Invincible
VS

PREVIEW:
Invincible VS is a fighting
game adaptation of the popular comic book and animated series
"Invincible." The game is being developed by a collaboration between [AI
Search Inc.] and [Skybound Games], with a planned release across
multiple platforms, including PC, PlayStation 5, and Xbox Series X/S. The
development team is comprised of industry veterans with experience in the
fighting game genre, including several team members from Killer
Instinct (2013), aiming to deliver a fast-paced, visually stunning
experience that captures the essence of the source material's brutal and violent
action.

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Invincible
VS has a comic book aesthetic and violence not suitable for kids.
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Invincible VS
promises a roster of playable characters drawn from the Invincible comic
and animation series. Confirmed characters include Invincible,
Omni-Man, Atom Eve, Battle Beast, and Allen the Alien, with more characters
expected to be revealed closer to the game's launch. The developers have stated
their intention to include a diverse cast, representing both heroes and villains
with unique fighting styles and special moves that reflect their comic book
counterparts. The game will likely feature a story mode that follows the
narrative of the animated series, allowing players to experience cinematic or key moments and
battles from events of the show.

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3-vs-3
tag team fighting games are back.
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The game will incorporate several key
features to enhance the player experience. These include a robust online
multiplayer system with matchmaking and ranking, allowing players to compete
against others worldwide. The developers are also planning to include a
comprehensive tutorial system to help new players learn the game's mechanics and
a spectator mode for watching and analyzing matches. Furthermore, the game will
feature a dynamic damage system, where characters will visibly show the effects
of battle, adding to the realism and intensity of the fights. The game's art
style will stay true to the animated series, with a cel-shaded aesthetic that
brings the characters and environments to life.

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Not
for the kiddies.
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Gameplay
mechanics in Invincible VS are designed to emphasize the super-powered nature
of the characters. The combat system will incorporate a mix of
traditional fighting game elements, such as combos, special moves, and blocking,
with unique mechanics that reflect the characters' abilities. Expect a focus on
aerial combat, environmental interaction, and devastating finishing moves that
showcase the raw power of the characters. Early reports suggest Invincible VS
will have "easy mode" motion control inputs and may not feature
classic fighting game motion inputs at all. The game will feature a
online multiplayer mode, including ranked and casual matches, as well as local
multiplayer options for players to compete with friends. Please stay tuned for
more details.
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Page Updated: |
July
25th, 2025 |
Developer(s): |
Skybound
Games (Quarter Up) |
Publisher(s): |
Skybound
Games |
Designer(s): |
Reepal
"Rip" Parbhoo Combat
Designer |
Platform(s): |
Steam,
PlayStation 5, Xbox Series X|S, Xbox PC, Xbox Cloud
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Release Date(s): |
2026 |
Characters: |
Invincible,
Atom Eve, Rex Splode, Bulletproof, Lucan, Thula, Omni-Man,
Battle Beast |
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Featured Video:
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Related Games: |
Ultimate
Marvel Vs. Capcom 3, Marvel Vs. Capcom 3, Marvel
Vs. Capcom 2, Marvel Vs. Capcom, Marvel
Vs. Capcom: Origins, Marvel
Super Heroes, X-Men Vs. Street Fighter, Marvel
Super Heroes Vs. Street Fighter, Tatsunoko
Vs. Capcom,
Tatsunoko Vs. Capcom: UAS, Capcom Vs. SNK, Capcom
Vs. SNK 2, Dragon
Ball FighterZ, BlazBlue Cross Tag
Battle, Fighting EX Layer, Guilty
Gear -STRIVE-, Marvel Tokon: Fighting Souls |
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Gameplay Engine
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Story / Theme
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Overall Graphics
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Animation
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Music / Sound Effects
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Innovation
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Art Direction
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Customization
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Options / Extras
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Intro / Presentation
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Replayability / Fun
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"Ouch" Factor
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Characters
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BOTTOM LINE
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Final
Words: |
I'm not usually interested in
media or video games that use "violence" as one of the key selling
points. I think the writer of The Walking Dead and Invincible uses violence as
the punchline in many cases, and it's not a very compelling or captivating way
to make an interesting story or maintain an audience. Why am I talking about
storyline all of a sudden? These characters were written for a story, first and
foremost. The fighting game came second.
That's a very interesting starting point for a fighting game, and even though
I'm not personally a fan of the comic or show, I'm interested enough to see what
the Quarter Up crew can do with this franchise and its characters.
I heard that Invincible VS will be a motion-controls based fighting game, with
no motion inputs. For me... that's usually a dealbreaker. I prefer motion inputs
in my fighting games and always well. Otherwise, all characters just feel the
same. Again, it's my personal preference growing up with Street Fighter 2.
I think characters feel more engaging in a fighting game when they have motion
inputs. Combos feel good to perform. Otherwise, it all just feels the same and I
won't play the game long term because I lose interest.
However, there's a massive audience for this genre and I'm definitely happy to
see more 3-VS-3 fighting games in existence. I have my doubts about the game
competitively if the game is truly being designed around easy inputs with no
motion controls, as I think the majority of fighting game players will lose
interest quickly, but I could be wrong. If they get the combo system and
air-combo system right and it's actually fun, maybe this game can get away with
no motion controls. We'll see.
~TFG
Webmaster | @Fighters_Gen
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