Street Fighter EX / EX plus a
(LAST UPDATE: 7/13/09)

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Developer(s): Arika
Publisher(s): Arika / Capcom
Platform(s): Arcade, Playstation
Release: November 1996 (Arcade), March 1997 (EX plus A), July 1997 (PS1)
Characters: Ryu, Ken, Chun Li, Dhalsim, Guile, Zangief, Sakura, Kairi, Allen, Blaire, Hokuto, Skullomania, Pullum, Darun, C. Jack, D. Dark, Akuma, Garuda, Evil Ryu,
Bison, Cycloid β, Cycloid γ
Related Games: Street Fighter EX 2, Street Fighter EX 3, Street Fighter, Street Fighter 2, Street Fighter 2 Champion Edition, Street Fighter 2 Turbo, Super Street Fighter 2, Super Street Fighter 2 Turbo, Super Street Fighter 2 Turbo: Revival, Super Street Fighter 2 Turbo HD Remix, Street Fighter 3: New Generation, Street Fighter 3: Second Impact, Street Fighter 3: Third Strike, Street Fighter 4, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Street Fighter Alpha 3 Upper, Street Fighter Alpha 3 Max, Street Fighter Alpha: Anthology, Street Fighter Anniversary Collection, Street Fighter: The Movie, Super Puzzle Fighter 2 Turbo, Super Puzzle Fighter 2 Turbo HD Remix, Pocket Fighter

Review: Street Fighter EX brought Capcom's trademark 2D fighting game franchise into 3D for the first time ever. While it was interesting to see some of the classic Street Fighters finally make it to 3D form, the gameplay overall didn't live up to it's 2D counterpart, and neither did the graphics... The blocky character models with grainy textures really didn't do the Street Fighter characters the justice they deserve, and for some of us Street Fighter fans; it was a rather depressing sight to see some of our favorite fighting game characters turned into "block monsters"... . On a more positive note, the animation in the game wasn't too bad, and the artwork is actually top stuff!

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   The SF EX series brought some interesting new faces to the roster each with some uniquely entertaining special moves, but unfortunately, many of the basic priority attacks are shared among ALL characters, and definitely brings the diversity down. Some characters can perform some rather cool super moves, offering some great "ouch factor" (for the time), which was probably the best graphical feature of the game. There are also some decent combo possibilities, but some of which are frustratingly hard to pull off on a regular basis... The home version even included a fun command training mode where you perform these different combos, and requires you to perform every combo to clear it. Also worth noting, the sound effects were solid and a lot of the music in the game is rather catchy... The game had it's ups and downs overall.

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   A few months after the original version of Street Fighter EX was distributed to the arcades, an upgraded version titled Street Fighter EX Plus was released to the arcades on March 1997. In this version, all the hidden time-released characters are available by default, as well as Garuda and Bison, who were exclusively computer-controlled characters in the original game. This version also adds four new hidden characters, Evil Ryu from Street Fighter Alpha 2, an alternate version of Hokuto named "Bloody Hokuto" and two cyborgs named Cycloid β and Cycloid γ. The Japanese versions of the games contains text-only epilogues which are displayed on-screen after the player defeats Bison in the single-player mode. The PlayStation version features new epilogues (different from the ones featured in the arcade versions) in addition to the FMV endings.


 

- Review is for Playstation version of Street Fighter EX -

Gameplay Engine
 6.5 / 10
Story / Theme
 6 / 10
Overall Graphics
 5 / 10
Animation
 7.5 / 10
Music / Sound Effects
 8.5 / 10
Innovation
 5 / 10
Customization
 6 / 10
Options / Extras
 6 / 10
Intro / Presentation
 6.5 / 10
Replayability / Fun
 6.5 / 10
"Ouch" Factor
 7.5 / 10
Characters
 7.5 / 10
BOTTOM LINE

6.5 / 10

Closing Comment: Definitely a nice attempt by Capcom, but they had a lot of learning to do about 3D fighting games... Maybe Street Fighter should never be in 3D? Well, Capcom didn't think so, and soon released SFEX2 and SFEX3. Over a decade later, Capcom finally proved they could do 3D with Street Fighter IV. ~F.Yagami, Webmaster of TFG
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