Street
Fighter II' Turbo / Hyper Fighting
REVIEW:
Wisely, Capcom didn't stop with just one
"enhancement" to the arcade phenomenon known as Street
Fighter 2: The World Warrior. Seeing as both Street Fighter 2 and SF2: Champion
Edition were massive hits
at the arcade scene and on consoles, of course Capcom gave fans more of what
they wanted. After the release of Champion Edition, unauthorized hacks
of SF2 were popping up in some arcades, enabling faster gameplay and
additional special moves. In response, Capcom released Street Fighter 2:
Turbo
or "Hyper Fighting", which increased the gameplay speed
greatly. The console versions also included a speed setting which slightly
altered the intensity of the speed increase.
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Street
Fighter 2 Turbo Character Select Screen.
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The main changes
from Champion Edition to Hyper Fighting include: New (and
better looking) character artwork on the character selection screen, the ability to select one new color
(in addition to the SF2: CE color) per character, re-colored backgrounds/stages, and of course... a noticeable
enhancement to the overall speed of the gameplay, which only intensified the classic mind games that the two previous
Street Fighter titles
became known for. Additionally, all characters (with the exception of Guile,
Balrog, Vega, Sagat & M. Bison) received at least 1 new special move.
No, Street
Fighter 2: Turbo didn't reinvent the wheel... why would they do such a
thing in the first place? It's easy for a casual onlooker to say "not much has changed" in the world of Street Fighter 2, but
common sense says "if it
ain't broke... don't fix it."
Street Fighter 2: Turbo was no doubt a must- have/must- play for any fighting
game fan at the time, and was one of the best and most competitive fighting game experiences
possible in 1992/1993.
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Try not to get
Guile's theme stuck in your head... (it won't work).
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The first console port of Hyper Fighting
came out on SNES, titled Street Fighter II Turbo. The highly-acclaimed
SNES port also contained a port of the prequel, Champion Edition
in the form of "Normal" mode. The SNES version's "play
speed" setting can be adjusted between 4 different speeds by default, with
a cheat code enabling up to 6 faster setting. Other secret codes enable players
to disable/enable specific Special Moves in VS Mode, in addition to play through
1-player mode with Special Moves disabled.
The Sega Genesis/MegaDrive
version of Hyper Fighting was called Street Fighter II' Plus: Champion
Edition in Japan and Street Fighter II': Special Champion Edition in
North America and Europe. The Genesis version was originally planned to be a
straight port of Champion Edition. However, the game was delayed in order
to make the graphics more competitive with the SNES and PC versions. Content
from the SNES version of Turbo was also added, resulting in the name
changes to II' Plus and Special Champion Edition.
Special Champion Edition
features "Champion" mode and "Hyper" mode, similar to the
Normal and Turbo modes found in the SNES Turbo version. This version was
also the first console version of a Street Fighter II to feature the
original opening sequence (with two generic martial artists fighting in from of
an audience). "Hyper" mode includes the 10-stars speed setting by
default, which was only accessible in the SNES version through a cheat code. A
secret code to adjust the speed setting in "Champion" mode was added
as well. Special Champion Edition was also the only home version at the
time of its release to feature "simultaneous button cancels".
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Page Updated: |
March
11th, 2024
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Developer(s): |
Capcom |
Publisher(s): |
Capcom |
Designer(s): |
Akira
Nishitani & Akira Yasuda (Akiman) |
Artwork
by: |
Bengus
(CRMK), Akiman, Kinu Nishimura,
Mick McGinty (U.S.
Box Art) |
Platform(s): |
Arcade, Super
Nintendo, Sega MegaDrive, Sega Genesis, XBLA, Wii Virtual Console, Wii U eShop
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Release Date(s): |
Dec.
1992
Arcade
July 11th, 1993
SNES
August 1993
/ SNES
Sept. 28th, 1993
Megadrive/Genesis as SFII' Plus: CE
October 1993
/ Megadrive/Genesis as SFII: Special CE
June 25th, 2007 Wii VC
Aug. 22nd, 2013
Wii U eShop |
Characters: |
Ryu,
Ken Masters,
Chun-Li,
Guile,
Dhalsim,
Blanka,
Zangief,
E. Honda,
Balrog,
Vega,
Sagat, M. Bison
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Featured Video:
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Related Games: |
Street Fighter 2, Street
Fighter 2: Champion Edition,
Super SF2, Super SF2 Turbo,
SSF2 Turbo Revival, SSF2T HD Remix, Street
Fighter, Ultra SF2, SF3: New Generation,
SF3: 2nd Impact, SF3:
3rd Strike, SF3: 3rd Strike Online Edition, Street Fighter 4, Super
SF4, Super SF4: 3D Edition, Super
SF4: Arcade Edition, Ultra SF4, Street
Fighter 5, Street
Fighter Alpha, Street Fighter Alpha 2, Street
Fighter Alpha 3, SFA3 Upper,
SFA3 Max, SFA: Anthology, SF:
Anniversary Collection, Street Fighter EX,
SFEX2, SFEX3, SF: The Movie,
Super Puzzle Fighter 2 Turbo,
Super PF2T HD Remix, Pocket
Fighter, Art of Fighting, World
Heroes, Fighter's History, Fighter's
History: Dynamite, Fatal
Fury, Fatal Fury 2, Mortal
Kombat,
Martial Champion |
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Gameplay
Engine
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10 / 10
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Story
/ Theme
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9.5 / 10
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Overall
Graphics
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9.5 / 10
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Animation
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9.5 / 10
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Music
/ Sound Effects
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10 / 10
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Innovation
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8.5 / 10
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Art Direction
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6.5 / 10
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Customization
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9.0 / 10
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Intro / Presentation
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8.5 / 10
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Replayability / Fun
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10 / 10
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"Ouch" Factor
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9.5 / 10
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Characters
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9.5 / 10
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BOTTOM LINE
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9.7
/
10
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Review based on Arcade
version
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Final
Words: |
Did you really think Capcom would quit with SF2
Champion Edition? Capcom knew they had a smash hit, and they ran with it... no
doubt a smart move at the time. There's also no doubt that many fighting game fans
(including myself) were naturally excited and overjoyed by this shiny new
Turbo / Hyper Fighting "update". Thanks to this memorable enhancement, featuring new graphics / colors / and refined gameplay,
Street Fighter 2 remained one of the top arcade and console fighting games of the early 90's.
Also worth mentioning... the official character artwork for SF2: Turbo
(below) was
particularly memorable, known for its incredibly sharp lines and killer foreshortening. If you read any gaming magazines
in the early 90's or picked up any of the official SF2 strategy guides, I
know you know what I'm talking about.
As a kid who loved to draw in the early 90's, I fondly remember timelessly gazing at
the artwork of SF2: Turbo (in addition to artwork in many future installments). I still have quite a few Street Fighter sketches
I did back in '92-'93.
In closing, SF2 Turbo was an important step in the long series history,
showcasing new visuals and reaffirming Capcom's footprint in the fighting game genre. The slight adjustment in gameplay
also made a statement about the longevity of Street Fighter 2 - proving that the game didn't have to change very much to keep players coming back for more.
~TFG
Webmaster |
@Fighters_Gen
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