Fighting
Vipers 2
STORY:
The Vipers
fought the hot battles at the City Tower. Despite the conspiracy
of the City Mayor, B.M., everyone thought that they had won with his own
power.
2 years has past... The City is still under the dictatorship of the mayor B.M. With growing hatred against the
Vipers who stood against him, he proposed a municipal bylaw for the "Viper
Hunt", and enforced it. Many vipers were arrested and thrown into
jail, the rest who escaped, hid themselves and removed their armors. But, there were few who
would not give in to the mayor's oppression, and would continue to fight.
Here begin the hot battles of the last Vipers...
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Fighting
Vipers 2 character select screen.
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ABOUT: The sequel
to Sega's sleeper arcade hit, Fighting Vipers, was released only in Japan (1998) and
in Europe (2001), thus becoming a very rare fighting game elsewhere. A
North American release for Fighting Vipers 2 was originally planned, but
was later cancelled. Fighting Vipers 2 introduces 2
new characters (Emi & Charlie), improved graphics, new stage designs, and a few gameplay tweaks.
There are also 2 secret unlockable characters, including: Del Sol, a Mexican
wrestler with a Sun mask, and Kuhn, a mimic character whose moveset changes
after each round, similar to Dural from Virtua Fighter.
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Charlie
fights with a mini-bike on his back.
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The gameplay builds upon the armor breaking system in the first game. The main draw of the gameplay
is, once again, using the
enclosed stages to your advantage and breaking your opponents armor. The new
armor gauge
shows the state of each fighter's armor, and there are new effects on the
character when the armor is broken. When a fighter has lost all of their armor, they will be susceptible
to a "Super K.O" move from their opponent.
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All returning vipers
get new clothing / armor designs.
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Unlike Tekken,
Virtua Fighter, or even the Street Fighter games of the era, Fighting Vipers has a
more simplistic fighting engine. The gameplay revolves mostly around stringing together ever-longer
combinations of basic punches and kicks. This causes fights to usually end very quick,
since the longer chain attacks
can be so devastating. For high level players, it's important to learn the deflections and guard
breaker moves common to each character. The lack of dodge or sidestep
moves makes breakers and deflections very important as it's quite easy to get
caught against
a wall and juggled into a KO within a few seconds.
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Page Updated: |
September 10th, 2021
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Developer(s): |
Sega-AM2 |
Publisher(s): |
Sega |
Platform(s): |
Arcade,
Sega Dreamcast
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Release Date(s): |
Apr.
1998
Arcade
Jan. 18th, 2001
Dreamcast
2001
Dreamcast |
Characters: |
Bahn, Emi,
Charlie, Honey,
Raxel,
Picky, Grace,
Tokio, Jane,
Sanman, Mahler,
Del Sol, Kuhn |
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Featured Video:
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Related Games: |
Fighting
Vipers, Fighters Megamix, Last
Bronx, Virtua Fighter, Virtua
Fighter Remix, Virtua Fighter 2, Virtua
Fighter Kids, Virtua Fighter 3, Virtua
Fighter 4, Virtua Fighter 4 Evolution,
Virtua
Fighter 5, Virtua Fighter 5 R
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Gameplay Engine
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Story / Theme
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Overall Graphics
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Animation
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Music / Sound Effects
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Innovation
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Art Direction
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Customization
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Options / Extras
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Intro / Presentation
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Replayability / Fun
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"Ouch" Factor
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Characters
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BOTTOM LINE
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Final
Words: |
I finally got a chance to play Fighting
Vipers 2 in the year 2021. Being somewhat of a fan of the first game... I always wanted to check
out the sequel. I tried to put myself back in the late 90's / early 2000's to appreciate the graphics. It looks pretty good for its day.
I haven't played the game enough yet to do a full review, but please stay tuned. In case anyone from Sega is reading this, I would definitely buy and support Fighting
Vipers 2 if an HD remake was released on PS4 or Steam. Why not a collection? Fighting Vipers 1 + 2 as part of a retro Sega / Dreamcast "collection" of sorts would be
amazing.
~TFG Webmaster |
@Fighters_Gen
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