Capcom Vs. SNK: Millennium Fight 2000


STORYIn AD 2000. A special martial arts event is planned through a collaboration of the two most powerful world organizations: Garcia Financial Clique and Masters Foundation. The gala event (it is hoped!) will ease the political conflicts between the two powers. Its name was "Millennium Fight 2000". Many renowned martial artists have registered for the tournament. People around the world focus intensely on the upcoming exhibitions. The long-awaited opening ceremony is a huge success. No one notices the signs of impending chaos.

REVIEWCapcom VS SNK is the cross-over 2D fighting game that old-school fighting game enthusiasts thought could never happen. Fighting game icons from Capcom & SNK finally appeared together in traditional-style 2D fighter. Players choose from two "grooves," AKA super meters, respectively called Capcom and SNK. The groove selection allows the player to have either a Street Fighter Alpha 3 style triple bar super meter, or a AOF/KOF style charge super meter.


90's Arcade kid dream match-ups are here!


introduced a 4 slot "ratio" system to select characters. Each character carries a ratio, or number that represents the character's strength (basically how much damage the character takes off). Each team can have characters up to a level 4 ratio. For example, you can combine levels in these ways: 2 + 2, 1 + 3, or 1 + 1 + 2. The ratio system was unique, but was also probably the biggest downside to the game; since it obviously left out the possibility for many "dream teams." Players wanted to be more creative with their teams, and honestly the ratio system itself wasn't completely accurate in terms of character balance.


Gorgeous 2D sprites & stages... a new era has begun!


The 2D graphics look great all around... the SNK characters were completely re-drawn "Capcom style" and honestly, most of them look better than they ever did in the KOF series! Although a few Capcom characters like Ryu, Ken, & Bison, were re-drawn from the ground up, Capcom also used some older Street Fighter Alpha sprites for some of the other classic characters like Chun Li, Blanka, & Sagat. The fact that CVS uses sprites from the Street Fighter Alpha series gives the game a slightly dated look, but most of the Alpha sprites still look rather good; like Guile, Honda, & Cammy.


Classic bosses collide!

Although quite a few character moves are missing, most of the SNK cast  were represented fairly well. The BGMs & backgrounds are probably the most impressive aspect about the game, with some interesting  "stage intros" (something that the sequel actually lacked). Lastly, something else that bugged a lot of fans... was the title... CAPCOM VS SNK. Because this game was more along the lines of King of Fighters VS Street Fighter... we wanted more characters! Capcom answered our prayers with Capcom VS SNK 2, but CVS1 was a solid stepping stone and a considerably fun game at the time.


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Click Here for all character art!

Page Updated: June 15th, 2021
Developer(s): Capcom Production Studio 1
Publisher(s): Capcom
Designer(s): Hideaki Itsuno   (Director)
Toyohisa Tanabe 
  (Pixel Art Supervisor)
Artwork by: Kinu Nishimura, Shinkiro, (The main CVS1 illustration was created in a collaboration with: Harumaru, Akiman, Bengus, Shinsuke Komaki, Ikeno, Sensei, Kinu Nishimura & Shinkiro)
Platform(s): Arcade, Dreamcast, PlayStation (as CVS: Pro)
Release Date(s): 2000                    /   Arcade
Nov. 2000      
Characters Ryu, Ken, Chun-Li, Guile, Dhalsim, Blanka, Zangief, Sakura, Cammy, Balrog, E.Honda, Bison, Sagat, Vega, Morrigan, Akuma, Kyo, Benimaru, Terry, King, Yuri, Ryo, Mai, Raiden, Iori, Kim, Yamazaki, Vice, Geese, Rugal, Evil Ryu, Nakoruru, Orochi Iori

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Featured Video:

Related Games: Capcom Vs. SNK: Pro, Capcom Vs. SNK 2, SNK Vs. Capcom: The Match of the Millennium, SNK Vs. Capcom Chaos, Card Fighters Clash, Card Fighters Clash 2, Card Fighters Clash DS , Street Fighter Alpha 3, Darkstalkers 3

Gameplay Engine  7.0 / 10
Story / Theme  8.0 / 10
Overall Graphics  8.5 / 10
Animation  7.5 / 10
Music / Sound Effects  9.0 / 10
Innovation  8.5 / 10
Art Direction  9.0 / 10
Customization  7.0 / 10
Options / Extras  6.5 / 10
Intro / Presentation  7.0 / 10
Replayability / Fun  6.0 / 10
"Ouch" Factor  7.5 / 10
Characters  9.0 / 10

 7.9 / 10

 Review based on Dreamcast version     


Final Words: The first Capcom Vs. SNK made a huge impact upon its arrival... cleverly uniting 90's arcade fighting game players no matter which "side" they were on. While CVS1 offers a great visual presentation, soundtrack, cool stages, and is a great-looking 2D fighter with very clean sprites... the gameplay definitely needed some work and seemed bland in some ways. CVS1's gameplay and combo system was definitely stiff when compared to other 2D fighters of the era.

CVS1's Ratio System, while innovative, actually limited the overall fun, enjoyment, and replayability of the game overall! In high level play (and I went to a few CVS1 / MVC2 tournaments back then), it was more common to see the same "Ratio 1" characters played over and over again in CVS1. That means... it was (unfortunately) rare to see Ratio 2 and 3 characters in high level play! In the long term, that made CVS1's roster seem smaller than it really was, right along with the excitement of the game.

A minor update to the first Capcom VS SNK titled CVS: Pro was released a short while after CVS1's original release, adding Joe Higashi & Dan Hibiki to the roster. (It was a strangely minor upgrade, but at least proved to fans that Capcom had more up their sleeve). Thankfully, the sequel CVS2 immensely improved upon the core gameplay experience and added groundbreaking customization options, making CVS2 far more playable.
~TFG Webmaster | @FIGHTERS_GEN

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