Tekken 8
REVIEW: TEKKEN 8
has taken the series to new heights with breathtaking next-gen visuals
and a deservingly higher budget than its wildly successful predecessor, TEKKEN 7.
In addition to upgraded visuals harnessing the power of Unreal Engine 5, TEKKEN 8 features a fully
immersive story mode blending action with cinematics in addition to a plethora
of superbly designed modes and features. Of course, returning
fan-favorite fighters will receive a ton of upgrades, new moves, insane new
combo possibilities, and more personality than they've ever shown before. Also, TEKKEN 8
is the first game in the entire series to
launch first on consoles! What a time to be alive...
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A
brilliant fighting game starts with a brilliant roster. 10/10
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Character facial expressions and voiceovers have been completely
redone in TEKKEN 8, providing a truly next-gen level of polish and detail unrivaled
by any prequel. In addition to a TON of new moves for returning characters, a variety of classic attacks have also been reworked, with
many new and retouched animations, and brilliantly retooled to compliment TEKKEN 8's new Heat system. A
variety of new stages, including "wide open" stages with walls, are
not only visually impressive but give TEKKEN 8 a fresh feel and
experience. Wall Breaks and Floor Breaks return in TEKKEN 8's new
battlegrounds, featuring awesomely cinematic stage
transitions and new ways to incorporate the stages into combos and strategy.
"Aggressiveness"
is a key word used to describe TEKKEN 8's updated pace and gameplay
system. While core aspects of tried-and-true 3D game engine and moveset nuances
from TEKKEN
7 remain, TEKKEN 8's all new system mechanics are designed to
make the game fun and immersive to watch as well as compete in for all levels of
players. TEKKEN 8 introduces a new
gameplay system called "Heat" — promoting aggressiveness and
offense in a variety of new ways. When characters activate Heat, they have
access to new special techniques as well as powered-up versions of their
trademark attacks. Techniques like Heat Smash and Heat Rush can be
used to apply tremendous pressure on the opponent and extend combos with
explosive damage and style.
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Stellar
character animations, movesets, and room for player expression.
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TEKKEN 8 feels spectacular and is satisfyingly FAST-PACED. As someone who generally feels "less is more" when it comes to
changing major things about TEKKEN's gameplay, the Heat System eventually
sold me on
its compelling depth and what it adds to each character. Returning characters are
easily the most
exciting, charismatic, and flashiest versions of themselves to date... so that's a win from
the start. Thankfully, the huge movesets we've come to love and expect from
TEKKEN are back and better than ever (and each character has a TON of new moves and combo routes to
master). Pro Tip: DO NOT limit yourself to spamming 10-20 of a character's
moves in TEKKEN. That's not how this game works. Learn each character's full
moveset (and practice defending against characters' full movesets). Sure, it
might feel like a lot of work to some... but winning is more fun than losing.
You'll thank me later.
I've never seen a 3D fighting game series evolve character movesets so
brilliantly and beautifully. It's a risky business changing the characters
"too much"... as such changes can really hinder a dedicated player's
enjoyment of using that character (or perhaps their enjoyment of the entire game
if they only use one or two characters). I've never seen a fighting game retool
returning characters' moves so well. In addition to a plethora of new moves and
stances per character, each moveset is like a "greatest hits" version
with many classic moves returning and retooled. This, alone, is fan service.
This is brilliant game design on many levels. Early on, some hardcore players
might feel that aspects of movesets or mechanics have been
"simplified" in T8... but simplified definitely seems like the
wrong word. To put it clearly: T8's vast movesets manage to be more
dynamic and exciting than ever, all while "simplifying" certain
commands to make it easier for the player. Multi-hit strings and combos are not
only easier to perform technically on a controller or fightstick, but easier to
remember (due to the streamlined commands)! That makes using multiple characters
in T8 easier than ever... and that's actually really great news for all
levels of Tekken players. Again, brilliantly designed smart changes.
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Fight
Passes bring in the new customizations and content.
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TEKKEN 8's innovative "TEKKEN Lounge" online lobby and reworked
Ghost AI system are incredibly exciting new elements that take
the series to a new technological and social level. Now that we live in a world
where crossplay is standard in fighting games, it's faster and easier than
ever to meet up with friends in a TEKKEN Lounge lobby no matter what platform
they're on.
The Ghost system is also very interesting.
Being able to fight anyone's ghost character(s) —
which actually behave like them
offensively and defensively — is a hugely innovative step in the fighting game
genre.
You can even fight your own ghost and learn how to improve various aspects of
your play-style. This is next
level. With robust training options and in-game frame data, hardcore players can
rejoice. TEKKEN 8
makes it easier than ever to "get good" (or at least get better).
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Bigger
immersive stages and super-detailed character models.
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TEKKEN 8's Arcade Quest
is catered to beginners and new players, offering a light-hearted presentation
and approach, yet a fun and replayable experience for a player of any age or experience
level. This mode gets you acquainted with your player avatar and inspires you to
customize their appearance, as you'll meet other avatars representing players
who specialize in certain characters. Interestingly, each opponent in Arcade
Quest uses a particular character and has a distinguishable play-style (in
addition to character customization), keeping the energy and experience fresh
throughout the entire mode. Arcade Quest also opens up Super Ghost Battle,
where you'll find the CPU Ghosts of players you previously fought against.
Thanks to the excellent CPU opponent AI, this is a fantastic offline mode to
hone your skills against specific match-ups that you want to replay (and new
ones to be had).
Arcade Quest is actually a really smart mode, because it teaches new players how
different TEKKEN players can be — even
when they're using the same character. Arcade Quest acts as a
"Tutorial" of sorts. As the player visits different themed arcades
(all beautifully designed with cool throwbacks to past arcade history and TEKKEN
games) to face new opponents, they'll constantly receive new tips shown on
screen to help them progress and understand the new mechanics —
all while unlocking new avatar gear, character / profile customizations, and
more. It's a non-stop action and fun single-player experience (something
fighting game fans have been begging for for decades). Cleverly, the Arcade
Quest experience and player avatar cohesively mesh right into TEKKEN 8's online
lobby, the TEKKEN Fight Lounge.
TEKKEN 8's
presentation is easily the best in the series to date, packed with feature-rich
modes that must be explored to be appreciated. There are so many new modes and so much to do!
The return of TEKKEN 3's
legendary TEKKEN Ball mode? I put 80+ hours into the game and haven't touched
TEKKEN Ball yet. There are numerous other modes I haven't touched yet, and that
says something. What a launch!
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Tekken
8 shines with insane particle effects using Unreal engine 5.
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Customization mode, a series standard since TEKKEN
5, has been elevated in T8 with improved options, lots of new
stuff, and a much faster and friendlier user-experience over TEKKEN
7's. The Color Edit mode alone is the best-to-date, allowing players to change
layer upon layer (upwards of 15-20) for each and every default costume (all
superbly designed, by the way). Even better... Bandai Namco cleverly incorporated
many cool and useful user-created mods from TEKKEN 7 into TEKKEN 8!
Entertaining
"shared" outfits between related characters, excellent new hairstyle and facial hair
options, the best Color Edit Mode in a fighting game to date, and countless other user-friendly options that
modders themselves created for the PC version of TEKKEN 7, are now in TEKKEN 8 by default. That's
brilliant game design. Giving passionate fans what they want from the
start?
The absolutely kickin' soundtrack, all new character voiceovers, and the
relaxing Jukebox
mode (featuring 100s upon 100s of the best fighting game
tracks on Earth) is simply a dream come true and allows players to customize TEKKEN 8's audio
experience
to their liking. The tracks even smoothly transition into one another in various
modes. And similarly to the timeless SFIII: 3rd Strike, each stage in T8 has two
versions of each soundtrack. And man, there are some bangers. T8 has one
of my favorite soundtracks to date. Sound and music in a Fighting Game = worth
Something. (This review is still in progress.)
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Page Updated: |
February
19th, 2025
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Developer(s): |
Bandai
Namco |
Publisher(s): |
Bandai
Namco |
Designer(s): |
Katsuhiro
Harada
Chief
Producer
Michael Murray |
Artwork
By: |
Hiroaki,
Junny, Jbstyle, Wolf Marker |
Platform(s): |
PlayStation
5, Xbox Series X|S, PC
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Release Date(s): |
January
26th, 2024 |
Characters: |
Kazuya
Mishima, Jin Kazama, Jun
Kazama,
Azucena, Victor Chevalier,
Reina, Paul
Phoenix, Marshall
Law, King, Lars
Alexandersson, Jack-8, Nina
Williams, Ling Xiaoyu, Leroy
Smith, Asuka Kazama, Lili
Rochefort, Hwoarang, Bryan
Fury, Claudio Serafino, Raven,
Yoshimitsu, Steve
Fox, Leo Kliesen, Sergei
Dragunov, Kuma, Shaheen,
Feng Wei, Panda,
Lee Chaolan, Zafina,
Alisa Bosconovitch, Devil
Jin, Eddy Gordo, Azazel,
Lidia Sobieska, Heihachi
Mishima, Clive Rosfield |
News
Links: |
Dec.
2024: TEKKEN 8 Wins Best Fighting Game 2024, Clive Revealed
Dec.
2024: Winter 2024 Update, Season 2 Announce Trailer |
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Featured Video:
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Related Games: |
TEKKEN
7, TEKKEN 7:
Fated Retribution, TEKKEN,
TEKKEN 2, TEKKEN 3,
TEKKEN 4, TEKKEN
5, TEKKEN 5: Dark Resurrection, TEKKEN:
Dark Resurrection, TEKKEN 5: Dark
Resurrection Online, TEKKEN 6, TEKKEN
6: Bloodline Rebellion, TEKKEN Tag Tournament,
TEKKEN
Tag Tournament 2, TEKKEN
Advance, TEKKEN Hybrid, TEKKEN
3D: Prime Edition, TEKKEN Revolution,
Dead or Alive 6, Street Fighter 6,
Soul Calibur 6, Mortal
Kombat 1, Virtua Fighter 5: Ultimate Showdown |
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Gameplay
Engine
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9.5 / 10
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Story
/ Theme
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9.5 / 10
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Overall
Graphics
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9.5 / 10
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Animation
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9.5 / 10
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Music
/ Sound Effects
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10 / 10
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Innovation
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9.5 / 10
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Art Direction
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9.5 / 10
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Customization
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10 / 10
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Options / Extras
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10 / 10
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Intro / Presentation
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9.5 / 10
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Replayability / Fun
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10 / 10
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"Ouch" Factor
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10 / 10
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Characters
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10 / 10
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BOTTOM LINE
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10 /
10
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Review based on Steam version
(4K)
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Early
Review: |
TEKKEN 8
is a luxury fighting game. This artistic masterpiece of a game not only rewards dedicated
and pro players, but offers the most inviting, accessible,
and user-friendly TEKKEN experience for newcomers and casual players, to
date. The beautifully diverse roster, flashy-yet-rich movesets and deep character
updates, plethora of modes, next-gen rollback-powered online, and outstanding "quality of
life" practice
options make TEKKEN 8 THE Fighting Game of
2024 (well-deserving of winning "Best Fighting Game" at TGA24).
Following the record-breaking run of TEKKEN 7,
Bandai Namco managed to knock another one clean out of the park... and it's not just a homerun, it's a grand
slam!
I'm deeply proud to be a competitive TEKKEN player and to have experienced the full
evolution of this legendary series (similarly to Street
Fighter), deeply attentive and invested in every single sequel... for decades.
Loved every single one. Even during times when it seemed like others in the gaming
community were more stimulated elsewhere, I stuck with TEKKEN... and it's
perfectly clear from the success of the series' eSports career alone, that I'm
not alone in my adoration for this series. The success and dynamic evolution of TEKKEN
games continue
to make my brain spin. It even brings a tear to my eye.
It
brings me great joy to see this legendary series elevated to new heights. TEKKEN
8 goes above and beyond what's required for a great fighting game. It's
a game that raises the bar.
The ones who know... know. Me? I've been a TEKKEN player for 3 decades.
It's an amazing feeling to see a game I love evolve in this new era of modern
gaming. T8 subtly
yet proudly sprinkles in bits and pieces from EVERY SINGLE PREQUEL that came before it. The fan service
is off the charts (packing in so many references for old school fans to enjoy). You can tell
the developers truly enjoyed themselves while
making T8... a near-perfect fighting game not only for the fans and hardcore
players, but
for every fighting game player.
TEKKEN 8 is such an enthralling and addicting game that I have
no shame in admitting that it will greatly reduce the time I spend with
all other games in my backlog. The struggle is real. Speaking of one game
I've been forced to play slightly less,
Street Fighter 6. It's worth
mentioning, because I also gave SF6 a perfect 10. And as everybody
knows, I don't just hand those out. I believe SF6 deserves a 10/10 for its unparalleled innovation, awesome presentation,
ridiculously good online / training options, and
brilliant character evolutions... I've enjoyed the hell out of SF6 over the past
year. Now, as a competitive player, who loves both games, I can do nothing but
balance my time between both games the best I can. It's the modern fighting game
player struggle. We eatin' too good!
In any case, TEKKEN
8... is another brilliantly designed one-of-a-kind fighting game worth getting
good at and
deserving of a 10/10. TEKKEN 8 packs an over-abundance of content,
next-level customization, awesomely deep gameplay (even though some "Easy
Mode" options have been added), adding up to plethora of reasons to play it for years.
It's the biggest and most feature-rich TEKKEN game to date, by far.
Honestly, I've been playing "good ass TEKKEN"
online with Rollback since
2011 (in TEKKEN Tag Tournament 2).
While imperfect, I always used a wired connection and enjoyed great online matches
with skilled players for the better part of a decade. As
advertised, TEKKEN 8's improved rollback netcode and UI takes the online
community to new heights. Including SF6 in this next comment, "I've been waiting for a fighting game online mode this good for a
very long
time." All this to say... I'm trying to finish up this review as fast as I can, so
I can go back to playing TEKKEN 8 online with friends.
For those of us who use many characters, TEKKEN 8 is a sandbox. A
playground of possibilities with timeless replayability. So many returning
characters have amazingly updated movesets that I want to learn and master. The
intuitive moveset updates and Heat System really do assist in leaning a
character faster, that way more people can learn more characters (honestly, the
best part of playing TEKKEN is being able to play many different characters. You
end up winning a lot that way.) It's really difficult to summarize with only a
few paragraphs how impressive the character updates are, but I invite you to
fully explore each and every character's moveset in T8 and you'll know
exactly what I mean. There's so much to love and it doesn't take "as
long" to learn new characters hanks to certain quality of life moveset
changes and simplified inputs here and there.
The Heat
System alone shakes up the foundation of TEKKEN's core gameplay, offering
exciting and frantic new elements that make TEKKEN 8 feel and look
completely new for all players (not an easy task). The
Heat System makes a big splash into the deep pool of returning mechanics. Heat
opens up new layers of possibilities, on top of pre-existing layers of combo
mechanics. For the casual, this system is very attractive for its
clearly-defined character buffs and big super moves, adding uniqueness and
undeniable strength to each and every character. It's a lot to balance, and
Namco did an awesome job keeping the game fresh with ongoing updates!
The post-launch addition of the TEKKEN Shop and Fight Passes are
controversial, as micro-transactions are used for adding new cosmetic content to
the game every so often. It doesn't surprise me that Bandai Namco has taken this
approach, considering all of their major competition does the exact same
thing. Purchasing a Fight Pass to unlock new customization items isn't required to play, learn,
or have fun with game... but keeping the game fresh with attractive new
customizations or classic / new costumes is something I approve of. If Namco can
manage to make this content a little more exciting, perhaps they can evolve the
current Fight Pass practices into something better. In any case, the Fight Pass
really does keep the game "fresh", expanding customization and visual
enjoyment of the game, and it's a great way to support the ongoing development
and future of a game you love.
Did I say it yet? I love TEKKEN 8. Is it my favorite TEKKEN? In
some ways, perhaps... but I discovered that when returning to prequels such as Tag
2 and TEKKEN 7, I find the former experiences more thrilling
competitively, in some ways. The "Easy Mode" aspect of TEKKEN 8
combos, Heat moves, and Rage Arts simplify certain layers of the game, while
others are thankfully preserved (such as effective side-stepping and rewarding
good movement). The Heat System's ultra-powerful tracking moves, invincible
frames, forced 50/50s, and a shorter reaction window for Rage Arts (my least
favorite change)... makes T8 slightly less enthralling competitively...
even when I'm doing all of the offense and winning. Rage Arts should go
back to the way they were in T7 — easier to bait out those who tried to
rely on it and higher number of start-up frames even made for more epic slow-mo
moments (which you see a lot less of in T8. Bummer!)
Don't get me wrong, TEKKEN 8 is still a highly-difficult game to master
considering all the match-up knowledge required, offering only a slightly lower
skill-ceiling to help casual players attempt to close the gap. I don't hate
Heat, but I don't "love" it either. The small-but-significant nerfing
of defense, reactions, counters, and "smart plays" only diminishes my
own personal competitive enjoyment slightly. That's just my personal
take, since I am of a high-skill level in TEKKEN (and still compete in
and win TTT2 tournaments,
btw).
At the end of the day, I'm able to overlook T8's "Easy Mode"
mechanics because the deeper elements of the characters are still there.
Personal gripes and nitpicking aside... TEKKEN 8's ultra-powerful
characters, many of whom would fit right in as guest characters in an anime
fighting game, are still ultra-compelling to master and more visually
interesting than ever before. They have a lot more dialogue now, too! The
evolutions to characters faces, new attention to background details and
environmental destruction (and removal of awkward infinite stages),
"realism" enhancements made to K.O. animations, and character model /
clothing damage all come together to create an all new experience for casual TEKKEN
enjoyers and pro players alike.
~TFG
Webmaster | @Fighters_Gen
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