One in Tokyo: World Grapple Tournament '99 in Japan... In spring 1999,
fighters from across the world gather at the Neo-Tokyo Grapple Dome to
compete in the World Grapple Tournament. Each contender represents their
own fighting discipline, such as Karate, Judo, Boxing, Pro Wrestling, Tae
Kwon Do, Tai Chi, Muay Tai, and Sumo. Buriki One is set approximately 15 years
after Art of Fighting 3.
One an innovative, yet odd fighting game because it doesn't play much like
your traditional 3D (or even 2D) fighter. In fact,
the control scheme is pretty much backwards... the control stick (now on
the right) is used for attacks, and only two buttons are used for moving
around. One button to advance, one to retreat, and hitting both buttons
to block. Special moves are done by holding the control stick in a certain
direction, and releasing it in the opposite direction. Fighters can also
perform counters, ground attacks, and submissions. Also, there are NO life
bars... in place of the traditional life bar, you keep your eye on the "heart monitor,"
and when it turns red... you
places a lot of emphasis on throwing, grappling, and pins. You can get
a victory by either knockout, or making your opponent submit via submission
hold. A "balance gauge" is also used to represent the player's center of
gravity, showing the direction in which your character may be forced to
move. Fights are held in a ring, and if a ring-out occurs, the fighters
are set back in the middle of the ring to continue the fight.
in this game are a fairly good mix... each fighter representing his
or her authentic martial art fairly well. Character designs have a more realistic
tone, which goes with Buriki One's theme of realism. The game had
potential, but the graphics are Buriki One's biggest flaw... boasting
blocky, oddly-shaped character models and average animation. While innovative, the gameplay engine
of Buriki One didn't turn out nearly as fun or strategic as
the traditional 2D/3D fighter.
Even when it came out,
Buriki One was beyond rare in US arcades. The Hyper Neo Geo 64 never took
shape in America, so very few people have actually gotten to play it here
in the states. I only "played it" once at an arcade in California, but
unfortunately, I found out the arcade stick was broken after I put my money
in... so I couldn't
The theme of Buriki One is appealing and original because of its "realistic" approach on martial arts. The
character designs aren't too bad either... I really like the artwork, but unfortunately
the characters appear very "blocky" within the game itself. The daring control scheme is unique
and all, but as far as 3D fighting games go, I think you should be able
to move more than just "forward and backward"... just like in a real fight.