra Combos, and 5 new stages warrant a revisit to the series - regardless of your skill level or "seriousness" about competitive Street Fighter. Worth the launch price of
$40? Definitely. In closing, Super SF4 is sure to please fans new and old. Super SF4 was succeeded by two main sequels: SF4: Arcade Edition and Ultra SF4. On a personal note, Super was my personal favorite sequel of the SF4 series.
~TFG WEBMASTER | @Fighters_Gen
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