Invincible VS
  

   
PREVIEWInvincible VS is a fighting game adaptation of the popular comic book and animated series "Invincible." The game is being developed by a collaboration between [AI Search Inc.] and [Skybound Games], with a planned release across multiple platforms, including PC, PlayStation 5, and Xbox Series X/S. The development team is comprised of industry veterans with experience in the fighting game genre, including several team members from Killer Instinct (2013), aiming to deliver a fast-paced, visually stunning experience that captures the essence of the source material's brutal and violent action.

 

Invincible VS has a comic book aesthetic and violence not suitable for kids.

 

Invincible VS promises a roster of playable characters drawn from the Invincible comic and animation series. Confirmed characters include Invincible, Omni-Man, Atom Eve, Battle Beast, and Allen the Alien, with more characters expected to be revealed closer to the game's launch. The developers have stated their intention to include a diverse cast, representing both heroes and villains with unique fighting styles and special moves that reflect their comic book counterparts. The game will likely feature a story mode that follows the narrative of the animated series, allowing players to experience cinematic or key moments and battles from events of the show.

 

3-vs-3 tag team fighting games are back.

 

The game will incorporate several key features to enhance the player experience. These include a robust online multiplayer system with matchmaking and ranking, allowing players to compete against others worldwide. The developers are also planning to include a comprehensive tutorial system to help new players learn the game's mechanics and a spectator mode for watching and analyzing matches. Furthermore, the game will feature a dynamic damage system, where characters will visibly show the effects of battle, adding to the realism and intensity of the fights. The game's art style will stay true to the animated series, with a cel-shaded aesthetic that brings the characters and environments to life.


 

Not for the kiddies.


Gameplay mechanics in Invincible VS are designed to emphasize the super-powered nature of the characters. The combat system will incorporate a mix of traditional fighting game elements, such as combos, special moves, and blocking, with unique mechanics that reflect the characters' abilities. Expect a focus on aerial combat, environmental interaction, and devastating finishing moves that showcase the raw power of the characters. Early reports suggest Invincible VS will have "easy mode" motion control inputs and may not feature classic fighting game motion inputs at all. The game will feature a online multiplayer mode, including ranked and casual matches, as well as local multiplayer options for players to compete with friends. Please stay tuned for more details.
 

 

 

 

 

 

 

 

 

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Page Updated: July 25th, 2025
Developer(s): Skybound Games (Quarter Up)
Publisher(s): Skybound Games
Designer(s): Reepal "Rip" Parbhoo        Combat Designer
Platform(s): Steam, PlayStation 5, Xbox Series X|S, Xbox PC, Xbox Cloud
Release Date(s): 2026 
Characters Invincible, Atom Eve, Rex Splode, Bulletproof, Lucan, Thula, Omni-Man, Battle Beast

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Final Words: I'm not usually interested in media or video games that use "violence" as one of the key selling points. I think the writer of The Walking Dead and Invincible uses violence as the punchline in many cases, and it's not a very compelling or captivating way to make an interesting story or maintain an audience. Why am I talking about storyline all of a sudden? These characters were written for a story, first and foremost. The fighting game came second.

That's a very interesting starting point for a fighting game, and even though I'm not personally a fan of the comic or show, I'm interested enough to see what the Quarter Up crew can do with this franchise and its characters. 

I heard that Invincible VS will be a motion-controls based fighting game, with no motion inputs. For me... that's usually a dealbreaker. I prefer motion inputs in my fighting games and always well. Otherwise, all characters just feel the same. Again, it's my personal preference growing up with Street Fighter 2. I think characters feel more engaging in a fighting game when they have motion inputs. Combos feel good to perform. Otherwise, it all just feels the same and I won't play the game long term because I lose interest.

However, there's a massive audience for this genre and I'm definitely happy to see more 3-VS-3 fighting games in existence. I have my doubts about the game competitively if the game is truly being designed around easy inputs with no motion controls, as I think the majority of fighting game players will lose interest quickly, but I could be wrong. If they get the combo system and air-combo system right and it's actually fun, maybe this game can get away with no motion controls. We'll see.

~TFG Webmaster | @Fighters_Gen
 
 
  
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