Street
Fighter III: New Generation
REVIEW: They sure took their
sweet time, but Capcom
finally made the big jump from the iconic Street Fighter 2 series to the
highly-anticipated Street Fighter III in February 1997. No doubt it was a long wait for Street
Fighter fans, but the final result was nothing short of satisfying and epic. Instead of
giving fans the roster and gameplay they might've expected with Street Fighter III: New Generation, Capcom introduced a completely new cast of characters, some of the flashiest and
most elaborate 2D sprite-based graphics to date, and also laid the groundwork for one of the most solid 2D gameplay engines known to man.
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SFIII's art style was legendary and ahead of its time.
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Along with the return of the iconic Shotokan
fighters, Ryu & Ken, a brand
new cast of fighters make a name for themselves in Street Fighter III: New Generation, boasting distinguishable appearances and incredibly fluid fighting styles. Most of the newcomers cleverly
"take the place" of several veteran Street Fighters. For example: Alex in place of Zangief as the grappler, Dudley taking the center ring from Balrog as the pugilist, and
Yun/Yang as a homage to SF1's Lee (and Gen) as the Kung-fu stylists. While the roster is small, the impact of each fighter's hard-hitting moveset and charisma make a huge statement.
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No worries... Dudley's about to parry that
hadouken, easily.
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All of the new characters have a nice balance
of priority & special moves and also pack 3 different "Super Arts"
which are selectable before the match begins... and man do those Super Arts HURT
when they connect! Thanks to SFIII's amazingly polished animation and deep sound
effects, classic Street Fighter moves seem to "sting" like
never before when they connect, and Super Arts are off the "ouch
factor" charts completely. Also notable is the manner in which fighters
fall and crash onto the ground, which is undeniably satisfying. (For the
record, that's how you get a score of "10" for Ouch Factor here on TFG!)
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Ibuki's ninja town
stage is beyond beautiful.=
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Street Fighter III's most
notable new gameplay feature is the Parry system, which allows players effectively counter the opponent's moves - if they have perfect timing (performed by pressing
forward at the same time of the opponent's attack). This gameplay mechanic was a very innovative step for 2D fighting games at the time, and was implemented especially well in Street Fighter III. Now, there's actually a proper defense against
jumping into a Shoryuken, or standing up into a chip-damage-ready Hadoken (if you've got the skills and timing, that is). The new parry system was great for the time, but it still had some kinks
to be worked out. Parrying was greatly improved in the sequel, 2nd
Impact... and of course, mastered later on in the iconic third and final
iteration of the series, Street
Fighter III: 3rd Strike.
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One of the toughest bosses
to date..... RESURRECTION!
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Visually, New Generation vibrantly stands out
above all other 2D fighters that came before it, easily showing off the smoothest 2D animation
ever seen in a fighting game (or video game) to date. Characters seem to move effortlessly across the screen whether they're walking, dashing, or attacking... and look nothing short of spectacular as they battle it out towards a K.O.
For the record, many of the fighters' offensive and defensive techniques are loosely based in authentic martial arts, which are represented spot on. The "balance" and human-like movement of each fighter can be appreciated by real world martial artists (and is something that other fighting games fail to pull off with such finesse).
Finally, the characters of SFIII are
simply overflowing with personality thanks to the superb voice acting. SFIII presents some of the best voice acting of the series and sounds more natural than past installments.
On top of that, the background-specific music is incredibly moody, catchy, and perfectly suits
the beautiful hand-drawn environments like poetry in motion. Character select illustrations drawn by the legendary Akiman and victory / K.O. artwork by Kinu Nishimura work together to create an unmatched 2D fighting game presentation. The sequel, SFIII: 2nd Impact, kept the same gorgeous visual style of New Generation and updated a few of the
original backgrounds. However, the presentation was completely revamped for SFIII: 3rd Strike.
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Page
Updated: |
January
18th, 2024
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Developer(s): |
Capcom |
Publisher(s): |
Capcom |
Designer(s): |
Tomoshi Sadamoto Producer
Hidetoshi Ishizawa
Planner
Akiman Character Designer
Kinu Nishimura Character Designer
Obata Shinichiro
Planner
Yasuhiro Seto
Tomonori Ohmura
Halachie du Harais
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Artwork
by: |
Akiman,
Kinu Nishimura, Bengus, Daigo Ikeno, Shoei
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Platform(s): |
Arcade
Dreamcast as SF3: Double Impact
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Release Date(s): |
Feb.
4th, 1997 Arcade
Oct. 30th, 1997 Dreamcast
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Characters: |
Ryu,
Ken Masters,
Alex, Ibuki,
Dudley, Necro,
Sean Matsuda,
Oro,
Elena,
Yun,
Yang,
Gill
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Featured Video:
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Related Games: |
Street Fighter III: 2nd Impact, SFIII:
3rd Strike, SFIII: 3rd Strike
Online Edition, Street
Fighter, Street Fighter 2, SF2 Champion Edition,
SF2 Turbo, Super SF2,
Super SF2 Turbo, Super
SF2 Turbo: Revival, Super SF2T HD Remix,
Ultra SF2, Street
Fighter 4, Super SF4, SSF4: 3D Edition, SSF4: Arcade Edition, Ultra
SF4, Street Fighter V, SFV:
AE, SFV: CE, Street Fighter 6,
Street Fighter Alpha, Street
Fighter Alpha 2, Street Fighter Alpha 3, SFA3 Upper,
SFA3 Max, SFA
Anthology, SF
Anniversary Collection, Street Fighter EX,
SFEX2, SFEX3, SF: The Movie, Pocket
Fighter, Mortal
Kombat 4, Samurai Shodown 64, KOF '97, Real
Bout Fatal Fury Special,
Garou: MOTW, Marvel
Super Heroes Vs. Street Fighter, Darkstalkers
3, Tatsunoko Vs. Capcom |
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Gameplay
Engine
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9.0 / 10
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Story
/ Theme
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8.5 / 10
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Overall
Graphics
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9.5 / 10
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Animation
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10 / 10
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Music
/ Sound Effects
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10 / 10
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Innovation
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9.0 / 10
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Art Direction
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10 / 10
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Customization
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8.0 / 10
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Options / Extras
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8.0 / 10
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Intro / Presentation
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8.5 / 10
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Replayability / Fun
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8.5 / 10
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"Ouch" Factor
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10 / 10
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Characters
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8.5 / 10
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BOTTOM LINE
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9.2
/
10
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Review based on Arcade
version
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Final
Words: |
Street Fighter III is one of the most beautiful 2D fighters ever made. While not as "fast" as other 2D fighters out by 1997, SFIII: New Generation was also among the best animated and "most solid"
traditional 2D fighting game experiences one could have. In a time period when some classic 2D fighting games were starting to feel old and
tired, and many other fighting games were going the "3D" route (and were gaining momentum), New Generation proudly demonstrated that the best days of 2D are ahead of us. The trued-and-true gameplay that made the series so iconic in the past was brought back to life
with New Generation... and expanded upon beautifully.
I'm sure many fans cried a few tears when
classic characters like Dhalsim, E. Honda & Chun-Li were missing in action;
but the new character roster definitely stands on its own, even though it's
considerably small. Personally, I think SFIII's original roster is
cleverly diverse & interesting, and it only got better in the sequels. Capcom's new take on the classic series was greatly
appreciated by the fans looking for something "new" out of Street
Fighter.
Like I said earlier in the review, the music
and sound effects of Street Fighter III: New Generation are among the
fighting genre's ALL TIME BEST. If you haven't listened to the SFIII: New
Generation / 2nd Impact "Voice
Collection," along with the original soundtrack, you're missing out. After you give it a listen, you'll
realize SFIII's sound is far superior to many titles out there, old and
new. Just compare Dudley's voice from SSF4 to SF3, or Alex's voice
from TVC to SF3... the voice actors from those games simply can't
hold a candle to SF3's.
Street Fighter III is one of the most
beautiful and well thought-out 2D fighting games to date, and was succeeded by
two amazing sequels. Even though vanilla was surpassed by its sequels, I still
enjoy playing the original from time to time.
~TFG
Webmaster | @Fighters_Gen
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