Tekken
Advance
REVIEW: Coming
off the momentum of the arcade and PlayStation 1 and arcade smash hit, TEKKEN
3, TEKKEN Advance was the first-ever portable version of
the series. Released only for the Gameboy Advance, the controls are simplified for the Gameboy's buttons layout... one button for punch,
one for kick, one trigger for throw, and the other trigger for sidestep. To
state the obvious, characters are lacking a large portion of their movesets from
TEKKEN 3. However, TEKKEN Advance also takes some inspirations
from TEKKEN Tag Tournament,
featuring some of the characters' moves from TTT1 and even 3-on-3 Tag
Battles (in addition to normal 1-on-1 bouts). Even the character select icons
(below) are based on the renders from TTT1.
|
Tekken
on Gameboy Advance? Yikes.
|
TEKKEN's overall gameplay
mechanics are were drastically dumbed down for the GBA port... and as a big fan
of actually playing TEKKEN, that hurts. It's almost unplayable. As a GBA game,
I suppose it's
not completely horrible? However, as a representation of what TEKKEN
is (a really great 3D fighting game), TEKKEN Advance is a mere shell of
its source material, but might have surprising polish in certain places when you
look closer. There are some
decent combo possibilities, but they're completely unlike
the arcade and PS1 counterpart. With that said, TEKKEN Advance doesn't really feel
much like TEKKEN at all, sadly.
|
Tekken
Advance is rough... roooooough.
|
Graphically,
there's not a whole lot going on... but considering the time period, and by GBA
standards, I suppose you could say the graphics are, dare I say... decent?
You've
got your flat 3D texture mapped rotating floor, cut & paste background
image, and super-pixilated 2D sprites which were ripped straight from the
3D character models in TEKKEN Tag Tournament. I think the
GBA looks best when it uses clean cut 2D sprites... rather than translating something that was originally made with 3D polygons. I can appreciate the
effort in smoothing out the TEKKEN models, but the end result really doesn't
impress.
So is this
game trash? No, it's not complete trash. The sound is actually
fairly decent considering the system, and the 3-on-3 tag mode is fairly
interesting and entertaining. They certainly tried to pack as much into the game
as possible. Somehow, they even fit in Nina and King's chain throws by using
weird cutscenes (which look completely terrible, but still, they're in the game
somehow). As bad as it is, somehow it's actually impressive Namco attempted such
a ridiculous translation in the first place.
|
"Silly GameBoy... Tekken is
for PlayStation."
|
If you want to
play TEKKEN... I recommend you play it on any other system besides
Gameboy Advance. But for historical value, somehow I'm glad this insane port
of TEKKEN exists just to show how far video games and TEKKEN have
come (which makes me feel very very old). Thankfully, Bandai Namco eventually
released far more playable portable versions of the series in the coming
decades, including: TEKKEN: Dark
Resurrection (PSP), TEKKEN 6 (PSP),
and TEKKEN 3D: Prime Edition
(Nintendo DS).
|
Page Updated: |
September
29th, 2022 |
Developer(s): |
Namco |
Publisher(s): |
Namco |
Designer(s): |
Yasuhiro Noguchi
|
Platform(s): |
Gameboy
Advance
|
Release Date(s): |
Dec.
21st, 2001
Jan.
28th, 2002
Mar. 29th,
2002 |
Characters: |
Jin
Kazama, Hwoarang,
Forest Law,
Eddy
Gordo,
Ling Xiaoyu,
King,
Nina Williams,
Paul Phoenix,
Yoshimitsu,
Gun
Jack, Heihachi Mishima |
|
Featured Video:
|
|
Related Games: |
TEKKEN 3, TEKKEN
Tag Tournament, TEKKEN
3D: Prime Edition, TEKKEN: Dark Resurrection,
TEKKEN Hybrid, TEKKEN
Revolution,
TEKKEN,
TEKKEN 2, TEKKEN 4, TEKKEN 5, TEKKEN
5: Dark Resurrection,
TEKKEN 5: Dark Resurrection Online,
TEKKEN 6, TEKKEN 6:
Bloodline Rebellion, TEKKEN Tag Tournament 2, TEKKEN
7, TEKKEN 7: Fated Retribution,
TEKKEN 8, Street Fighter X TEKKEN,
Guilty Gear X: Advance Edition, The
King of Fighters EX: NeoBlood, KOF EX2:
Howling Blood, Street Fighter Alpha 3 Upper |
|
Gameplay
Engine
|
4.5 / 10
|
Story
/ Theme
|
6.0 / 10
|
Overall
Graphics
|
4.5 / 10
|
Animation
|
4.0 / 10
|
Music
/ Sound Effects
|
7.0 / 10
|
Innovation
|
4.0 / 10
|
Art Direction
|
5.0 / 10
|
Customization
|
2.0 / 10
|
Options / Extras
|
2.0 / 10
|
Intro / Presentation
|
3.5 / 10
|
Replayability / Fun
|
2.5 / 10
|
"Ouch" Factor
|
5.0 / 10
|
Characters
|
6.0 / 10
|
BOTTOM LINE
|
4.6
/
10
|
|
|
Final
Words: |
Bottom Line: If you want to
play TEKKEN... I recommend you play it on any other system besides
Gameboy Advance.
Back in 2005, a friend of mine who also played TEKKEN
5 with me at the arcade, let me borrow his Gameboy Advance one time to
try out TEKKEN Advance...
After attempting to play TEKKEN Advance for about 5 minutes (probably
less than that), I gently placed my friend's cute portable system down on the
nearest table, as a tear ran down my cheek... from laughing.
There's one thing I learned that day: TEKKEN Advance is one of the
only TEKKEN games in existence that's "not for me". It's funny
that this game even exists. Gotta give Namco credit for trying.
FUN
FACT: TEKKEN Advance released the same year as TEKKEN
4 (and nearly half of a year after TEKKEN 4). In 2001, I
was much more interested in playing TEKKEN 4 at arcades (and continuing
to enjoy TEKKEN Tag Tournament 1, of course). That said, there is no
possible way someone like me could've enjoyed anything about TEKKEN
Advance at the time. Simply put, it was way too much of a downgrade.
Perhaps one day I'll decide to torture myself and try playing TEKKEN Advance
again on an emulator or something. Maybe it's better than I remember and worth
revisiting for a few laughs.
~TFG Webmaster | @Fighters_Gen
|
|
|
|
|
|
|