Street Fighter II: The World Warrior


REVIEWStreet Fighter 2 debuted in arcades in 1991 and saw incredible success around the world. It sparked the 2D fighting game revolution in the early 90's and is one of the most iconic video games of all time. Street Fighter 2 introduced a cast of 8 unique fighters, each showcasing their own unique fighting style and special moves. After the player defeated all eight fighters, they moved on to fighting the 4 bosses: Balrog, Vega, Sagat, and M. Bison. After defeating M. Bison, players were treated to a special ending movie, unique to each character.

You can't look at this selection screen and NOT hear the music.

re-introduced a few familiar faces from the original Street Fighter, whom have been further fleshed out as character designs (which any fan of the original could immediately notice). Character sprites were bigger and far more colorful than any other arcade game at the time, and the amazingly detailed backgrounds were accompanied by particularly catchy theme songs that were guaranteed to be stuck in your head for days (possibly months) after playing.

The most important thing that changed since the original Street Fighter was the "competitive gameplay" that Street Fighter 2 introduced at the arcades. Button mashers were sure to lose their tokens against a skilled player who took their time and waited for their opponent to make a mistake. 8 selectable characters... but far more than 8 ways to play the game. Brilliant.

Guile's original theme still gives me goose bumps.

The fact that there were many "enhancements" to SF2 kept the game fresh and kept players coming back to the arcades for more, anxious to spend their hard-earned dollars... Capcom knew what they were doing. Every few years, there seemed to be another version of SF2 popping up in arcades... Street Fighter 2: Champion Edition was the first update to see the light, then Street Fighter 2: Turbo, Super Street Fighter 2, and finally Super Street Fighter 2 Turbo. Fans loved each and every one of these installments and little did they know back then, the lifespan of Street Fighter was far from over.

This game was pure crack in 1991... Btw, Winners don't use drugs.


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Click Here for all character art!


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Page Updated: July 28th, 2018
Developer(s): Capcom
Publisher(s): Capcom
Designer(s): Akira Nishitani, Akira Yasuda (Akiman)
Artwork by: Bengus (CRMK), Akiman, Kinu Nishimura, Shoei, Sensei,
Eri Nakamura, Satoru Yamashita,
Mick McGinty  (U.S. Box Art)
Platform(s): Arcade, Super Nintendo, Genesis, PC Engine, Amiga, Commodore 64, ZX Spectrum, PC, 3DO, Sega Master System, Game Boy, Wii Virtual Console, Wii U eShop
Release Date(s): March 1991                (/ Arcade)
June 10th, 1992        
July 15th, 1992         
Dec. 25th, 1992         
( ZXS)
1992                             ( Amiga, Commodore 64)
( PC)
Sept. 1st, 1995           
( Gameboy)
Dec. 2nd, 2006     
       ( Wii VC)
Dec. 25th, 2006          
( Wii VC)
Aug. 22nd, 2013          
(Wii U eShop)
Characters Ryu, Ken, Chun-Li, Guile, Dhalsim, Blanka, Zangief, E.Honda, Balrog, Vega, Sagat, Bison

Featured Video:

Related Games: Street Fighter, SF2 Champion Edition, SF2 Turbo, Super SF2, Super SF2 Turbo, Super SF2 Turbo Revival, Super SF2T HD Remix, Ultra SF2, SF3: New Generation, SF3: 2nd Impact, SF3: 3rd Strike, SF3: 3rd Strike Online Edition, Street Fighter 4, Super SF4, Super SF4: 3D Edition, Super SF4: Arcade Edition, Ultra SF4, Street Fighter 5, SF5:AE, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, SFA3 Upper, SFA3 Max, SFA: Anthology, SFA: Anniversary Collection, Street Fighter EX, SFEX2, SFEX3, Street Fighter: The Movie, Super Puzzle Fighter 2 Turbo, SPF2 Turbo HD Remix, Pocket Fighter, Art of Fighting, World Heroes, Fighter's History, Fatal Fury, Mortal Kombat

Gameplay Engine  10 / 10
Story / Theme  9.5 / 10
Overall Graphics  10 / 10
Animation  10 / 10
Music / Sound Effects  10 / 10
Innovation  10 / 10
Art Direction  9.0 / 10
Intro / Presentation  8.5 / 10
Replayability / Fun  10 / 10
"Ouch" Factor  10 / 10
Characters  9.5 / 10

 10 / 10

 Review based on Arcade version


Final Words:

I was 8 years old when I first played SF2... I remember literally "looking up" at the shiny Street Fighter 2 arcade cabinet and becoming completely obsessed with it since the first time I saw it. I even remember drawing Ryu & Zangief later that night at the dinner table hours after playing SF2! I even erased parts of the stage that "broke" to create

Simply going to arcades and playing video games was one of my favorite things to do when I was growing up, but this new dawn of "competitive" fighting games really changed everything. In SF2, there seemed to be reason to keep playing... to keep improving your skills. There was simply nothing like getting an epic win streak.

After getting some practice in, I loved testing my newly found "Street Fighter skills" against other players from different arcades, win or lose... but one thing I sharply remember and loved doing, was being able to beat teenagers and even adults (twice my size) in this game when I was a kid. Button mashing does not work in this game, fools.

Regardless of when you entered the fighting game genre, it's important to always remember the history and roots of the genre. When trying out / reviewing a new fighting game, my mind always travels back to the SF2 days for a few moments, just to compare certain things from a traditional perspective. It keeps me humble and open-minded.

started it all. If it wasn't for SF2 being exactly the way it was,  the "fighting games of today" would be different. It's still mind-boggling to me that the "idea of combos" wasn't actually a planned mechanic. I remember when I was a kid (8-9 years old), my first main character in SF2 was Blanka... and against human opponents at the arcades, I would repeatedly use a jump-in kick into a sweep. It worked so well, because most kids and teens (twice my size) couldn't figure out how to block a low after a jump-in attack. Add in some electricity for opponents to jump into, and I was a tough little competitor for an 8 year old. I remember a few opponents got angry and called my style "cheap"... although I actually thought this dude was saying "sheep" because of the way he was saying it. (Plus, the way I was beating him wasn't cheap at all, he was just playing dumb... so my young brain didn't register that way of thinking.) True story. 
~TFG Webmaster

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