SNK Vs. Capcom Chaos / SVC Chaos: SNK Vs. Capcom
REVIEW:
Following SNK's original SNK
Vs. Capcom:
Match of The Millennium crossover on the NEOGEO Pocket in 1999, Capcom held up their
end of the crossover deal with Capcom Vs. SNK
in the year 2000 and the excellent
sequel, Capcom Vs. SNK 2, in
2001. Now in 2003, it's SNK's turn once
again to reunite the iconic fighting game companies with SNK Vs. Capcom Chaos
— SVC Chaos for short.
SVC
Chaos presents a default roster of 24 characters,
with 12 additional mid-boss or "secret" characters, making for an
impressive and diverse roster of 36 total combatants! Chaos uses SNK's trademark
"King of Fighters style" gameplay and graphics, which certainly
brings the nostalgia to old school 2D fighting game players. That said, SNK borrowed many
character sprites from the King of Fighters series, but also created a
some brand new SNK sprites for the game (such as Shiki & Earthquake). Of
course, all respective Capcom characters are drawn in "KOF style" for the first
time ever... and immediately mesh well with the SNK icons.
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SNK
Vs. Capcom Chaos character selection screen.
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To start things off, let's be honest... SVC
Chaos's graphics look pretty ancient from the start. Many of SNK's characters are just old
rehashed sprites... and when I say old, I mean OLD, like King
of Fighters '95 old... *cough* Lookin' at you Kasumi *cough*.
Considering many other fighting game titles of 2003 (and earlier), SVC Chaos
is definitely lacking in the visuals department. Players who thrive on
"flash" in their 2D fighting games will probably be disappointed, as
Super Moves many of the particle effects just don't "pop" like in
other 2D fighters.
Most of the backgrounds in SVC Chaos lack color, detail, and excitement... to say the
very least. Surprisingly, no "classic" Capcom or SNK battlegrounds (or
even BGMs) make the cut, which is pretty disappointing in a title like this. As
far as character sprites go, SNK
paid homage to Capcom's characters pretty well. The Capcom favorites look pretty
spiffy in SNK's
style and are well-animated for the most part. The awesome in-game artwork also
does them a lot of justice!
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Sonic....
Gyysaaah!!!
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Players familiar with classic King of Fighters
gameplay will feel right at home, because SVC Chaos feels very similar to
the most recent KOF title, King of Fighters 2002. The staple
4-button layout remains the same, but the team system has been replaced with a
classic 1-on-1 format. Pulling off a Shoryuken or a Yoga Flame will be easy for Capcom
veterans, but the gameplay
mechanics may take some getting used to, as they are slightly more "stiff" and
arguably a bit faster than most Street Fighter games. Aside from that,
most of the typical KOF gameplay elements and fighting game fundamentals
are in place.
Chaos uses a "Capcom style" 3 tier Super Gauge called the
Groove Power Gauge, which fills as the player attacks or guards. When the gauge
reaches level 1 or 2, players can perform Super Moves, and use Guard Cancel
Attacks or a Guard Cancel Front Step maneuvers. When the gauge is full, a MAX
Activation occurs, turning the gauge into a timer. The player can then freely
cancel any of their attacks, special moves, or super moves at will. Each fighter
also has an "Exceed" technique which can only be performed a single
time when the player has half life. A new technique called the Front Grand Step
is also in place, allowing the players to leap towards the opponent and cancel
into a basic attack. The player can perform this technique while guarding from
an opponent's attack, which will consume one Power Gauge level.
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Pre-fight dialogue
brings the fan service... and the luls.
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Die-hard 2D fighting gamers can definitely have
some fun with Chaos, and I suppose that's
whom the game is intended for. One of SVC's unique attributes is the personalized
dialogue between all characters, which is something long time Capcom and
SNK fans will appreciate greatly! Before each battle, every character has something
to say to their opponent (all of which is character-exclusive), and there are
definitely some cool and funny ones to see (in addition to some other ones that
make absolutely no sense due to another SNK trademark - Bad translation).
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Page Updated: |
July
20th, 2024 |
Developer(s): |
SNK Neo Geo |
Publisher(s): |
Playmore
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Artwork
by: |
Nona Character Illustrations
Hiroaki Poster Art
Falcoon Poster Art
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Platform(s): |
Neo
Geo, PS2, PS4, Xbox, Steam, Nintendo Switch
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Release Date(s): |
July 24th, 2003
Arcade
Nov. 13th, 2003
Neo Geo
Dec. 25th, 2003
PS2
Oct. 7th, 2004 Xbox
July 20th, 2024
Steam, PS4, Switch
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Characters: |
Kyo
Kusanagi,
Ryu, Ryo
Sakazaki,
Ken,
Terry
Bogard, Iori Yagami,
Chun-Li,
Mai Shiranui,
Dhalsim,
Choi Bounge,
Hugo,
Earthquake,
Akuma,
Guile,
Shiki,
Tabasa,
Vega,
Kasumi Todoh,
Kim Kaphwan,
Balrog,
Sagat,
Genjuro Kibagami,
Demitri Maximov,
Dan Hibiki, M.
Bison, Goenitz,
Geese Howard,
Mr.
Karate, Athena, Red
Arremer, Zero, Violent
Ken, Mars People, Shin
Akuma
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News
Links: |
July
2024: SVC Chaos now available on Steam, PS4 & Switch with Rollback
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Featured Video:
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Related Games: |
SNK
Vs. Capcom: The Match of the Millennium, Capcom
Vs. SNK, Capcom Vs. SNK: Pro, Capcom
Vs. SNK 2, SNK Vs. Capcom: Card Fighters Clash,
Card Fighters Clash 2, Card
Fighters Clash DS, Street Fighter 2: The World Warrior, The
King
of Fighters '95, The King
of Fighters 2002, The King of Fighters 2003, Samurai
Shodown, Samurai Shodown 5, Warzard,
Garou: Mark of the Wolves, Capcom
Fighting Evolution, SNK
Heroines: Tag Team Frenzy
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Gameplay
Engine
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7.0 / 10
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Story
/ Theme
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8.0 / 10
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Overall
Graphics
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6.0 / 10
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Animation
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7.5 / 10
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Music
/ Sound Effects
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5.5 / 10
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Innovation
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7.0 / 10
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Art Direction
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9.5 / 10
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Customization
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4.0 / 10
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Options / Extras
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6.5 / 10
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Intro / Presentation
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7.0 / 10
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Replayability / Fun
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6.5 / 10
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"Ouch" Factor
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7.0 / 10
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Characters
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8.0 / 10
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BOTTOM LINE
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7.1
/
10
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Review based on Arcade
version
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Final
Words: |
SNK Vs. Capcom Chaos
packs a solid character roster, a badass intro, and some brilliant fan-service... but the
overall package definitely seems a bit rushed. The character dialogue intermissions and endings offer some incredible fan-service for old school fans who appreciate "small details"... but the standard 2D gameplay and aged visuals may fail to impress some players who might be expecting more out of a 2003 fighting game.
SNK should have taken more time with the backgrounds and overall visuals. For such an epic crossover, I think using the graphics & gameplay engine from Garou: Mark of the Wolves
would've been SNK's best foot forward. (Yes, that project probably
would've taken a lot more time to complete, but I think it would've been
worth the wait.) A larger character roster (or sequel) also would've helped the game stand out, but I think most Capcom and SNK fans still appreciate what we got from SVC Chaos.
At its core, SNK VS Capcom Chaos is an "average" 2D fighting
game... but the extra fan service and Art Direction bumps it up a few notches and makes it worth playing. I did enjoy playing SVC Chaos competitively at arcades using badass characters like Genjuro, Earthquake, and the awesomely redrawn Capcom crew in the ol' KOF engine. The official artwork by Nona is top notch and incredibly unique, as well.
SNK really went all out with the
character dialogue interactions and fan service. Check out some of the game's badass artwork
below!
~TFG
Webmaster | @Fighters_Gen
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