Tekken
5: Dark Resurrection Online
REVIEW: Namco has
finally given us competitive TEKKEN-fanatics what we've been craving for years...
online
battles with other players across the country (and sometimes the world). TEKKEN 5: Dark Resurrection Online sports 1080p graphics
for those of you with the latest HDTV sets (still a new thing in 2007, mind you). The game is so crispy on PS3, it even looks pretty good on regular
HDTVs that aren't 1080p. And if you don't yet own an HDTV, Namco says you should get one... because TEKKEN is now in full HD, and looks
ohh so pretty with optimal settings. Better than the arcade version? You bet.
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Tekken
5: Dark Resurrection hits PS3 in 1080p!
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Tekken
5: Dark Resurrection released for the PS3 as an exclusive digital title on the PlayStation Network. It didn't feel like a "home release"
as much as the PSP version did (Tekken: Dark Resurrection) because the PS3 version lacked endings, Story Mode, Survival Mode, Team Battle,
and Practice Mode. Tekken 5: DR Online remedies a few of the missing
1-player modes by adding in Survival Mode, and the ultra-important Practice
Mode. Unfortunately, there is still no story mode or character endings in the PS3 version, so you'll have to go back to TEKKEN: Dark Resurrection on PSP to enjoy all those goodies. It's worth it to own both games, actually!
So, how is
the first official online-enabled Tekken? Well, that all depends on your connection
(and whom you play against)... simply put, if you don't have access to a top
notch connection, you can pretty much forget about playing
Tekken Online. I use a wired FIOS connection, and while imperfect, it definitely feels solid against certain players. So for this review, feel free to insert the phrase "when
there is NO lag" after every positive thing I say about this game.
Tekken 5: DR Online has a variety of online features, including: Rankings, battle lobbies, headset support, and in-match spectating. You can either create a room (up to 8 people) or join a lobby, where you
wait in line to play the winner. It's similar to "putting your quarter up"
at an arcade machine, winner stays, loser pays... old school. Or 2005-ish if you were frequent to arcades to play TEKKEN 5, like I was.
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35
amazing fighters... each with
100+ moves. Practice up!
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Online match options include
Pick-up Match, Opti Match, Quick Match, Custom Match and Friend Match;
a good variety of ways to find challengers. You can of course see which of your friends are
currently playing Tekken 5: DR Online via your PS3 friends list, and you can receive invitations to play
as long as your profile is "online". Even if your playing another game
on your PS3, as long as you're signed in to PSN, you can still receive
invitations to play Tekken... pretty cool. The head-set support in this
game is also an enjoyable feature, allowing for some funny (and sometimes
not so funny) live commentary and/or trash talking. However, choosing to
create a room with headset support will increase your chances of lag, so
I usually play without it... I prefer not talking while playing anyway.
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T5:DR was the best Tekken in years.
PS3 version = amazing.
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T5: DR Online is
a mixed bag as far as stability goes.... Sometimes it's smooth enough to play,
other times (most of
the time) it lags significantly. Lag is definitely
the biggest issue with Tekken 5: DR Online and once again greatly
depends
on who you play against & their connection, as well as your own.
Unfortunately, there's
no way to tell who will lag before a match, but if you do notice someone
is lagging more than usual; you can easily kick them out of your room before
wasting your time.
When sudden
lag appears during random fights (and it will), expect to mistakenly drop
your opponent after a launcher, and mess up your air combos that you usually
hit 100% of the time. Missing a combo of course can change the pace of
the fight, and needless to say you can very well lose the match because
of lag. It comes down to who can adapt and play well with a little bit of lag... and who can't.
With that said, the "Online Rankings" shouldn't
really be taken too seriously, but there is some truth to the ranks. If you go up against one of the higher ranks, there's a 99% chance they know what they're doing and you're going up
against a skilled opponent who knows high-damage combos & high-level strategies.
Players are
rewarded with and judged solely by "battle points," which are earned for
defeating opponents close to their rank or above. Players are given little
to no points for beating a much lower rank. It's a simple yet fair ranking
system, and thankfully, Namco seems to have fixed some of the annoying
disconnect glitches. Before they patched it, disconnecting during a match
for any reason (for instance your power or internet connection goes out),
you will be penalized and lose battle points. You only get one warning,
and after any future disconnect, you can say goodbye to "1000" of
your hard earned battle points (equivalent to winning 7-10 ranked matches). This
"penalty" for disconnecting is obviously in place to remedy those "rage quitters" who might disconnect during a battle on purpose to save themselves
from a loss... and it seems to work properly at least.
"Disconnects" also show on each player's profile, which you can always
take a look at before deciding to fight someone. Handy. ;)
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I
made TOP 10 in this game.
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Overall, Tekken
Online is about the fun of being able to play a live opponent at pretty
much any time. Unlike some people, I don't whine about the lag issues so
much because I appreciate the heart of the game and what it provides.
I've had a ton of great matches online, and have also learned quite a lot;
including more advanced combos for several characters and character tactics...
no doubt this game can improve your Tekken skills if you don't know a
lot of skilled players in real life.
Tekken Online
also gives "newbs" the ability to experience what a real Tekken
battle if they've never had one, and exposes many different playing styles all without having to step foot inside an
arcade to meet skilled players. With the
ability to watch a live match between two skilled players, novices and mediocre players are sure
to see a lot of moves, combos, and strategies that they have never seen
or perhaps never even thought of... thus, pick up a few tips from the pros!
And remember, you're never too good to learn new combos. This "learning
experience" will surely hold true for other next-gen online fighting games
coming out in the future.
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Page Updated: |
January
21st, 2024 |
Developer(s): |
Bandai Namco |
Publisher(s): |
Namco |
Platform(s): |
PlayStation 3 (PSN)
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Release Date(s): |
Aug. 1st, 2007
Aug. 30th, 2007
Nov. 8th, 2007 |
Characters: |
Asuka
Kazama, Feng Wei, Raven,
Dragunov,
Lili,
Bruce,
Anna,
Jin
Kazama, Lee Chaolan, Ling
Xiaoyu, Bryan Fury, Nina
Williams, Paul Phoenix, Yoshimitsu,
Steve
Fox, Craig Marduk, Christie
Monteiro, Eddy,
Hwoarang,
Kazuya
Mishima, King,
Marshall
Law, Julia Chang, Jack-5,
Lei
Wulong, Armor King, Roger
Jr., Wang, Baek,
Ganryu,
Devil
Jin, Mokujin, Kuma,
Panda, Heihachi,
Jinpachi |
TFG Links: |
(NEWS: July 2021): Fighters Gen Podcast Episode 5 - TEKKEN-OLOGY
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Featured Video:
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Related Games: |
TEKKEN
5: Dark Resurrection, TEKKEN: Dark Resurrection,
TEKKEN 5, TEKKEN,
TEKKEN
2,
TEKKEN 3, TEKKEN Tag Tournament, TEKKEN
4, TEKKEN
6, TEKKEN 6: Bloodline Rebellion, TEKKEN
Tag Tournament 2, TEKKEN 7,
TEKKEN 7: Fated Retribution, TEKKEN
8, TEKKEN
Hybrid, TEKKEN 3D: Prime Edition, TEKKEN
Advance, TEKKEN Revolution, Street Fighter X
TEKKEN,
Dead or Alive 4,
Street Fighter 4 |
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Gameplay
Engine
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9.5 / 10
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Story
/ Theme
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9.0 / 10
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Overall
Graphics
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9.0 / 10
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Animation
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9.5 / 10
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Music
/ Sound Effects
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10 / 10
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Innovation
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8.0 / 10
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Art Direction
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8.5 / 10
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Customization
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8.5 / 10
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Options / Extras
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7.5 / 10
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Intro / Presentation
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7.0 / 10
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Replayability / Fun
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9.0 / 10
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"Ouch" Factor
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10 / 10
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Characters
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10 / 10
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BOTTOM LINE
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8.5
/
10
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Final
Words: |
It's hard to describe how much
fun I had with TEKKEN 5: DR HD Online. I played this game religiously until
TEKKEN 6 released in America in 2009. (It was a long wait for that game!) For its time... T5DR Online was actually great, and revolutionary in some ways as one of the "first" major 3D fighting games to
feature online matches. It was a start!
Although the netcode is considered "bad" by today's standards, I had many
good and memorable matches against local friends and online opponents. As far as online goes,
the netcode was indeed "rough," about 50% of the time. The wired FIOS connection
I used definitely helped my experience (a technology which many players didn't
have access to in 2007. Yeah, I was ahead of the curve during this time).
Latency issues aside... I appreciated the fact that one of my all time favorite
3D fighting
games finally went online!
Why
is Tekken 5: DR still one of my favorite games? Maybe because there's
35 or so different ways to play it... not counting the different ways you can
play each character, of course.
The dynamic characters are still so much
fun to use, and now with Online, players can study and learn from
each other's playing styles. This is a huge breakthrough for TEKKEN, in particular!
Even with imperfect / laggy connections... you can still learn from other Tekken players around the world that otherwise you
may never have been able to play against. Glass half full. Try it. Once you find some players that
you get a good connection with, it's great fun! When you mess up your air
combos, lose rank points for disconnects out of your control, and have to change your play-style because of unstable lag... it's not-so-fun.
Welcome to online fighting games. (Not many others are doing it in 2007.) To elaborate
on my
8.5 score... I was hoping for a few more extras from this "add-on" to the
home version of T5: DR HD. The additional artworks were nice, but ending movies would've been better. The game's practice mode isn't bad (although it could use more features), and sadly, the cool practice stages from the PSP version didn't make the cut to PS3. I was also hoping for Namco to "fix"
a few of the stages visually - as a few have a lower resolution and appear "blurry". I even had my hopes up for the updated intro, as seen in the PSP
version; but unfortunately it's still the (shorter) arcade version,
with the new "Online" logo added. New customization
items or costumes wouldn't have hurt either...
Thankfully,
and as expected, Namco didn't make any "fatal" mistakes with the first TEKKEN Online...
and I do appreciate the many fundamental things that they actually did
right. For example: NO Jinpachi in Online Mode (God no), character change at continue
(just the way I like it), solid 8-player battle lobbies, the ability to kick laggy players out of your
room, and the relaxing music while waiting in a battle room. The entire T5:DR ost is still great. Namco also added subtle improvements in their downloadable update (4-17-2008) by adding
a "sound and vibration" if you're using a DualShock 3 when someone enters
your battle room! That way you're notified when they enter and don't leave them waiting because you took your eyes off the screen. Smart.
I got so much practice at the arcade since 2005 with TEKKEN 5... so naturally I had a bit of an edge when fighting against most opponents. That said, it was a proud day when I earned TOP 10 and Tekken Lord rank (circa
Nov. 2007) rank. Have a look in the gallery below for some screens of my rankings and win/loss stats. In closing, DR Online paved the way for future online modes in TEKKEN sequels, all which saw great improvements.
~TFG Webmaster | @Fighters_Gen
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