Invincible VS
  

   
PREVIEWWith such a vibrant history in the fighting genre, and considering the fact that superhero movies now flood the movie industry to the point of oversaturation, one might think MVC: Infinite would be an instant hit with the fighting game community. That's what the developers were hoping for, anyway. The old school Marvel Vs. games are legendary for their heart, fan service, and timeless gameplay systems that lasted well beyond their "expiration date" competitively. Sadly, MVC: Infinite feels a bit "empty" when compared to the prequels and most 2017-2018 fighting games. And we must compare. This is the reason reviews exist, after all. Brace yourselves, because I'm not pulling any punches on this one.

 

MVCI Character Select Screen... and yes, it's lopsided (and hurts my OCD).

 

MVC: Infinite
got a pretty bad rap by the fighting game community from the start.... and it wasn't just one thing. There was Chun-Li's horrifying face in the E3 '17 trailer, Dante's "this is your face on drugs" meme, Rocket Racoon's nightmarish eyes & mangy fur, Chris Redfield and Frank West's painfully generic white dude syndrome, and the list goes on. Right along with the roster itself, the overall graphics and character renders are bland and uninspiring. It doesn't take a genius to see that Infinite could pass as a smartphone game.

 

Infinite adds a revamped Thanos, but a painfully rehashed Spencer.

 

The
Vs. Series has experimented with a wide variety of mechanics and formats over the years, including: 1-VS-1, 2-VS-2 and 3-VS-3 battles. The prior 3 installments of the series were known for their frantic 3-VS-3 gameplay. However, Infinite returns to the classic 2-vs-2 format - a formula that defined X-Men VS Street Fighter through Marvel VS Capcom (1)


MVC: Infinite's only saving grace is that the game is actually playable. The overhauled "Active Switch" tag system allows for a "quick tag" to your partner at any time for a continued combo, but no partner assist attacks. The game's combo trials mode has 10 combos to practice with each character, which definitely helps you learn the starting point of each character's combo potential. While the flow and speed of the game feels right, not having partner assist attacks makes Infinite feel like a different game... and not exactly the "Marvel" I've known and loved over the years. Dashing speeds for certain characters also feel a bit too heavily nerfed for my tastes. 


 

this screenshot lives in infamy... Chun-Li deserved better.



Offline modes for MVC: Infinite include: Story, Arcade, Mission, Training, Versus, Versus CPU, and Collection. Online modes and features include: Ranked Match, Casual Match, Beginners League, Lobby, Rankings, and Replay Settings.
Story serves as a basics Tutorial, which is always smart design for a fighting game story mode. If you remember correctly, back in 2011, Capcom promised an "epic story mode" for MVC3... but it never happened. Six years late and all, but we finally have a story mode in an MvC game. But judging by the forced interactions in MVC: Infinite's story mode, it all seems too little too late. Hollywood superhero movies have been yawn-fests this past couple of years, so it's not like I had high hopes for Infinite's story mode or anything. But damn, I was expecting better than this. The characters lack energy, personality, and the plot is so boring. Shoot the robots and say each other's names. Add in some cheap one-liners designed to make 6 year-olds laugh. It's bad. These characters
should've settled their differences in MVC3, because most of the match-ups aren't "new" anymore. The story mode trying to "force" excitement just makes it that much less appealing.
 

 

 

 

 

 

 

 

 

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Page Updated: June 12th, 2025
Developer(s): Skybound Games (Quarter Up)
Publisher(s): Skybound Games
Designer(s): Reepal "Rip" Parbhoo        Combat Designer
Platform(s): Steam, PlayStation 5, Xbox Series X|S, Xbox PC, Xbox Cloud
Release Date(s): 2026 
Characters Ryu, Mega Man X, Iron Man, Captain America, Morrigan, Captain Marvel, Thor, Chun-Li, Strider Hiryu, Hulk, Rocket Raccoon, Hawkeye, Chris Redfield, Nathan Spencer, Nova, Dante, Dr. Strange, Arthur, Zero, Thanos, Jedah, Spider-Man, Frank West, Haggar, Nemesis, Firebrand, Ghost Rider, Dormammu, Gamora, Ultron, Black Panther, Sigma, Venom, Monster Hunter, Winter Soldier, Black Widow, Ultron Sigma, Ultron Omega

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Featured Video:

Related Games: Ultimate Marvel Vs. Capcom 3, Marvel Vs. Capcom 3, Marvel Vs. Capcom 2, Marvel Vs. Capcom, Marvel Vs. Capcom: Origins, Marvel Super Heroes, X-Men Vs. Street Fighter, Marvel Super Heroes Vs. Street Fighter, Tatsunoko Vs. Capcom, Tatsunoko Vs. Capcom: UAS, Capcom Vs. SNK, Capcom Vs. SNK 2, Dragon Ball FighterZ, BlazBlue Cross Tag Battle, Fighting EX Layer, Guilty Gear -STRIVE-
 

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BOTTOM LINE

   

   

 

Final Words: As a Marvel fan since the late 80's... I'm sad to say that I was completely uninterested in MVC Infinite, from the start. I decided to rent and not buy this game (because I was rightfully skeptical), and I have no regrets. The game that could've been called "MVC3: Mobile Edition" just couldn't shake its poorly commercialized and Americanized look. This firection didn't have to be a bad thing, but the poor decisions with the roster, visuals, and overall experience ruined any chance for MVCI to shine in 2017-2018. 

Just compare this game with the excitement-level and vibrancy of X-Men Vs. Street Fighter in 1996, or the dynamic roster and limitless gameplay possibilities of MVC or MVC2. There is no comparison. MVC: Infinite is beyond stale. Even when compared with MVC3 - another game that mostly disappointed me. Infinite is a clear downgrade. Infinite actually makes MVC3 look pretty damn good... and that's saying a lot.

Random Analogy: If you follow UFC at all, you might remember when Ronda Roussey was on a win streak and started getting super cocky. Well, she quickly started loosing after that... bad. In retrospect, one could say it was her karma catching up with her. Sometimes "group karma" can be a thing, too. Remember "When's Mahvel?" What started as an acceptable joke / meme quickly spiraled into a catalyst for bad etiquette online, on livestreams, and even at tournaments. Of course I'm referring MVC3 bandwagoners who held up "When's Mahvel" signs during tournament finals for other fighting games - and the trolling stream monsters. (Welp. To answer their question now, we can confirm that Mahvel is not at EVO 2018.) Good job guys.

If you laughed at such jokes or spread around memes during the MVC3 days what that behavior was rampant, you're just as guilty as the players who were holding up the signs. Nobody and nothing stays on top forever, which is why one should be humble when times are good. (For the record, I'm not basing this opinion on heresy. I personally attended many major fighting game tournaments in the 2010's and witnessed disrespect from the MVC3 community towards other fighting games, including the one I was playing. I'm just saying... what goes around comes around.)

Of course, MVC: Infinite's flop is not actually the fault of the players or fans... but karma works in mysterious ways, and sometimes we all suffer because of it. I know mass marketing when I see it. I also know "assumed customer interest" and lack of effort when I see it. MVC: Infinite is a perfect example of pushing out a product and hoping that it sells well - based on name recognition and the "basic ingredients" that made it successful in the past. Well, I'm not someone who only enjoys basic ingredients. After 30-something years, I have a refined palette for fighting games... and I prefer things with dynamic flavors. Thankfully for me, there are many more fighting games to choose from in 2018. I feel lucky. However, if there weren't as many fighting games to choose from in 2018... no, I still wouldn't play MVC: Infinite.

For the ninth time, Infinite's roster is weak. Maybe the 09'ers / newer fighting game players don't get it, but old school MVC rosters had impact. They were exciting. They offered characters that hadn't been overused or even seen before. MVC Infinite's roster clearly isn't made for fighting game players, first and foremost. MVCI's roster is made for the suckers who waste 100's of dollars annually to see superhero movies in theaters. MVCI's roster is made for kids who sucker their parents into buying overpriced, cheap superhero movie toys at Wal-Mart, or buy crappy-looking collector's editions that come with Easter Eggs. (Really, you couldn't see that one coming?) Ironically, Infinite doesn't even seem like the "type of game" that casual gamers would buy or even play for more than 5 minutes. And judging by its poor sales, I was right from the beginning. A fighting game should be made for fighting game players... and so many elements of MVC: Infinite seem entirely directed towards a different audience.

Seriously. Why bring back characters like Chris Redfield (still in his 2009 RE5 attire) and Nathan Spencer (also in his 2009 Bionic Commando reboot attire)? I mean, really? Their inclusions in MVC3 made sense, given their respective games were new-ish back then, but this is 2017-2018. Nobody wanted these characters to return, not looking like that anyway. All MVC players I know wanted throwbacks to older MVC games, the return of classic characters, or something completely new. In any case, they definitely didn't want characters lazily recycled from 2009. Ohh, and everybody wanted X-Men. Everybody. This game should've been delayed until Capcom could obtain the rights to X-Men characters again. Sadly, it was too little too late for Capcom to even attempt to hit the emergency X-Men DLC button. That's how bad MVCI flopped.

MVC: Infinite is visually uninspiring, but the graphics could easily be overlooked if the roster or gameplay was something great. From its best angle, the gameplay is "halfway decent"... but the gameplay and gem system still doesn't draw me in. The mechanics seem oversaturated compared to the rest of the Vs. Series. The fact that over 75% of the roster is recycled, and the more appealing characters are locked behind paid DLC is unforgivable. I've forgiven Capcom's slip-ups in the recent past... but this one's a bridge too far. Capcom should just "take the L" on this one and start working on MVC4... and do it right next time. So when's Dragon Bahl?
~TFG Webmaster | @Fighters_Gen
 
 
  
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