Tekken 3

STORY:  Set fifteen years after the King of the Iron Fist Tournament 2, the story starts with Jun Kazama, who has been living a quiet life in Yakushima with her young son, Jin, who is the son of Kazuya Mishima. Heihachi Mishima, meanwhile, has established the Tekken Force, an organization dedicated to the protection of the Mishima Zaibatsu. Using the company's influence, Heihachi is responsible for many events that have ultimately led to world peace. However, while on an excavation in Mexico, a squadron of Heihachi's Tekken Force is attacked and vanquished by a mysterious being. The only surviving soldier manages to relay a brief message to Heihachi, describing the perpetrator as an "Ogre" or a "Fighting God". Heihachi and a team of soldiers investigate, with Heihachi managing to catch a glimpse of the culprit. After seeing the Ogre character, Heihachi's long dormant dream of world domination is reawakened. He seeks to capture Ogre to use him for this goal.

Soon after, various martial arts masters begin disappearing from all over the world, and Heihachi is convinced that this is Ogre's doing. In Yakushima, Jun starts to feel the presence of Ogre approaching her and Jin. Knowing that she has become a target, Jun tells Jin about Ogre, and instructs him to go straight to Heihachi should anything happen. Sometime after Jin's fifteenth birthday, Ogre does indeed attack. Against Jun's wishes, Jin valiantly tries to fight Ogre off, but Ogre brushes him aside and knocks him unconscious. When Jin reawakens, he finds that the house has been burned to the ground, and that his mother is missing and most likely dead. Driven by revenge, Jin goes to Heihachi and tells him everything. Jin begs Heihachi to train him to become strong enough to face Ogre again. Heihachi accepts.


Three years later, Jin grows into an impressive fighter and master of Mishima Style Karate. On Jin's nineteenth birthday, the King of the Iron Fist Tournament 3 is announced, and Jin prepares for his upcoming battle against Ogre. He is unaware, however, that Heihachi is merely using him and the rest of the competitors as bait to lure Ogre out in order to capture him. Eventually, the tournament leads to the final confrontation between Jin and The God of Fight. Paul Phoenix was successful in defeating Ogre, however, he leaves after winning the match. Unknown to him at the time, Ogre is able to transform into a much more powerful "true" from, known to the players as "True Ogre". When Jin arrives, he is confronted by this True Ogre form and begins the fight. The battle rages for hours, until Jin finally emerges the victor and Ogre completely dissolves. Moments later, Jin is gunned down by a squadron of Tekken Forces led by Heihachi, who, no longer needing Jin, finishes the job personally by firing a final shot into his grandson's head.

However, Jin, revived by the Devil Gene within him (because after Jin's mother had gone missing following an attack from Ogre, Devil returned, branded Jin's left arm with a mark, possessing him), reawakens and makes quick work of the soldiers, turning his attention to Heihachi and literally smashing him through the wall of the temple. Heihachi survives the long fall, but Jin, in mid-air, sprouts black, feathery wings and strikes Heihachi one last time. He then flies off into the night, leaving his bewildered grandfather staring after him.

The largest Tekken roster to date... and the best looking!  ~Ogre

The third installment to Namco's exciting martial arts-based 3D fighting game takes place an entire 15 years after the events of TEKKEN 2. Due to the new timeframe, many of TEKKEN's veteran warriors look noticeably older or matured, along with some "new blood" to spice up the roster. TEKKEN's gameplay hadn't changed a whole lot from the first game to TEKKEN 2... but TEKKEN 3 introduced some key gameplay elements that enhanced the experience, including a now-staple 3D fighting game mechanic, the "sidestep".... Finally, TEKKEN not only looked like a 3D fighting game, it actually played like one.

New tech like side-stepping and counters redefined TEKKEN's gameplay.

Along with improved character control and noticeably smoother animations, TEKKEN 3's sidestepping mechanic evolved the traditional "2D" aspect of fighting games. While using sidesteps properly required a "learning curve" for casual players... advanced players could now dodge opponents' attacks either by moving left or right, in addition to ducking high attacks by crouching. Tapping "up" or "down" on the D-pad allows fighters to freely move around the 3D environments and dodge their opponent's attacks (or projectiles) when timed properly. Of course, all returning characters received great updates to their movesets, including all new punch and kick counters (which require very strict timing). That means players who simply "button mash" in TEKKEN could easily be predicted and countered by practiced players in all new ways! 

The sidestep mechanic alone reinvented TEKKEN's tried-and-true, previously combo-oriented gameplay engine - opening up new movement strategies and concepts such as beautifully-animated "Side Throws". Side Throws differ in animation depending on whether the opponent is thrown on their left or right side, and are completely unique for each character. No doubt, these new throws were some of the coolest-looking throw animations ever seen in a fighting game. Of course, fighters can also now "launch" their opponents from the side and perform unique air combos (including some specific combos that only work on the side or from behind). These deeper technical aspects of TEKKEN 3's gameplay made the game stand out to competitive players, as other 3D fighting games weren't even attempting this level of gameplay depth. The innovative sidestep system would be refined and fleshed out further in future TEKKEN installments.


Badass Cyber-Ninjitsu VS Authentic Capoeira? Legendary.


Now that the core gameplay was evolving from a 2D plane into a 3D plane, the character development was also able to take a noticeable step forward. Several intricately-designed new fighters have joined the cast, each representing their own unique brand of authentic martial arts... and also highlight the new "3D movement" of the game. Newcomers include a young Tae Kwon Do expert Hwoarang,  a cool Capoeira martial artist Eddy Gordo, and a fast and agile Chinese female, Ling Xiaoyu. Last but not least, Jin Kazama takes the place of his father, Kazuya, fighting very similarly to his old man but featuring his fair share of unique attacks and clearly doing this "his way". Even though several characters from the prequels were sadly missing-in-action, TEKKEN 3's roster was the most diverse and perhaps most balanced to date, with all characters offering very different styles of fighting (especially in the hands of a skilled player).


Heihachi learns about TaeKwonDo the hard way.


The console version of TEKKEN 3 wasn't simply an "arcade port"... which was the expected standard when an arcade fighting game released on console. The PS1 version of TEKKEN 3 actually had several exciting additions over the arcade version, including fully-animated FMV character endings (which rocked), and new modes such as TEKKEN Ball (a volleyball type game where you can use any of the characters) and TEKKEN Force mode (a 2D beat-em-up style game with four levels). These bonus modes were incredibly innovative modes for a fighting game at the time, offering a nice change of pace from the usual 1-vs-1 fighting. Also included in the home package is Team Battle mode - enabling up to 8 fighters on each player's team, and a Music Gallery where you can listen to Arcade and Console version tracks for every character. All in all, TEKKEN 3 innovated console fighting games at the time with its polished gameplay and console-exclusive bonus features.

  The PlayStation 1 version of TEKKEN 3 sold over 8.3 million copies, making it one of the highest-selling fighting games of all time.


Page Updated: May 2nd, 2021
Developer(s): Namco
Publisher(s): Namco
Designer(s): Masahiro Kimoto           Director
Katsuhiro Harada
Hijame Nakatani
Platform(s): Arcade, PlayStation, Dreamcast, PSN
Release Date(s): Mar. 20th, 1997              Arcade
Mar. 26th, 1998                PS1
Apr. 29th 1998
Sept. 12th, 1998
Oct. 31st, 2001               Dreamcast - via Bleemcast!
Dec. 21st, 2001                 PS1
Characters Jin Kazama, Ling Xiaoyu, Eddy Gordo, Hwoarang, Lei Wulong, King, Nina Williams, Forrest Law, Julia Chang, Paul Phoenix, Yoshimitsu, Gun Jack, Kuma, Panda, Bryan Fury, Ogre, Anna Williams, Tiger, True Ogre, Heihachi Mishima, Dr. Boskonovitch, Gon, Mokujin

Featured Video:

Related Games: Tekken, Tekken 2, Tekken Tag Tournament, Tekken Advance, Tekken 4, Tekken 5, Tekken 5: Dark Resurrection, Tekken 5: Dark Resurrection Online, Tekken: Dark Resurrection, Tekken 6, Tekken 6: Bloodline Rebellion, Tekken Tag Tournament 2, Tekken 7, Tekken 7: Fated Retribution, Tekken Revolution, Tekken Hybrid, Tekken 3DS: Prime Edition, Street Fighter X Tekken, Soul Blade, Soul Calibur, Ehrgeiz, Tobal No. 1, Tobal 2

Gameplay Engine  9.5 / 10
Story / Theme  9.5 / 10
Overall Graphics  9.0 / 10
Animation  9.0 / 10
Music / Sound Effects  9.0 / 10
Innovation  9.0 / 10
Art Direction  9.0 / 10
Customization  8.0 / 10
Options / Extras  10 / 10
Intro / Presentation  10 / 10
Replayability / Fun  9.0 / 10
"Ouch" Factor  9.5 / 10
Characters  9.5 / 10

 9.6 / 10

 Review based on Arcade / PS1 version    


Final Words:

Without a doubt, TEKKEN 3 was one of the best 3D fighting games of the era... innovating in presentation, character development, and gameplay. While the arcade version was a hit among arcade-goers of the late 90's, the PS1 version of TEKKEN 3 knocked it out of the park with impressive "arcade quality" graphics, exclusive bonus modes, amazing character endings, tons of extra options (including the best music player to date), and other high-quality hidden unlockables. 

was definitely a reason to be "proud" to be a console fighting game player in the late 90's... because if you weren't playing it, you were seriously missing out. TEKKEN 3 raised the bar for fighting games, 3D and 2D alike. Not only did TEKKEN 3 improve its own tried-and-true gameplay elements and expand character movesets for returning players to enjoy, but presentation-wise, TEKKEN 3 made a huge impact even among mainstream reviewers and casual players. Most importantly, TEKKEN 3's gameplay system was fun, easy-to-get into, yet solid (albeit slightly unbalanced), paving the way for many successful sequels.

intro cinematic on PS1 is still among my favorite video game intros of all time. It flows brilliantly from beginning to end; the music and cinematics "perfect" to get fans into the series. TEKKEN 3's intro defined the forward direction fighting games were heading in, into the next century. The characters of TEKKEN saw a drastic evolution in terms of appearance and larger movesets, demonstrating their authentic martial arts styles more than ever before. The FMV character endings were equally visually impressive, fleshing out TEKKEN's amazing roster to new heights.

In retrospect: Some nostalgic fans are known to say things like "TEKKEN 3 was the pinnacle of the series"... and in terms of presentation (and intro), it's definitely up there. However, a fighting game is so much more than a good intro. If you think TEKKEN 3 is as good as TEKKEN gets, you're mistaken (and missing out). TEKKEN 3 was actually pretty unbalanced and had many broken combos. That said, I implore old school (casual) fans to take off their "nostalgia glasses" and actually learn how to play modern TEKKEN... like TEKKEN 7. The improved balance & animations, deeper movesets, and upgraded gameplay mechanics are where it's at! 

Two years after TEKKEN 3's successful arcade release, a sequel, TEKKEN Tag Tournament (and future smash hit on PS2) was released. TEKKEN Tag Tournament used an upgraded gameplay system based on TEKKEN 3's, innovating with 2-vs-2 tag team gameplay, and added many returning characters who were missing in TEKKEN 3.
~TFG Webmaster | @FIGHTERS_GEN

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