Virtua
Fighter Kids
REVIEW:
Virtua
Fighter Kids is essentially a "90s-kid-friendly" version re-make of Sega's smash
hit 3D fighting game, Virtua Fighter 2. VF Kids features all of the characters and stages
from VF2, but each character was presented in a super deformed "chibi"
style... meaning they have child-like faces, ridiculously large heads, and smaller bodies.
Character faces also hosted a variety of facial expressions, and apparently the
game was developed to "practice" on the facial & eye animations
for Virtua Fighter 3.
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Virtua
Fighter Kids character select screen.
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Virtua Fighter Kids has similar mechanics
to the original Virtua Fighter 2, but isn't quite as polished
technically. What it lacks, it makes up for in "charm" with a hilarious and entertaining
art style along with ridiculously cute chibi versions of Virtua Fighter's cast.
I give Sega credit for
being daring and adventurous enough to release this odd spin-off in 1996.
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You
know their heads have big-ass hit-boxes.
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The Sega Saturn version of Virtua
Fighter Kids included some new FMV sequences over the arcade version and
also added programmable button sequences to allow players to test and use
pre-made combos. Virtua Fighter Kids is also the only game in the
entire VF series to feature
character endings (short an sweet, but hey at least they exist)! While Virtua Fighter Kids might've been outshined
technically and visually by other arcade fighting games at the time, it was still a
charming and eye-catching 3D fighting game—one that definitely stood out with
its outside-of-the-box chibi art style and humorous theme.
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Kage's
mask punched off. cool effects for 1996 console game!
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Look
how cute. . . I'm faster than lightning!
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Page Updated: |
April
4th, 2025 |
Developer(s): |
Sega AM2 |
Publisher(s): |
Sega
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Designer(s): |
Yu Suzuki Producer
& Director
Toru Ikebuchi Main Programmer
Kazuhiro Izaki Main Designer
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Platform(s): |
Arcade,
Sega Saturn
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Release Date(s): |
1996 Arcade
July 26th, 1996 Saturn
July 31st, 1996 Saturn
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Characters: |
Akira Yuki,
Jacky Bryant,
Kage-maru,
Lau Chan,
Jeffry McWild,
Sarah Bryant,
Wolf Hawkfield,
Pai Chan,
Shun Di,
Lion Rafale,
Dural |
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Featured Video:
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Related Games: |
Virtua Fighter 2,
Virtua
Fighter Remix, Virtua Fighter 3, Virtua
Fighter 4, Virtua Fighter 4: Evolution,
Virtua
Fighter 5, Virtua Fighter 5 R, VF5: Final Showdown,
VF5: Ultimate Showdown, Fighting
Vipers, Fighting Vipers 2, Fighters
Megamix, Last Bronx, Bloody
Roar, Battle Arena Toshinden 2, Tobal
No. 1, Tobal 2, TEKKEN 2,
TEKKEN 3, Pocket Fighter
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Gameplay
Engine
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7.5 / 10
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Story
/ Theme
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6.5 / 10
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Overall
Graphics
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8.0 / 10
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Animation
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8.5 / 10
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Music
/ Sound Effects
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8.0 / 10
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Innovation
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7.5 / 10
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Art Direction
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7.5 / 10
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Customization
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6.0 / 10
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Options / Extras
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7.0 / 10
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Intro / Presentation
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8.0 / 10
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Replayability / Fun
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6.0 / 10
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"Ouch" Factor
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7.5 / 10
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Characters
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8.0 / 10
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BOTTOM LINE
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7.5
/
10
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Review based on Saturn
version
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Final
Words: |
In more modern times... "big
head mode" and retextured stages can enhance a game simply by inputting a
secret code or with post-release modding. However... back in the day, kiddos,
many game developers (of different genres) would release and sell an entirely
new game, just for a few minor upgrades or updates. Humorously, Virtua
Fighter Kids is essentially the same game as VF2 with a ridiculous
graphics and visual style overhaul.
If you were any kind of fan of Virtua Fighter 2, there's definitely something to appreciate about the fact
Sega even brought VF Kids into existence. While this
out-of-the-ordinary "fan service" game was completely unnecessary... VF
Kids is at least visually entertaining, at its worst. As an eagle-eyed
appreciator of Virtua Fighter 2's compelling 3D graphics and characters,
I have to say it's always been enjoyable to compare the original roster's
earlier character models and animations with their hilarious chibi doppelgangers.
The bulky 3D character models are charming, and the retextured VF2 stages
give the game a fresh appearance. The character facial
expressions, especially as they take damage, is an innovative visual element. While
the "ouch factor" wasn't as solid due to the characters' stubby limbs,
Virtua Fighter Kids showed off the development team's personality and
provided the Sega Saturn another "tech demo"... at the least.
"Sega does what Ninten-don't?" Next up, VF Kart Racing. That
would've been cool. Sega probably should've made a kart racer as a follow-up to
VF Kids to compete with Mariokart and all the other kart-racer
rip-offs at the time... but VF Kids didn't sell all that great (understandably)
and I don't think the visual style had much mass appeal. I'm telling you, a VF
Kart Racer sequel would've boosted sales and probably would've kept the
Saturn and Dreamcast alive for a few more years. Missed opportunity Sega!
In any case, the chibi versions of Virtua Fighter characters are an
interesting part of the game's history. In addition to an impressive number of
real-life VF Kids Japanese figurines that were created in this style, Virtua
Fighter's chibi characters would later appear in Shenmue as in-game
figurines that the main character (Ryo Hazuki) could collect. It's interesting
how the VF series evolved and crossed paths with and inspired future
games like Shenmue in more than a few ways—sharing its animation style
and even the same attack animations.
~TFG
Webmaster |
@Fighters_Gen
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