Street Fighter 2
(LAST UPDATE: 7/12/09)
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Developer(s): Capcom
Publisher(s): Capcom
Designer(s): Akira Nishitani, and Akira Yasuda (Akiman)
Platform(s): Arcade, Super Nintendo, Genesis, PC Engine, Amiga, Commodore 64, ZX Spectrum, PC, 3DO, Sega Master System, Game Boy
Release: 1991
Characters: Ryu, Ken, Chun-Li, Guile, Dhalsim, Blanka, Zangief, E.Honda, Balrog, Vega, Sagat, Bison
Related Games: Street Fighter, Street Fighter 2 Champion Edition, Street Fighter 2 Turbo, Super Street Fighter 2, Super Street Fighter 2 Turbo, Super Street Fighter 2 Turbo Revival, Super Street Fighter 2 Turbo HD Remix, Street Fighter 3: New Generation, Street Fighter 3: Second Impact, Street Fighter 3: Third Strike, Street Fighter 4, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Street Fighter Alpha 3 Upper, Street Fighter Alpha 3 Max, Street Fighter Alpha: Anthology, Street Fighter Anniversary Collection, Street Fighter EX, Street Fighter EX 2, Street Fighter EX 3, Street Fighter: The Movie, Super Puzzle Fighter 2 Turbo, Super Puzzle Fighter 2 Turbo HD Remix, Pocket Fighter
Review: Street Fighter 2 smashed into arcades in 1991 and due to it's incredible success. No doubt it was the sole game that launched the fighting game genre into mainstream. Street Fighter 2 became a household name only a few years after it's debut.
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SF2 re-introduced a few of the same characters from the original Street Fighter, but developing the characters more in appearance and giving them many more standard and special moves. Capcom re-created all of the returning fighter's animations, and created some memorable backdrops to stage these soon to be "historic" battles. The music was catchy, and the sound effects made you go "ouch!" More importantly though, it was the "competitive gameplay" that made this arcade game stand out above all others; and is really what put the Street Fighter series on the map.
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The fact that there were many "installments" to this game also launched the series into the next gen for back in the day, and kept things fresh. Capcom knew what they were doing. Every few years, there seemed to be another version of SF2 popping up in arcades... Street Fighter 2: Champion Edition was the first update to see the light, then Street Fighter 2: Turbo, Super Street Fighter 2, and Super Street Fighter 2 Turbo. Fans loved each and every one of these installments, and little did they know back then, the Street Fighter series' lifespan was far from over.
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Gameplay Engine 10 / 10 Story / Theme 9.5 / 10 Overall Graphics 10 / 10 Animation 10 / 10 Music / Sound Effects 10 / 10 Innovation 10 / 10 Customization 9 / 10 Options / Extras 9 / 10 Intro / Presentation 8.5 / 10 Replayability / Fun 10 / 10 "Ouch" Factor 10 / 10 Characters 9.5 / 10 BOTTOM LINE 10 / 10
Closing Comment: I was just a kid when this game was released, and I simply couldn't get enough of it. I always loved going to arcades when I was a little kid, but there weren't really any "competitive" fighting games, besides Street Fighter, that were worth playing. It quickly became my newest arcade addiction, testing my "Street Fighter skills" against other arcade rats. As a little kid, I used to have to stand on "crates" to reach the controls, and I still remember being able to beat teens and even adults (twice my size) in this game. They always had to give me a dirty look after they lost to a little kid... So satisfying... My first win streaks... Ahh, those were the days.
So what was so great about this game, really? To me, it was the diversity and personality of the characters along with the greatest head to head gameplay to date. Nuff said? I think so. ~F.Yagami, Webmaster of TFG