Street Fighter II' Champion Edition
  


  

REVIEW"Twelve Street Fighters can now battle each other in 78 possible matchups!" The most in a fighting game to date! Revolutionary (again). Street Fighter II was still dominating arcades when Capcom decided to surprise fans with an updated version called Street Fighter 2' Champion Edition. This new version introduced slightly tweaked damage, character balance updates, and visual updates including remixed character selection artwork & stages. Additionally, Champion Edition made the previous game's 4 boss characters (Balrog, Vega, Sagat & M.Bison) playable characters for the first time! The option for player-1 and player-2 to select the same character was also introduced, making this version of Street Fighter II THE version to play at the time. The excitement of SF2:CE kicked off the scene all over again!
 
 

As if fans weren't going to insert their coins!

  
Everything that was great about "vanilla" Street Fighter II2 was brought back in Champion Edition. The updated character art and backgrounds went a long way in keeping the game looking fresh. Champion Edition not only brought players back to arcades, but helped Capcom continue the SF2 series into the future by becoming another smash hit at arcades. Worth mentioning, "sequels" of arcade games in the early 90's were somewhat rare... so there was a lot of excitement surrounding Champion Edition. As someone who was always at the arcades in the 90's, I remember seeing the crowd behind the Street Fighter machines just get bigger.... and bigger... and bigger. 
   

The new character select art was a huge improvement.

   
Street Fighter II: Special Champion Edition released on the Sega MegaDrive & Genesis version of the title. It was first of two Street Fighter II ports for the console coming in a 24 Megabit cartridge. The Genesis version was originally planned to be a straight-up port of Champion Edition. However, after Street Fighter II Turbo was announced on SNES, Sega ordered their version to be delayed so Capcom could add the SNES Turbo content to this version as well.
 

Vega (Claw) can now "block" in SF2: Champion Edition!

 

  FUN FACTS: In the original Street Fighter II, Vega (Claw) did not have a block animation, but instead performing backflips to evade the player's attacks. With the four bosses now functioning like normal characters in the hands of human players in Street Fighter II: Champion Edition, Vega received his own unique block animations.


Special Champion Edition features "Champ" mode with Champion Edition rules and "Hyper" mode with Hyper Fighting rules. The ten-stars speed settings in "Hyper" mode, which were only accessible in the SNES version through a cheat code, is available by default in the Genesis version, and a cheat code that allows players to adjust the speed in "Champion" mode was added in its place. This edition was also the first console version of Street Fighter II to feature the original arcade intro.
 

What're you doing in China, Balrog!? First time for everything.

   

 

 

 

 

 

 

 

 

 

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Page Updated: March 11th, 2024
Developer(s): Capcom
Publisher(s): Capcom
Designer(s): Akira Nishitani           Designer
Akira Yasuda
               Designer
Yoshiki Okamoto       Producer
Artwork by: Bengus (CRMK), Akira Yasuda (Akiman), Kinu Nishimura, Shoei, Mick McGinty  (U.S. Box Art)
Platform(s): Arcade, Genesis, TurboGrafx-16, PC, PlayStation, Saturn, Sega Master System, Wii Virtual Console
Release Date(s): April 1992                       Arcade
June 12th, 1993             PC
Sept. 27th, 1993
            Genesis/MD as SF2: Special CE
Sept. 28th, 1993            Genesis/MD as SF2: Special CE
Oct. 29th, 1993              Genesis/MD as SF2: Special CE
July 29th, 2008               Wii Virtual Console
Oct. 13th, 2008              Wii Virtual Console
Oct. 17th, 2008              Wii Virtual Console
Characters Ryu, Ken Masters, Chun-Li, Guile, Dhalsim, Blanka, Zangief, Edmond Honda, Balrog, Vega, Sagat, M.Bison

Featured Video:

Related Games: Street Fighter 2, Street Fighter 2 Turbo, Super Street Fighter 2, Super SF2 Turbo, Super SF2 Turbo Revival, Super SF2T HD Remix, Street Fighter, Ultra SF2, SF3: New Generation, SF3: 2nd Impact, SF3: 3rd Strike, SF3: 3rd Strike Online Edition, Street Fighter 4, Super SF4, Super SF4: 3D Edition, Super SF4: Arcade Edition, Ultra SF4, Street Fighter 5, SF5: Arcade Edition, SF5: Champion Edition, Street Fighter 6, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, SFA3 Upper, SFA3 Max, SFA: Anthology, SF: Anniversary Collection, Street Fighter EX, SFEX2, SFEX3, SF: The Movie, Super Puzzle Fighter 2 Turbo, Super PF2T HD Remix, Pocket Fighter, Art of Fighting, Samurai Shodown, World Heroes, Fighter's History, Fatal Fury, Fatal Fury 2, Mortal Kombat, Teenage Mutant Ninja Turtles: Tournament Fighters, Martial Champion
  

Gameplay Engine

 10 / 10

Story / Theme

 9.5 / 10

Overall Graphics

 9.5 / 10

Animation

 10 / 10

Music / Sound Effects

 9.5 / 10

Innovation

 9.0 / 10

Art Direction

 10 / 10

Intro / Presentation

 8.5 / 10

Replayability / Fun

 10 / 10

"Ouch" Factor

 10 / 10

Characters

 10 / 10

BOTTOM LINE

 9.9 / 10

 Review based on Arcade version    

 

Final Words:

Even in 1992-1993, some kids preferred to "complain" about a new version of a fighting game instead of just shut up and enjoy it. The ones playing the game were having the most fun, as usual. I didn't complain, I put tons of quarters into the SF2: CE cabinet and loved every second. You wanna play? You better beat me first... put your quarter up and get in line. I'm not moving! 

Playable bosses? Sign me up. This was a necessary update and a smart move by Capcom at the time. Remember, for true appreciators of the game... it was "amazing" just to see Balrog, Vega, Sagat, and M. Bison appearing on other stages besides their own. Just chillin'. It was an exciting time.

Call it a rehash... call it the same... call you whatever you want... it doesn't matter, because SF2: Champion Edition was the hottest thing at the arcades and on consoles when it debuted. If you wanted to play the new version of Street Fighter in the early 90's... you put your quarter up, shut up, and quickly learned why it was the most popular fighting game.

The only legitimate complaint that Street Fighter 2 fans could've possibly had is that bosses weren't playable, and Capcom answered their prayers with Champion Edition. Money in the bank... Happy players. Another year or more of ultra competitive gameplay, growing the fighting game scene worldwide. Welcome back to the arcade! Those were the days.

After some time, someone at Capcom decided everyone wanted faster gameplay... and thus, Street Fighter II ' Hyper Fighting / Turbo soon followed Champion Edition, adding to the worldwide phenomenon that Street Fighter 2 (and fighting games at arcades) was steadily becoming in the early 90's.
~TFG Webmaster | @Fighters_Gen
 
 

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