Tekken
5: Dark Resurrection
STORY:
Following the conclusion of
the King of Iron Fist Tournament 4, Heihachi Mishima defeated his son Kazuya
Mishima and led him to Honmaru Temple, planning to let both Kazuya and his
grandson, Jin Kazama, battle and steal their respective "Devil Genes".
However, Jin defeats both of his predecessors and flies away, leaving the latter
two unconscious. Shortly after, several Jack-4 robots invade the compound,
programmed to take Heihachi's life. Initially, Kazuya and Heihachi fight the
Jack-4s as a team, but eventually Kazuya throws Heihachi across the room as soon
as he notices that Heihachi is getting tired. Then, Kazuya turns into Devil and
escapes, leaving Heihachi to deal with the Jack-4s by himself. They quickly
overwhelm him and self-destruct, leaving Heihachi seemingly dead.
The explosion however, revives
Heihachi's father Jinpachi Mishima from his 50 year slumber chained up beneath
the Temple, and proceeds to reclaim the Mishima Zaibatsu. Two months later, the
King of Iron Fist Tournament 5 is announced. It turns out that Heihachi in fact
survived the explosion, and now pledges to find out and "break the neck of
the one who started this ridiculous tournament!".
Dark Resurrection
follows exactly the same storyline as Tekken 5, only with the additions
of two new characters and one returning character; Emilie "Lili" De
Rochefort (who seeks to destroy the Mishima Zaibatsu and end her father's
financial problem), Sergei Dragunov (a member of Spetsnaz who has been sent to
capture Jin) and Armor King (who was thought to have been killed before the
events of Tekken 4 and whose identity and goals remain a mystery to the
player).
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Tekken 5:
Dark Resurrection character select screen.
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REVIEW:
Namco's
welcomed
update to the fan-approved Tekken 5 brings along 3 new
playable characters: Lili Rochefort, Sergei Dragunov and (the epic return of) Armor
King! Presentation-wise, Dark Resurrection shows off a huge variety of
new and remixed stages,
badass new BGMs (some of the
best in Tekken history), new character customizations, improved graphics and more
balanced gameplay. Tekken
5's bugs and character balance issues have been taken care of, and a variety of new combos
and moves are available for every returning character. Even though Tekken 5
seemed like a polished and complete game (especially on PS2), Tekken 5: Dark
Resurrection is a massive improvement over the prequel.
The Tekken 5: Dark Resurrection arcade machine kept the innovations seen
on the original Tekken 5 cabinet, notably the PS2 controller ports and
player card system. As a frequent player of the T5: DR at my local
arcades, I
found it particularly satisfying that nearly every day at the arcade, a few
"new" arcade-goers would be in awe that us Tekken people were
using our PS2 controllers on the arcade machine.
It was a great innovation if you think about it, since your day wouldn't be
ruined if the arcade machine's buttons or stick were suddenly broken... you
could always have that pristine PS2 controller ready to go (which is a favorite controller among many Tekken
players). Once again, Tekken 5 was the first
major arcade game in North America (and some other regions) to use the physical player
card system, which kept track of players' win/loss ratios, character aliases,
and character customizations.
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Armor
King still has his EWGF! Nice pants btw.
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The already
deep characters from Tekken 5 have returned with a variety of cool new
techniques and hard-hitting attacks, all of which are
nothing short of teeth-cringing (as expected).... The fighters of Tekken never fail
to have that "oomph" when they connect their attacks. Several classic
fighters like
Baek, Lei and
Jack-5 have also been given complete "animation overhauls," featuring
a ton of visibly smoother animations for some of their classic attacks, yet still retaining the same frame count as the old
ones. (This is perhaps how these characters really should've looked in
Tekken 5, but I suppose Namco just
couldn't get to it in time). Nearly all characters also show off new intro
animations before the fight,
new taunts between rounds, and even a few new win poses. Awesome details that don't
go unnoticed, Namco!
Dark
Resurrection's new stages
are epic, even the altered "remixed" backgrounds from Tekken 5... Namco answered my prayers for "more stages
in Tekken 5," which I thought the game could really use. All of the new backgrounds
add a certain visual eye candy, each in their own way. Namco also did a superb
job on remixing most of the background music from Tekken 5, and thankfully,
all of the stages from Tekken 5 are back along with their original
BGMS! Thanks Namco.
They also switched up the announcer's voice, although the new announcer seems to lack motivation or something...
but for some reason, I think he's more suiting for the game.
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Dark
Resurrection introduces remixed stages from
Tekken
5.
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The gameplay itself is as flashy as ever, especially while watching two skilled
fighters duke it out. And by the way, I don't mean skilled as in "using cheap tactics
and strategies to win"... I mean skilled as in "making the game look pretty AND
using useful tactics and strategies to win."
Being
good at Tekken isn't only about knowing combos and having good defensive skills. It's also about knowing how to
adapt against different players and play-styles, as the deep characters
in T5DR can be used in such a wide variety of ways... there's simply no "one way" to play each
character (unlike other fighting games out there).
With even more moves than before, the "mix-up" game of Tekken is
ever more prominent. Watching a skilled player
take down a reckless player who "mindlessly attacks" is a beautiful (and
sometimes hilarious) sight to see.
If you one of the many who constantly get their ass kicked in Tekken,
I'd recommend Tekken: Dark Resurrection for
the PSP. It comes with an in game tutorial before it even lets you start
fighting. Great idea Namco, let's clean up those button mashers already! Heh.
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Meet
Lili Rochefort, a stunning and fluid martial artist!
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Flaws of Tekken 5: DR? Not many... but I will admit
that the hit detection can sometimes be a bit funky and
unrealistic at times. If you know the in's and out's of the game, you'll
know that certain mid and seemingly high attacks can actually connect with a
grounded opponent, and may "pick them up" allowing for even longer
combos. This "flaw of physics" rewards hardcore players
with longer juggles, and may cause more casual players to say something to the effect of "what
the hell?!" or "put me down already!"
In any case, it's not necessarily a gameplay flaw, since all characters have
these types of moves and combos. On that note, T5: DR is a pretty
balanced game. Every character in the game can pull off incredibly
long and damaging combos and can be used effectively (with practice). Overall, T5:
DR is
one of the most balanced, responsive, rewarding and most fun 3D fighting games I've ever played.
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Page Updated: |
January
21st, 2024 |
Developer(s): |
Namco |
Publisher(s): |
Namco |
Designer(s): |
Katsuhiro
Harada Director |
Platform(s): |
Arcade,
PS3, PSN, PSP as Tekken: Dark Resurrection
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Release Date(s): |
December 2005
Arcade
February 2006
Arcade
July
6th, 2006
PSP
July 25th, 2006
PSP
Sept. 14th, 2006
PSP
Sept. 15th, 2006
PSP
Dec. 12th, 2006
PSN
Mar. 1st, 2007
PSN
Mar. 23rd, 2007
/ PSN
Aug. 1st, 2007
PSN -
Tekken 5: Dark Resurrection HD Online
Aug. 30th, 2007
PSN -
Tekken 5: Dark Resurrection HD Online
Nov. 8th, 2007
PSN -
Tekken 5: Dark Resurrection HD Online
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Characters: |
Sergei
Dragunov,
Lili Rochefort, Armor King,
Asuka
Kazama, Feng Wei, Raven,
King,
Kazuya
Mishima, Heihachi Mishima, Jin
Kazama, Bruce Irvin,
Anna Williams, Nina
Williams, Lee Chaolan, Ling
Xiaoyu, Bryan Fury, Paul Phoenix, Yoshimitsu,
Steve
Fox, Craig Marduk, Christie
Monteiro, Eddy Gordo,
Hwoarang, Marshall
Law, Julia Chang, Jack-5,
Lei
Wulong, Roger
Jr., Wang, Baek,
Ganryu,
Devil
Jin, Mokujin, Kuma,
Panda,
Jinpachi |
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Featured Video:
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Related Games: |
TEKKEN
5: Dark
Resurrection Online, TEKKEN:
Dark Resurrection, TEKKEN 5, TEKKEN,
TEKKEN
2,
TEKKEN 3, TEKKEN Tag Tournament, TEKKEN
4, TEKKEN 6, TEKKEN
6: Bloodline Rebellion, TEKKEN
Tag Tournament 2, TEKKEN 7, TEKKEN
8, TEKKEN Hybrid, TEKKEN
3D: Prime Edition, TEKKEN
Advance, TEKKEN Revolution, Street Fighter X
TEKKEN, Urban Reign |
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Gameplay
Engine
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9.5 / 10
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Story
/ Theme
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8.5 / 10
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Overall
Graphics
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9.0 / 10
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Animation
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9.5 / 10
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Music
/ Sound Effects
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10 / 10
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Innovation
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9.0 / 10
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Art Direction
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8.5 / 10
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Customization
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9.5 / 10
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Options / Extras
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8.0 / 10
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Intro / Presentation
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9.5 / 10
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Replayability / Fun
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10 / 10
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"Ouch" Factor
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10 / 10
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Characters
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10 / 10
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BOTTOM LINE
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9.7
/
10
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Review based on Arcade
version
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Final
Words: |
TEKKEN 5: DR is a very special game to me. It was the last true fighting game that I played regularly at
the arcades. We had a great local Tekken community spread across a few
different arcades (ever since TEKKEN 5 vanilla, mind you)... and I have some truly fond memories of that time period. "Dark period of fighting games," they say? Either you were too young to remember or you, very unfortunately, missed out on a great scene.
To conclude my story... TEKKEN 6 did not appear at any of my local arcades. Only a few arcades across the country (USA) received T6 machines due to the fact they were so expensive. So for most of us in North America, our "arcade" TEKKEN days were over with T5:DR. Old school TEKKEN play? Nice to meet'cha. Hit me up on Twitter or
something.
I can fondly the excitement that built online when T5:DR was announced. The good old days of Tekken Zaibatsu. Shoutouts to a great site and community (R.I.P.). I was there. Those of us who love our Tekken were ecstatic when we first heard about T5: DR,
and were even more ecstatic when we played it, which was clearly
Namco's goal (and they nailed it). T5: DR brought already-happy TEKKEN 5 players back to the arcade and gave everyone the more-balanced game we deserved... the best Tekken to date? Absolutely.
Tekken 5: Dark Resurrection's later console release on PlayStation 3 brought the beloved game into crispy, ultra-wide full HD. My '05 1080p HDTV never saw anything better. Furthermore... for the first time ever,
the downloadable Online update brought TEKKEN players together online for the first time (officially). Also see my full review of
TEKKEN 5: DR Online. I played
this game so much that I hit
TOP 10 in the online rankings. It might seem like "bragging"
at first... but it's more to make the point that playing a fighting game for 3+ years at arcades and at tournaments, then jumping online, has its advantages. Hard work pays off in
TEKKEN and transitions into the next game? Imagine that.
~TFG
Webmaster | @Fighters_Gen
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