Mortal
Kombat 4
STORY: Thousands
of years ago, during a war with the corrupt Elder God known as Shinnok,
Raiden was responsible for the death of an entire civilization. To avoid
a repeat of this event, as well as to protect all realms from Shinnok's
threat, Raiden waged a brutal campaign and, at a heavy price, exiled his
rival to a dark place known as the Netherealm.
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Mortal Kombat goes 3D for
the first time ever.
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REVIEW:
The
Mortal Kombat series hadn't changed much over the course of four
installments, all of which used the same style of 2D digitized graphics. The overall
graphics style of the Mortal
Kombat series was indeed starting to look a bit "aged,"
especially since many other fighting games of the time were using fully 3D
graphics (including one of MK's main rivals, Street Fighter).
Thus, the first 3D incarnation of the series, Mortal Kombat 4,
was the "makeover" that many fans were demanding. However, like
the other 2D fighting game franchises that "went 3D" in the mid-late
90's, the translation from 2D to 3D certainly wasn't perfect.
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Frantic
gameplay with weapons and plenty of jank.
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Mortal Kombat 4
plays very much like its 2D predecessors, even though
to an
untrained eye it might look like a fully 3D fighting game. Fighting still
remains on a 2D plane, and overall, not a whole lot
has changed about the core gameplay mechanics. The most notable and innovative gameplay
enhancement of MK4 is the ability
for each character to draw a weapon.
Weapons are unique to each fighter, and every character
has several respective weapon attacks that they can perform. If a fighter is hit
with a weapon drawn,
they immediately drop their weapon to the floor. Afterwards, the weapon can be
picked up again by either player. Weapons and other background items could also be thrown at opponents, doing major
damage on contact. The weapon system wasn't very deep, but definitely added a
fun and "flashy" element to MK's trademark gameplay system.
In addition to
weapon combat, MK4 introduced "Throw Breaks" that somewhat
remedied Mortal Kombat's "semi-cheap" throwing system. The combo system
is still based on MK3's sequenced button presses; however, most of the
combos didn't connect for more than three or four hits. A variety of air juggle
possibilities also opened up after certain chain combos.
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Mortal
Kombat 4 gameplay on PlayStation 1.
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MK4 presents solid visuals overall.
While the fully rendered character models have some noticeable jaggy edges, the
classic fighters appear very sharp on screen (especially in the arcade version).
It was a treat to finally see the iconic MK characters step out
of the
"lazy" digitized graphics and into the next dimension. Some of the
classic MK character moves looked solid in 3D, however, there
were a considerable amount of awkward & laughable animations as well.
Many of the fighting stances and special moves just didn't have the same impact
or ooomph... and definitely lost some of their "charm" from the
2D to 3D translation. In some cases, the new computer generated 3D animations just didn't live up to the originals... but
on the bright side, at least the animations this time were "new".
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Raiden
with the random powerbomb? Cool.
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Overall, MK4's combo system and gameplay was pretty
entertaining for a while, but just didn't have as much depth or lasting appeal
as other 2D & 3D fighters of the time.
The character roster was also on the small side, as Midway once again wiped
the slate clean and introduced new characters while leaving out many of
the beloved classics. The character
selection is a mixed bag in MK4... I'm sure some fans absolutely hated
the new characters, but no doubt Quan Chi & Shinnok
were convincing new bad guys, fitting into the roster very well.
The music and sound of Mortal Kombat 4 is pretty much what you'd expect,
with "grim-sounding" and "moody" music tracks. The laughably unintelligible "gibberish" spoken by MK4's fighters during
special moves also returns and sounds sillier than ever. Like previous installments, MK4 certainly didn't have the
best soundtrack or most pleasing sound effects in the fighting game realm... but
it was nonetheless entertaining and, in retrospect, pretty memorable.
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Page Updated: |
April
25th, 2024 |
Developer(s): |
Midway |
Publisher(s): |
Midway |
Designer(s): |
Ed
Boon
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Platform(s): |
Arcade, PlayStation, Nintendo 64, PC
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Release Date(s): |
Oct.
15th, 1997
Arcade
June 23rd, 1998 N64
June 24th,
1998 PS1
July 31st, 1998 PC
Sep. 9th, 1999
Dreamcast - as MK: Gold |
Characters: |
Scorpion,
Sub-Zero, Liu Kang, Jax Briggs,
Johnny
Cage, Sonya Blade,
Reiko,
Jarek, Kai, Raiden,
Tanya,
Quan
Chi, Fujin,
Shinnok,
Reptile,
Meat,
Goro, Noob
Saibot
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Featured Video:
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Related Games: |
Mortal
Kombat Gold, Mortal
Kombat, Mortal Kombat 2, Mortal
Kombat 3, Mortal Kombat 3 Ultimate, MK: Deadly
Alliance, MK: Deception, MK: Armageddon,
MK Trilogy, Mortal
Kombat Vs. DC Universe, Mortal Kombat 9, Mortal
Kombat X, Mortal Kombat 11, Mortal
Kombat 1, Mace:
The Dark Age, Soul Blade, Soul Calibur, Rival
Schools, Bloody Roar, Street
Fighter EX, Street Fighter III: New Generation, Tekken
3 |
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Gameplay
Engine
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7.0 / 10
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Story
/ Theme
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7.0 / 10
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Overall
Graphics
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8.0 / 10
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Animation
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6.5 / 10
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Music
/ Sound Effects
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6.5 / 10
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Innovation
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7.0 / 10
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Art Direction
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6.5 / 10
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Customization
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5.0 / 10
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Options / Extras
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5.0 / 10
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Intro / Presentation
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5.0 / 10
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Replayability / Fun
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6.5 / 10
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"Ouch" Factor
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8.0 / 10
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Characters
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7.5 / 10
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BOTTOM LINE
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7.0
/
10
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Review based on Arcade
version
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Final
Words: |
Overlooking a few gameplay quirks, Mortal Kombat 4 was a halfway decent sequel,
enjoyable for casual and hardcore MK fans alike. What MK4 did
right was that it stuck to its 2D roots, but some of its charm was lost in the
translation to 3D graphics. The MK team at Midway were obviously "newbs"
to the 3D thing, while other fighting game franchises were really starting to
flesh out their 3D animation quality.
As a "2D" fighting game, MK4 also had some tough competition in
1997-1998, and certainly wasn't the deepest one out there. In September 1999, a
sequel to MK4 (Mortal Kombat Gold) was released as a launch title
for the Sega Dreamcast.
~TFG Webmaster | @Fighters_Gen
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