Street Fighter II' Turbo / Hyper Fighting

REVIEWWisely, Capcom didn't stop with just one "enhancement" to the arcade phenomenon known as Street Fighter 2: The World Warrior. Seeing as both Street Fighter 2 and SF2: Champion Edition were massive hits at the arcade scene and on consoles, of course Capcom gave fans more of what they wanted. After the release of Champion Edition, unauthorized hacks of SF2 were popping up in some arcades, enabling faster gameplay and additional special moves. In response, Capcom released Street Fighter 2: Turbo or "Hyper Fighting", which increased the gameplay speed greatly. The console versions also included a speed setting which slightly altered the intensity of the speed increase.

Street Fighter 2 Turbo Character Select Screen.

The main changes from Champion Edition to Hyper Fighting include: New (and better looking) character artwork on the character selection screen, the ability to select one new color (in addition to the SF2: CE color) per character, re-colored backgrounds/stages, and of course... a noticeable enhancement to the overall speed of the gameplay, which only intensified the classic mind games that the two previous Street Fighter titles became known for. Additionally, all characters (with the exception of Guile, Balrog, Vega, Sagat & M. Bison) received at least 1 new special move. 

No, Street Fighter 2: Turbo didn't reinvent the wheel... why would they do such a thing in the first place? It's easy for a casual onlooker to say "not much has changed" in the world of Street Fighter 2, but common sense says "if it ain't broke... don't fix it." Street Fighter 2: Turbo was no doubt a must- have/must- play for any fighting game fan at the time, and was one of the best and most competitive fighting game experiences possible in 1992/1993. 

Try not to get Guile's theme stuck in your head... (it won't work).

The first console port of Hyper Fighting came out on SNES, titled Street Fighter II Turbo. The highly-acclaimed SNES port also contained a port of the prequel, Champion Edition in the form of "Normal" mode. The SNES version's "play speed" setting can be adjusted between 4 different speeds by default, with a cheat code enabling up to 6 faster setting. Other secret codes enable players to disable/enable specific Special Moves in VS Mode, in addition to play through 1-player mode with Special Moves disabled.

The Sega Genesis/MegaDrive version of Hyper Fighting was called Street Fighter II' Plus: Champion Edition in Japan and Street Fighter II': Special Champion Edition in North America and Europe. The Genesis version was originally planned to be a straight port of Champion Edition. However, the game was delayed in order to make the graphics more competitive with the SNES and PC versions. Content from the SNES version of Turbo was also added, resulting in the name changes to II' Plus and Special Champion Edition

Special Champion Edition
features "Champion" mode and "Hyper" mode, similar to the Normal and Turbo modes found in the SNES Turbo version. This version was also the first console version of a Street Fighter II to feature the original opening sequence (with two generic martial artists fighting in from of an audience). "Hyper" mode includes the 10-stars speed setting by default, which was only accessible in the SNES version through a cheat code. A secret code to adjust the speed setting in "Champion" mode was added as well. Special Champion Edition was also the only home version at the time of its release to feature "simultaneous button cancels".










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Page Updated: March 11th, 2024
Developer(s): Capcom
Publisher(s): Capcom
Designer(s): Akira Nishitani & Akira Yasuda (Akiman)
Artwork by: Bengus (CRMK), Akiman, Kinu Nishimura,
Mick McGinty 
(U.S. Box Art)
Platform(s): Arcade, Super Nintendo, Sega MegaDrive, Sega Genesis, XBLA, Wii Virtual Console, Wii U eShop
Release Date(s): Dec. 1992                           Arcade
July 11th, 1993
August 1993                    /  SNES
Sept. 28th, 1993              Megadrive/Genesis as SFII' Plus: CE
October 1993                  /  Megadrive/Genesis as SFII: Special CE
June 25th, 2007 
            Wii VC
Aug. 22nd, 2013
             Wii U eShop
Characters Ryu, Ken Masters, Chun-Li, Guile, Dhalsim, Blanka, Zangief, E. Honda, Balrog, Vega, Sagat, M. Bison

sf2turbo-arcade-selectionscreen.JPG (71868 bytes)sf2t-s16.jpg (59858 bytes)sf2t-s19.jpg (52879 bytes)sf2-s2.jpg (97643 bytes)

Featured Video:

Related Games: Street Fighter 2, Street Fighter 2: Champion Edition, Super SF2, Super SF2 Turbo, SSF2 Turbo Revival, SSF2T HD Remix, Street Fighter, Ultra SF2, SF3: New Generation, SF3: 2nd Impact, SF3: 3rd Strike, SF3: 3rd Strike Online Edition, Street Fighter 4, Super SF4, Super SF4: 3D Edition, Super SF4: Arcade Edition, Ultra SF4, Street Fighter 5, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, SFA3 Upper, SFA3 Max, SFA: Anthology, SF: Anniversary Collection, Street Fighter EX, SFEX2, SFEX3, SF: The Movie, Super Puzzle Fighter 2 Turbo, Super PF2T HD Remix, Pocket Fighter, Art of Fighting, World Heroes, Fighter's History, Fighter's History: Dynamite, Fatal Fury, Fatal Fury 2, Mortal Kombat, Martial Champion

Gameplay Engine

 10 / 10

Story / Theme

 9.5 / 10

Overall Graphics

 9.5 / 10


 9.5 / 10

Music / Sound Effects

 10 / 10


 8.5 / 10

Art Direction

 6.5 / 10


 9.0 / 10

Intro / Presentation

 8.5 / 10

Replayability / Fun

 10 / 10

"Ouch" Factor

 9.5 / 10


 9.5 / 10


 9.7 / 10

 Review based on Arcade version    


Final Words:

Did you really think Capcom would quit with SF2 Champion Edition? Capcom knew they had a smash hit, and they ran with it... no doubt a smart move at the time. There's also no doubt that many fighting game fans (including myself) were naturally excited and overjoyed by this shiny new Turbo / Hyper Fighting "update". Thanks to this memorable enhancement, featuring new graphics / colors / and refined gameplay, Street Fighter 2 remained one of the top arcade and console fighting games of the early 90's.

Also worth mentioning... the official character artwork for SF2: Turbo (below) was particularly memorable, known for its incredibly sharp lines and killer foreshortening. If you read any gaming magazines in the early 90's or picked up any of the official SF2 strategy guides, I know you know what I'm talking about. As a kid who loved to draw in the early 90's, I fondly remember timelessly gazing at the artwork of SF2: Turbo (in addition to artwork in many future installments). I still have quite a few Street Fighter sketches I did back in '92-'93.

In closing, SF2 Turbo was an important step in the long series history, showcasing new visuals and reaffirming Capcom's footprint in the fighting game genre. The slight adjustment in gameplay also made a statement about the longevity of Street Fighter 2 - proving that the game didn't have to change very much to keep players coming back for more.
~TFG Webmaster | @Fighters_Gen

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