Mortal
Kombat II
STORY:
Following
his defeat to Liu Kang, Shang Tsung begs his master, Shao Kahn, to spare
his life. He tells Shao Kahn that the invitation for Mortal Kombat
cannot be turned down, and if they hold it in Outworld, the Earthrealm
warriors must attend. Kahn agrees to this plan, and restores Tsung's youth.
He extends the invitation to Raiden, who gathers his warriors and takes
them into Outworld. The tournament is dangerous, as Shao Kahn has the "home
field advantage," and an Outworld victory will unbalance the furies and
allow Outworld to subsume Earthrealm.
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Mortal
Kombat 2 character selection screen.
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REVIEW:
Many
fans still consider Mortal Kombat II to be the best installment out of the
early MK series. Maybe because the MK team at Midway improved on nearly every single aspect
of the original title... and exceeded all expectations. MK2 sees the return of most of the original cast,
with the exclusion of Kano, Sonya, and Goro. Additionally, the boss of MK1,
Shang Tsung, makes his appearance as a regular playable character (with a new
look to boot), and joins newcomers, such as: Mileena, Baraka, Kung Lau and Jax. In addition, two new boss
characters await players at the end of MK's iconic Arcade Ladder, those being
Kintaro and Shao Kahn. MK2 also includes a variety of "secret"
characters (Jade, Smoke & Noob Saibot) whom players can fight against if
they meet certain conditions during the 1-player mode.
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The Pit 2 was one of the
coolest stages... still is.
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Along with all new highly-entertaining Fatalities, Mortal Kombat II adds
"Friendships" and "Babalities" to the
array of entertaining finishing moves... and no doubt, surprised the hell out of
returning players with unexpected humor. These additions were designed to add levity to the game simply because some people
took the violence and gore a little too seriously. Friendships involve
the victor performing a "joke" on the loser, instead of killing them.
Because of the pure randomness of the Friendship and Babality moves, rumor
spreading become prevalent during the course of MK2... adding even more hype to the
franchise, no doubt.
MK2's gameplay feels very much like the original, but perhaps was a bit more
accessible and more fun to
play (multiplayer) this time around. As you probably just noticed, I did put
"multiplayer" in parentheses, and that's because... one does not
"play" 1-player MK2. Allow me to explain:
See, the computer AI is so cheap and abusive (primarily in the arcade version), it's not
really even a fighting "game" that can be played. The CPU AI was
written with a certain (evil) code that "mirrors" and predicts the
player's movements as soon
as they've inputted their command, whether it's walking, jumping, or attacking.
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This
is how to punish Liu Kang's flying kick!
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It's a bit tricky to explain with words alone, but basically, fighting against
the CPU is more like looking for ways to exploit its cheap, and incredibly
unfair (yet stupidly effective) tactics.
Quick
story: I returned to MK2 for a run through the arcade ladder in 2015...
and holy hell, my brain hurt by the time I beat Shao Kahn.
It was not fun.... I forgot how cheap the AI was in the arcade version. However, I'm 95% sure the
default CPU AI was toned down in the SNES version (which I played more of as a
kid, over
the arcade version).
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Every Fatality in MK2 was
entertaining. . .
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To sum up the greatness of MK2...
the sequel was faster, bloodier, gorier, louder, and even improved quite a
bit in the graphics department. MK2 made just as big a splash, if not a bigger
splash than the original made when it released in arcades (a pretty difficult
thing to
do for any fighting game). As a 10-11 year old when MK2 came out,
I can tell you that it was hard to make a
case that Mortal Kombat II wasn't "the shit" when it came
out. Nearly everyone I knew was playing it or at least talking about
it... and MK2 certainly gave players enough to talk about! Secret
opponents,
secret Fatalities, Babalities, Friendships, Easter eggs... you name it. (This
trend of hidden secrets continued and "fully blossomed" in the sequel,
MK3).
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FUN
FACT: In MK2, Johnny Cage can uppercut
his opponent's head off 3 or more times. If you could perform this at your
arcade, you were famous!
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Speaking of secrets... Like the first game, Mortal Kombat 2's hidden Easter Eggs definitely added a ton of hype to the game - even for "casual" fighting game fans who don't normally pay attention to the genre. it was pretty cool that the original "secret"
opponent in MK1 (Reptile) became fleshed out and playable in MK2.
As a whole, the new characters introduced in MK2 also made for a
more balanced and better-looking roster. The moody new stage environments and
BGMs are straight up badass as well. Some new combo possibilities were introduced in this
installment, which helped make the game a bit more competitive (but still not quite
as competitive or technical as other 2D fighters of the time).
The epic-looking stage
Fatalities, multiple traditional fatalities, and the obscurely hilarious
Babalities & Friendships were the icing on the cake to the most playable
iteration of MK to date. One of the only
noticeable flaws of MK2 (besides the cheap CPU AI in the arcade version)
was that the entertaining "Test Your
Might" mini game from the prequel was nowhere to be found. Besides that,
for a fighting game that hit both arcades and consoles.... MK2 basically "had it all" in
1993-1994.
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Page Updated: |
September
4th, 2022
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Developer(s): |
Midway |
Publisher(s): |
Midway, Acclaim |
Designer(s): |
Ed Boon, John Tobias
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Artwork By: |
Patrick Rolo
Character Illustrations
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Platform(s): |
Arcade, Super
Nintendo, Sega Genesis, Sega 32X, Nintendo Game Boy, Sega Game Gear, Sega Saturn, PC, Amiga,
PlayStation Portable
(in Midway Collection),
Xbox 360
(XBLA),
PlayStation 3, PSN
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Release Date(s): |
June
25th, 1993
Arcade
May 16th, 1994
PC
Sept. 1994
SNES/Game Gear/Game Boy
Oct. 27th, 1994
Game Boy
Nov. 11th, 1994
Game Boy
Dec. 5th, 1994
Mega Drive/Genesis
1994
32X/Sega Master System/Amiga
Mar. 28th, 1996
Saturn
Mar. 29th, 1996
Saturn
Aug. 30th, 2011
PSN - in MK: Arcade Kollection
Aug. 31st, 2011
XBLA - in MK: Arcade Kollection |
Characters: |
Scorpion,
Sub-Zero, Reptile,
Mileena,
Kung
Lao, Baraka,
Kitana, Johnny
Cage, Rayden,
Shang
Tsung, Liu Kang, Jax Briggs,
Shao
Kahn, Jade, Smoke,
Noob
Saibot, Kintaro
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Featured Video:
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Related Games: |
Mortal
Kombat, Mortal Kombat 3, Mortal
Kombat 3 Ultimate,
Mortal Kombat 4, Mortal
Kombat Gold, MK: Deadly
Alliance, MK: Deception, MK: Armageddon, Mortal
Kombat Trilogy, Mortal
Kombat VS DC Universe, Mortal Kombat 9, Mortal
Kombat X, Mortal Kombat 11, Mortal
Kombat 1, Eternal
Champions, Samurai Shodown, Fatal
Fury Special, World Heroes, Virtua
Fighter 2, Super Street Fighter 2, Street
Fighter: The Movie, Killer Instinct, Primal
Rage |
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Gameplay
Engine
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9.0 / 10
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Story
/ Theme
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10 / 10
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Overall
Graphics
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10 / 10
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Animation
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9.5 / 10
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Music
/ Sound Effects
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9.5 / 10
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Innovation
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10 / 10
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Art Direction
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9.0 / 10
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Customization
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5.0 / 10
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Options / Extras
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8.5 / 10
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Intro / Presentation
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8.5 / 10
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Replayability / Fun
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9.0 / 10
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"Ouch" Factor
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10 / 10
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Characters
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9.0 / 10
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BOTTOM LINE
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9.7 /
10
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Review based on Arcade
version
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Final
Words: |
Mortal Kombat 2
was a smash hit in arcades, naturally. It had every reason to succeed and was one of the "best sequels" of the time period. There was a lot to like about MK2... memorizing all the moves, Fatalities, Friendships, and other random secrets.
MK2 definitely raised the bar for "realism" in fighting games. There were some similar games floating around the market in the early-mid 90s, attempting to ride MK2's coattails with "lifelike" digitized graphics, but MK2 easily outshined them all. In terms of quality on that front, it was definitely hard to compete with MK2.
The game was just so crisp!
The smash hit arcade version (which definitely turned heads at the time for being visually impressive) thankfully, made a great translation onto home consoles. Shoutouts to the SNES port, which I'm pretty sure was the visually superior version at launch (until later versions arrived). I must've clocked 500+ hours onto that little MK2 SNES cartridge.
Good times.
I was always a fan of the "hard-hitting moves" of MK2. The ouch factor was really solid for back then. Uppercutting your opponent off the stage for the win, or performing Katana's crazy fan combos never seemed to get old.
Like many other obsessed 90's arcade kids, I had all the fatalities memorized.
Back then, I'm pretty sure I memorized every move in the game (and all these decades later, I've forgotten
most of them).
~TFG Webmaster | @Fighters_Gen
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