Capcom
Fighting Evolution
REVIEW: Following the cancellation of
Capcom Fighting All-Stars, Capcom transitioned their 3D "Capcom Vs. Capcom" project into a 2D fighting game. Releasing in 2004 under the bizarre title of Capcom Fighting Jam
in
Japan, Capcom Fighting Evolution (as we know it in the west) is a traditional 2D fighter
featuring a small variety of Capcom characters from several well-known franchises, including: Street Fighter 2, Street Fighter Alpha,
Street
Fighter III: 3rd Strike, Darkstalkers and Red Earth. Capcom
also debuted the brand new female character, Ingrid, originally from the canceled 2003 project, Capcom
Fighting All Stars.
The gameplay of Capcom Fighting Evolution is 2 Vs. 2 (team style, not tag). Each
character uses their respective super meter from their series, so each character plays differently. After each
round, players
have the option to switch out their current character with their teammate. While the premise of Capcom Fighting Evolution sounds like a novel idea on paper, a few key fundamentals went very wrong with this fighting game
"effort" by Capcom... if you dare
call it that.
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Where else can you
get Chun-Li versus a big-ass dinosaur?
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As expected, the gameplay of Capcom Fighting Evolution feels very much like something any 2D fighting game connoisseur has played many times before. This, of course, can be interpreted as both a good thing and a bad thing. It
actually feels and plays most similar to that of Capcom VS SNK 2... which, ironically
enough, is the last 2D fighting game Capcom released before CFE. The gameplay is simple and straight to the point, and perhaps that's the best (and also worst) aspect of the game.
At first glance, Evolution gives off the same vibe that the original Capcom VS SNK did
when it debuted. To sum up the "feeling" I'm referring to: Rushed
presentation, not nearly enough characters, missing
key combos, unbalanced roster, and leaving much to be desired overall. CFE's
roster should've, could've been so much more comprehensive, especially considering the quality of
characters we're getting... I mean,
where's Captain Commando, Strider Hiryu, or even Jin Saotome? Unfortunately, 2D fighting fans in 2004 were stuck with some very outdated 2D
sprites and characters (not to mention a measly 2 colors per character! That's just inexcusable!)
If that
doesn't say lazy, I don't know what does.
To state the obvious,
Capcom Fighting Evolution's visuals are below average. Demitri's sprite is exactly 10 years old... and looks beyond dated. Actually, most returning sprites look particularly
crappy in this game (for example, Demitri's sprite actually looks better in Darkstalkers). Capcom also
curiously edited Zangief's sprite from
SFA2... shrinking his original dimensions and changing his facial expression. Overall, Gief looks pretty terrible in
Evolution as well.
As a matter of fact, for
a quick comparison you can even perform Zangief's taunt, which strangely
switches back to his old
sprite for a moment.
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Are those
background characters supposed to look like cardboard?
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Some of CFE's stages are
fairly decent-looking and there are a few catchy BGMs. Other than that, the presentation of this game is pretty terrible. Capcom characters in backgrounds resemble 2D cardboard cutouts... it's just depressing.
The animation for the 3rd Strike characters sped up, making even their animations seem worse in this game. 3rd
Strike characters also look noticeably "out of place" when fighting against "smaller" characters from Darkstalkers or SFA, and especially because those character sprites
contain far less frames of animation.... It just looks like a mess. Times were tough in 2004.
You can sum up everything about CFE in one world... "messy".
All of the sprites blended together from different games just gives me a headache.
One of the only "solid" parts of the game visually, are the endings. All characters have endings drawn by UDON Comics
and are presented in a comic-panel-like sequence. Many endings also contain cool
cameos of other Capcom characters (many of whom should've been playable in the
game). Besides the spectacular ending artwork,
still... CFE is probably one of Capcom's worst-looking 2D fighting games ever.
Overlooking these obvious
flaws, hardcore Capcom fighting game fans still might be able to enjoy Evolution
for its nostalgia value and "classic" 2D gameplay. For one, certain characters can parry, which can
make for some fun (and comical) match-ups,
even considering the dated animations and tiny roster. Most characters retain almost all of their special & super moves, but unfortunately, characters definitely don't play
"exactly like they do from
previous games" (which is funny, because the back of the box says differently).
I consider myself a decent 3rd Strike Urien player, and I can confirm that most
of Urien's (good) Aegis Reflector combos are NOWHERE to be found in this game. What's the use of having Urien "from 3rd Strike" if he plays nothing
like Urien from 3rd Strike?! This case repeats itself with other characters... but on
the bright side, the SFA, SF2 and Darkstalkers characters arguably play closer to the originals. And of course, the Warzard / Red Earth cast is pretty fun to use (since most players never got a chance to use these characters until now). I'm sure most fans can find
a handful of characters / teams in CFE that they enjoy using, but in most cases,
those characters are more fun to use in their original games.
FUN FACT:
An additional "Street Fighter
(1)" team consisting of Retsu, Sagat & Eagle was originally planned for
the console version of the game (Capcom Fighting Evolution), but this
idea was later scrapped. You can see the actual concept sprites of the SF1
team members inside the Poster
Art Gallery.
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Page Updated: |
November
14th, 2024
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Developer(s): |
Capcom Production Studio 2 |
Publisher(s): |
Capcom |
Artwork
by: |
Shinkiro
Character Art / Posters
UDON Comics Ending Art
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Platform(s): |
Arcade, PlayStation 2, Xbox, PSN
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Release Date(s): |
October 2004
Arcade
Nov. 16th, 2004 PS2
Dec.
2nd, 2004 PS2
Feb. 12th, 2005 PS2
June 14th, 2005 Xbox
June
16th, 2005 Xbox
June
24th, 2005 Xbox
December 2012 PSN
September 2013 PSN |
Characters: |
Ryu,
Chun-Li, Alex, Urien,
Demitri Maximoff, Guile,
Leo,
Hydron,
Ingrid,
Felicia,
Hauzer,
Yun,
Guy,
Sakura Kasugano, M.
Bison, Kenji,
Jedah Dohma,
Rose,
Anakaris,
Zangief,
Karin Kanzaki,
Shin
Akuma, Pyron
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Featured Video:
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Related Games: |
Capcom
Fighting All-Stars, Capcom Fighting Collection 2,
Capcom
Fighting Collection, Street Fighter 2: The World
Warrior,
Street Fighter Alpha 3, Street
Fighter Alpha 3: Max, Street
Fighter III: 3rd Strike, Darkstalkers, Darkstalkers
3, Red
Earth, NeoGeo Battle Coliseum, SNK
Vs. Capcom: Chaos, Capcom
Vs. SNK, Capcom Vs. SNK 2, Marvel
Vs. Capcom 2, Street Fighter 6 |
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Gameplay
Engine
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7.5 / 10
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Story
/ Theme
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6.0 / 10
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Overall
Graphics
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4.0 / 10
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Animation
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6.0 / 10
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Music
/ Sound Effects
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7.5 / 10
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Innovation
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6.0 / 10
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Art Direction
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8.0 / 10
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Customization
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2.0 / 10
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Options / Extras
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4.5 / 10
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Intro / Presentation
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4.5 / 10
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Replayability / Fun
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5.5 / 10
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"Ouch" Factor
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6.0 / 10
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Characters
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6.5 / 10
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BOTTOM LINE
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6.2
/
10
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Review
based on PS2 version
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Final
Words: |
As bad as this game was.... my friends and I actually had some
FUN playing Capcom Fighting Evolution. That's more you can say about
most "bad" 2D fighting games. Of course, we spent most of the time laughing at how bad the game is, but we
surprisingly and ironically ended up having some entertaining matches,
nonetheless. That's gotta count for something!?
Though too small for its own good, the character roster actually isn't completely
terrible and there are some stupidly fun "dream match-ups" to be had.
Again, the classic 2D gameplay is solid enough to play, meaning CFE wasn't actually
the worst-feeling fighting game out at the time. Even so, there's
definitely no excuse for Capcom's laziness with
this title. It was almost "insulting" to 2D fighting game fans.
Thankfully, somehow, Capcom redeemed itself in the years to come. But things
we're looking bleak for Capcom in 2004-2005, fighting game wise.
Reasons to play Capcom Fighting Evolution? Not many... but finally being able to use Warzard / Red Earth characters and checking out the nicely drawn UDON Comics character endings was worth a look. The character artwork & poster artwork by Shinkiro
(which you can find below) also added a nice flavor to the game, along with the semi-decent music tracks. Sadly, everything else
about Capcom Fighting Evolution is embarrassingly lackluster and leaves so much to be desired. If the game's roster was at least double the its size, the existence of Capcom Fighting Evolution would've made more sense... and the game could've turned out much better.
I have a funny theory about this game (and it's probably not true)... but "pirating" arcade games on PC was a big talking point in the early 2000s (and looked down upon by game companies). Thus, I think someone at Capcom
thought it would be "cute" to purposely make this game look cheap to mock those certain individuals who we're pirating Capcom's games at the time. Also, by 2004, most of us saw plenty of MUGEN games that shoved SFA,
SF3, and Darkstalkers sprites together into one game... which ended up looking eerily
similar to CFE.
Why would Capcom do such a thing and mock what was going on with pirating games on PC? I don't know... as a joke? To prove they can still sell something with minimal effort? Who knows. This game is such a joke, that it's hard to find any other reason it turned out to be so bad. Like Capcom Fighting All-Stars, it seems like Capcom started this game
but decided not to finish it... deja vu all over again. In any case, CFE is still a must-play for Capcom fighting game fans to see one of the "low points" of 2D fighting games. I'd say this game was rock bottom.
~TFG
Webmaster | @Fighters_Gen
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