Tobal
No. 1
STORY:
Tobal No. 1 takes place in the
year 2027 on a fictional planet called Tobal, which has large deposits of
Molmoran, an ore that can be used an energy source. The planet's 98th tournament
is held to determine who has the rights to the ore. A number of humans and
aliens compete for the title.
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Tobal
No. 1 character selection screen.
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REVIEW:
Tobal No. 1
is Dream Factory's first 3D fighting game. A PS1-exclusive fighter, Tobal No. 1 features a
roster designed by Akira
Toriyama (of Dragonball Z fame).
The game's console exclusivity is probably one of the main reasons Tobal
never gained much
popularity, especially since arcade fighting games were still going strong
in the mid 90s (and were definitely keeping the interest of most of the hardcore fighting game
players).
However,
Tobal No. 1 pushed the limits of what the PlayStation 1 can do, offering one of the
most impressive 3D fighting game experiences you could get on console at the time.
FUN FACT: Tobal on PS1 also came packaged with a sampler disc featuring a pre-release demo of Final Fantasy
VII (which
naturally helped the game's sales tremendously).
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Hom
with the Dhalsim attack... polygons with personality!
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Tobal No. 1 features a traditional
Arcade Mode, Versus Mode, Practice Mode,
and a unique Quest Mode which utilizes the game's fighting engine
and combines it with a 3D dungeon crawler. Gameplay runs at a smooth 60 frames per
second, but compromises on textured polygons and graphical polish. Graphically,
TEKKEN 2
(the big PlayStation 3D fighter of the time) looked a lot better and not
to mention the later powerhouse of the arcades, Virtua Fighter 3, graphically
putting both of them to shame... but of course, let's compare apples to apples. Tobal
was a pretty decent-looking console game in 1996, but the
character models were definitely blocky and didn't have as many textures when
compared to other fighting games of the time period.
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Nork
is huuuuuuuuge.
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Tobal's gameplay engine features an interesting free 8-way movement system around the 3D ring (with Ring Outs possible), something that
few other 3D fighting games had at the time. Characters can perform high, mid,
and low attacks (much like TEKKEN 2), as well as counters and
some pretty cool-looking throws (and throw reversals) as well. Interestingly, some of the hit animations and certain kicks & punches seem ripped straight from TEKKEN and Virtua Fighter. However, Tobal has its own flow of animation, camera speed, and unique gameplay elements that make it stand out (albeit a bit slower and in some
ways les responsive than the latest iterations of TEKKEN and
Virtua Fighter.
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Animation
and attacks have some nice "oomph".
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Tobal's
Quest Mode was possibly one of the game's biggest selling points,
as it was very unique to fighting games at the time. On the downside, Quest Mode
is rather
simple, short, and has clunky controls in some areas. The graphics in Quest Mode
are also pretty bland to
say the very least, but at least it still held onto a steady 60 frames... not that it
matters all that much, since I wouldn't call this more "super fun" or
anything. With only 1 life (if you die you completely start over)...
you and your blocky character try to advance through 3D maps (if you dare
call them that) filled with booby traps, a few cool useable items, and engage in fights
against all of the main characters in the game. Though it's not nearly perfect,
Quest Mode is still a
nice break from the 1-on-1 fighting system and was definitely innovative to
fighting games.
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Page Updated: |
April
30th, 2024
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Developer(s): |
Dream Factory |
Publisher(s): |
Squaresoft
SCE |
Designer(s): |
Seiichi Ishii
Director
Koji Yamashita
Producer
Akira Toriyama
Artwork
& character designs
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Artwork
By: |
Akira Toriyama
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Platform(s): |
PlayStation
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Release Date(s): |
Aug. 2nd, 1996
Sept. 30th, 1996
Jan. 1997
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Characters: |
Chuji
Wu, Epon,
Gren Kutz, Mary Ivonskaya, Hom,
Fei
Pusu, Ill
Goga, Oliems, Nork, Emperor
Udan
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Featured Video:
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Related Games: |
Tobal
2, Ehrgeiz: God Bless The Ring,
TEKKEN 2,
TEKKEN 3, Virtua Fighter 2, Virtua Fighter 3,
Fighters Megamix, Soul
Blade, Battle Arena Toshinden, Battle
Arena Toshinden 2, Bushido Blade, Dragon
Ball Fighterz |
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Gameplay
Engine
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7.5 / 10
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Story
/ Theme
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6.0 / 10
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Overall
Graphics
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7.5 / 10
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Animation
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8.0 / 10
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Music
/ Sound Effects
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8.5 / 10
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Innovation
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8.5 / 10
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Art Direction
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8.0 / 10
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Customization
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5.0 / 10
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Options / Extras
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7.0 / 10
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Intro / Presentation
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7.0 / 10
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Replayability / Fun
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6.5 / 10
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"Ouch" Factor
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7.0 / 10
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Characters
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6.5 / 10
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BOTTOM LINE
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7.8
/
10
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Final
Words: |
Tobal No. 1 is some kind of perfect blend between Virtua Fighter and Tekken. It borrows ideas and even animations from both series. In retrospect, the graphics and animation were pretty solid for 1996. Tobal has a unique mix of uniquely odd-yet-somehow-likeable character designs... which isn't a big surprise
coming from Dragonball's Akira Toriyama.
I'll admit I slept on this game, as the cast didn't seem as cool as other fighting game rosters... but even if it wasn't "as good" as TEKKEN,
Tobal was an interesting contender in the PS1-era of fighting games. However. I remember being disappointed by the fact that all characters have the same ending.
Boooooo. (Kind of a big flaw for a console fighter back then).
While there were more popular fighting games to be putting time into in 1996/1997 arcades, Tobal No. 1 was a surprisingly good console-exclusive fighting game, and by an interesting dev-team, for sure. Especially since some of the devs worked on several of the Tekken and VF games.
While hardcore fighting game players were definitely racking up win streaks in
TEKKEN 2, Virtua Fighter 2, Virtua
Fighter 3, X-Men Vs. Street
Fighter, Samurai Shodown 4, and MK3: Ultimate (to name a
few)...
Tobal No. 1 was holdin' up the PS1 library with smooth animations and a neat 3D camera that moves seamlessly around the fighters. Character movement also has 8-way controls, and this way before SoulCalibur! While painfully slow at times,
Tobal has compelling depth for an mid 90's 3D fighting game. Still love them PS1
polys! In closing, Tobal's art style and kooky characters aged kinda well. I've come to appreciate some of Toriyama's most obscure character designs - as loud as some of them are. Now, I kinda miss the days when Squaresoft was publishing fighting
games.
~TFG
Webmaster | @Fighters_Gen
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