Invincible VS
  

   
PREVIEWInvincible VS is a fighting game adaptation of the popular comic book and animated series "Invincible." The game is being developed by a collaboration between [AI Search Inc.] and [Skybound Games], with a planned release across multiple platforms, including PC, PlayStation 5, and Xbox Series X/S. The development team is comprised of industry veterans with experience in the fighting game genre, including several team members from Killer Instinct (2013), aiming to deliver a fast-paced, visually stunning experience that captures the essence of the source material's brutal and violent action.

 

Invincible VS has a comic book aesthetic and violence not suitable for kids.

 

Invincible VS promises a roster of playable characters drawn from the Invincible comic and animation series. Confirmed characters include Invincible, Omni-Man, Atom Eve, Battle Beast, and Allen the Alien, with more characters expected to be revealed closer to the game's launch. The developers have stated their intention to include a diverse cast, representing both heroes and villains with unique fighting styles and special moves that reflect their comic book counterparts. The game will likely feature a story mode that follows the narrative of the animated series, allowing players to experience cinematic or key moments and battles from events of the show.

 

3-vs-3 tag team fighting games are back.

 

The game will incorporate several key features to enhance the player experience. These include a robust online multiplayer system with matchmaking and ranking, allowing players to compete against others worldwide. The developers are also planning to include a comprehensive tutorial system to help new players learn the game's mechanics and a spectator mode for watching and analyzing matches. Furthermore, the game will feature a dynamic damage system, where characters will visibly show the effects of battle, adding to the realism and intensity of the fights. The game's art style will stay true to the animated series, with a cel-shaded aesthetic that brings the characters and environments to life.


 

Not for the kiddies.


Gameplay mechanics in Invincible VS are designed to emphasize the super-powered nature of the characters. The combat system will incorporate a mix of traditional fighting game elements, such as combos, special moves, and blocking, with unique mechanics that reflect the characters' abilities. Expect a focus on aerial combat, environmental interaction, and devastating finishing moves that showcase the raw power of the characters. Early reports suggest Invincible VS will have "easy mode" motion control inputs and may not feature classic fighting game motion inputs at all. The game will feature a online multiplayer mode, including ranked and casual matches, as well as local multiplayer options for players to compete with friends. Please stay tuned for more details.
 

 

 

 

 

 

 

 

 

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Page Updated: June 13th, 2026
Developer(s): Skybound Games (Quarter Up)
Publisher(s): Skybound Games
Designer(s): Reepal "Rip" Parbhoo        Combat Designer
Platform(s): Steam, PlayStation 5, Xbox Series X|S, Xbox PC, Xbox Cloud
Release Date(s): April 30th, 2026
Characters Invincible, Atom Eve, Rex Splode, Bulletproof, Lucan, Thula, Omni-Man, Robot, Battle Beast, Monster Girl, Cecil Stedman, Anissa, Lucan, Thula, Powerplex, Ella Mental, Dupli-Kate, Allen the Alien, Titan, The Immortal, Universa
News Links Apr. 2026: Invincible VS Open Beta Now Live

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First Impression: "Superheroes! That's what we need! We need more superhero games and movies in 2026!" said no one, ever. I'm usually uninterested in media or video games that use "violence" as the key in-your-face selling point. I think the writer of The Walking Dead and Invincible used violence as the punchline in many cases, and it's not a very compelling or captivating way to make a story interesting or maintain an audience. It's just the same thing happening over and over again, with no rhyme or reason. What's the fun in that? Meh. Why am I talking about storyline all of a sudden? Invincible's characters were written for a story, first and foremost. The fighting game came second. Hey, how about that. We haven't had a game like that in a while, it seems. Cool.

I'm sorry to say I'm not a fan of the comic or show. I don't need to explain myself, I'm just not. However, I'm interested enough to see what the Quarter Up crew can do with this franchise and its colorful, spandex-wearing cast of washed up superheroes. Shoutouts to Reepal "Rip" from the old school FGC / LevelUpYourGame being Battle Designer of this title! As a fellow Tee-kun guy who has listened to Rip's commentary over the years, and knowing how much he loves TEKKEN (literally playing him in TEKKEN for years online)... I'd say the game's mechanics are in good hands. Let's just hope the team doesn't go overboard with the "easy mode" mechanics, which would overpower and potentially alienate the more experienced competitive community.

I heard early on that Invincible VS will be a motion-controls based fighting game, with no motion inputs. For me... that's usually a dealbreaker. I prefer motion inputs in my fighting games. I always will. Otherwise, all characters just feel the same. Again, it's my personal preference growing up with Street Fighter 2. To me, fighting games need to have motion inputs to be fun. (I think characters feel more engaging and more fun to use when they have motion inputs, especially ones that feel like the movements the characters are doing. That's smart game design.) For me to play a fighting game long-term, combos need to feel good to perform, not just boring directional inputs over and over again. Otherwise, every character feels the same and the game gets boring quick.

[UPDATE!] The dev team listened and confirmed motion inputs are in. Thankfully that and not... motion controls. (Could you imagine? If that short-lived gaming trend during the Wii era become a normal thing and actually survived. I always knew it wouldn't. Gamers are too lazy.) Anyhow, I'm glad Invincible VS will have motion inputs, like every proper fighting game should... but if... if they allow non-motion input players to access the highest-damage / best outcomes, then what's the point for classic players to work harder? Balance and reward for skill, precisely the way SF6 handles it, is what I've been enjoying lately. There's always reason to talk Street Fighter when analyzing and hyping up a new fighting game. The real ones know. Hopefully, the "easy mode, auto-combo" engine and trend won't define this title.

There's a massive audience for this sort of game... I get it. Invincible became popular in the comic / anime convention world... so this should be a very popular game, right? At the very least, I'm happy to see more 3-VS-3 fighting games back in a big way. That said, how about 4-VS-4 fighting game. Me? I'm personally more excited about Marvel Tokon: Fighting Souls. And we do get to choose our preferences these days, because our time is limited and we can only play so many fighting games (and other video games) at once. I'm still trying to figure out how to do it.

~TFG Webmaster | @Fighters_Gen
 
 
  
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